[quote]Do netlag! [/quote] Traditionally this term refers to the delay that occurs when a large amount of users are "on" the information superhighway, or when a dirty connection slows down the retrieval of data from a server.
StAcK3D_ActR
[quote]it can be avoided unlike spit[/quote] there are 5 ways of countering spit check this site: http://www.gamereplays.org/demigod/portals.php?show=page&name=TotW-Demigod-Tip-Unclean-Beast-UB-Spit
[quote]Tb fireball 1350[/quote] incorrect, you can only do a 1350 fireball if you get full points into deep freeze and get the fire and ice ability, clearly mines are better than fireball per points invested(4 to 9). that isnt even factoring in the slow effect either. [quote]Rook hammer 1700[/quote] correct me if im wrong but i think damage is split when there are more characters around, e.g. if you use the hammer over an entire creep wave you do 1700/number of creeps
[quote who="Busdude" reply="20" id="2211071"] Wtf are we supposed to do after he didnt listen when we told him to stop dying and fighting 1v3.[/quote] how is "stop dying" helpful advice to a new player?
TL;DR personally i thing that everyone playing the game must vote to allow the player to leave, and they should get NO favor points when they leave through this method. we want to encourage staying in the game. there should also be a forfeit option, where all players on the forfeiting team must officially ask their oponents to accept. if every player on the opposing team accepts, everyone in the game gets their favor points and the game is over. if the opposing
[quote]ok you people rly don't get this stuff.[/quote] lag is a term used where the computer freezes and then continues some time later when an action is performed, for example clicking a mouse button. If there is different latency, such as distance between computers connecting, the term used is delay Input lag is a phenomenon asso
lag is a term used where the computer freezes and then continues some time later when an action is performed, for example clicking a mouse button. If there is different latency, such as distance between computers connecting, the term used is delay Input lag is a phenomenon associated with some types of LCD
[quote]LOL I was in that game on that guy's team.[/quote] it is a shame that you didnt even bother helping him learn how to play.
[quote]This guide was crap.[/quote] why dont you write a better one?
[quote]maybe there some ignorant aussies?[/quote] here is an ignorant aussie: www.youtube.com/watch?v=0RjC-vh06_c rofl.
thank you teseer, some very good information in your OP [e digicons]k1[/e]
Dalzk very nice guide [e digicons]k1[/e]
[quote]I'll reply and make the wall bigger later[/quote] please dont.
[quote]Australians always complaining about something. [/quote] GIVE ME BACK MY DUMMY THEN!
[quote]What are you going to do when the connection issues are fixed?[/quote] convince all my friends to get it :D
Heaven's Wrath imo needs a massive nerf, its too easy to control the map without even having to be there
[quote]Killing creeps increases your bounty by (creep gold value)/2 (with minotaurs and archers rounded down to 2). Capturing a flag increases your bounty by 50. Killing a tower increases your bounty by 100. Killing a fortress increases your bounty by 500.[/quote] this reminds me of last hitting in dota, i think i read somewhere that frogboy didnt want that implemented(not so sure) plus what happens when several players capture a flag, will the bounty be split? and kil
[quote]You all can flame me call me whatever but this game should have never launched as it was.[/quote] agreed. i did have to wait 3 weeks until multiplayer worked :P
i think leaving is fine. aslong as you discuss it with the players on your team and your opponents and make sure it is alrite with them. tbh, then i play pantheon and players on the other team leave it doesnt really bother me... mainly because its a guaranteed win :P
NO NO NO NO NO! VERY BAD ALBAN! [quote]Banlists do nothing but seperate a community and cause people to be petty little morons.[/quote] quoted for truth. [quote]I don't want to be part of the community that rage quits or does any other number of things to be a shit player.[/quote] with the current connectivity issues, ragequiting may not even be occuring at this time. also i think it would be better off to wait until clans are implemented, you co
@spooky sorry. would be nice if we could get someone from stardock in here to help.
[quote]Well, that solution only relies on port triggering. In theory, this would only work in some cases, since the port is only open to him, when I makes a connection on that port to someone else.[/quote] if i am incorrect in helping him configure his router can you please give him steps on how to configure it? instead of just saying that i am wrong. [quote]http://img15.imageshack.us/img15/5803/virtualserverr.jpg[/quote] with the virtual server in the private and publ
xclaim, if i was you i would refer back to the second post, since it was working after that configuration, if it still doesnt work it would be save to assume that its the latest patch that is causing the problems.
[quote]wtf do i put for prive and public? consider i have 2 comps wanting to play online[/quote] you need to do this(or so i think): put in your computers IP address. protocol type: UDP private port: 6112-6140 (or ports you want to assign to it, make sure its the same as the impulsereactor.exe file) public port: 6112-6140 (or ports you want to assign to it, make sure its the same as the impulsereactor.exe file) <span style="text-decoration: unde
yea for some reason in that custom game before i couldnt connect to u at all, but all others in the lobby i could did u fiddle with any settings?