StAcK3D_ActR

StAcK3D_ActR

Joined Member # 3380618
1 Posts 105 Replies 553 Reputation

[quote]I just want to find out the best way to actually PLAY the game with other people.[/quote] proxy servers are going to be implemented next patch, which should be out tomorrow. which means, you should be able to play without problems.

15 Replies 5,892 Views

[quote]do you not consider it a fair tradeoff if my team destroys as many, or more, towers of their own?[/quote] tbh, there should never be a trade off to gaining an advantage in the game. here is a hypothetical situation: 3v3, cataract in one lane they out number you 2 to 1, and in the other far lane you outnumber them 2 to 1 if both teams decide to push and get towers... you are still even if the 2 people pushing decide to teleport back and de

22 Replies 3,055 Views

[quote]About the first issue--where to push--I still remain convinced my idea is the right one. But am I wrong about this?[/quote] you always want to make sure they dont destroy any of your towers, especially in conquest mode. [quote]Is there something wrong with "hoarding" gold? [/quote] no, just try to use gold hoarding to you advantage, waiting until you can buy catas and giants at once really is GG. you also want to stay in battle for as long as possible be

22 Replies 3,055 Views

[quote who="Aprogas" reply="17" id="2215411"]Limiting your upload speed from a program itself might reduce the amount of ACK sent, but limiting the total upload speed of your connection only makes the ACK problem worse. A better solution would be to give the ACKs priority so that if the upload is clogged, the ACKs are sent first and the remaining available speed is used for other stuff; however only few routers support this and it requires technical knowledge to setup. Neither of these things

24 Replies 65,863 Views

[quote]UDP applications use "datagram sockets" to establish host-to-host communications. Sockets bind the application to ports, that function as the endpoints of data transmission.[/quote] this could possibly be the reason you find it hard to connect to players in the lobby. it basically means the ports may not be connecting you to another player properly. it puzzles me why they use UDP for this since it is a crucial part of the game. anyhow this is only a suggestion.

24 Replies 65,863 Views

[quote]Am I ready for Multiplayer?[/quote] yes you are ready. here are afew tips: 1.Talk to you allies, best thing to do is say "hey this is my first/second/third game of multiplayer, can you help me learn how play?" when the game starts. this is probably the most essential part of the game(teamwork!) 2.Try to learn all the demigod spells and abilities and items, there are several "secret" things in the game you have to find out, for example there are several ways to c

13 Replies 3,425 Views

[quote]the right thing to do is to use the "virtual server" section of the "advanced" tab[/quote] i would like to let you know that some dlink's, mine included(dlink DI-524), DONT allow you to do a large range of ports in the "virtual server" tab (i could only do about 3) for those that cannot do this, like me, go into the "applications" tab and configuring port forwarding there.

2 Replies 2,676 Views

i had the same logs as you, i fixed it by changing firewall rules. this is what my router log looked like when the random ports where occuring Friday April 17, 2009 19:33:44 Unrecognized attempt blocked from 59.113.164.120:25082 to [my WAN IP] UDP:48954 Friday April 17, 2009 19:34:25 TX TCP reset for 192.168.0.2(1977) -> 192.168.0.1(80) Friday April 17, 2009 19:34:25 TX TCP reset for 192.168.0.2(1978) -> 192.168.0.1(80) Friday April 17, 2009 19:34:58 Unrec

4 Replies 1,560 Views

[quote]The more people we connect to, the slower things go. Connecting to one or two people is pain free, even five isn't horrible. Six seems to be the straw on the cammels back, and it clogs up our end of things with these ACK Packages.[/quote] this confuses me because what i think you are refering to is SYN-ACK, which is TCP only! Connection establishment To establish a connection, TCP uses a three-way handshake. Before a client att

24 Replies 65,863 Views

[quote who="ZehDon" reply="8" id="2214700"] Quoting StAcK3D_ActR, reply 6i dont know if you can do it over the CLI.... im only a tafe student I was advised that I can; it's certainly not easy, but it's do-able. However, it's not a GUI available option so it has to be coded - which is a pain in the ass. I'm going to look into software options first though, no point building the great wall of china if a wire fence will do [/quote] bummer :(

24 Replies 65,863 Views

[quote]The solution to this is to actually limit my own upload speed to remove packets from the queue. I really don't want to read the CLI Instruction Manual for my modem to, in a manner of speaking, re-program it to limit the upload speed (706 god damn pages!) so how can I go about this?[/quote] check if this is your modem: http://bc.whirlpool.net.au/bc/hardware/?action=h_view&model_id=704 <

24 Replies 65,863 Views

[quote]EA and Microsoft are 2 companies I will never buy nething from[/quote] this is a games for windows game. :P

59 Replies 173,251 Views

[quote who="Sly_Squash" reply="9" id="2213312"]The irony is that a person from the country he labeled ignorant schooled him in the ways of networking. [/quote] lol. im aussie btw..

162 Replies 308,215 Views

very cool map, [quote]The biggest problem gameplay wise would be, there is no way to get from 1 lane to the 2nd lane without having to run all the way back to your citadel[/quote] this could easily be fixed, just put a vertical line down the middle of the map which joins the lanes together

25 Replies 81,650 Views