StAcK3D_ActR

StAcK3D_ActR

Joined Member # 3380618
1 Posts 105 Replies 553 Reputation

to be honest, it is the worst spell in the game. it requires no skill. wait for sumone to get below 700 health(remember additional damage as it travels). charge up from anywhere on the map (from your own base, behind fog of war). free gold. the spell even fires off when the opponent teleports back to their base. seriously, i wouldnt mind shooting a TB fireball at someone on the otherside of the map, because really, that wouldnt be overpowered would it?

101 Replies 303,804 Views

[quote]Here is why a karma system would never work[/quote] in another thread frogboy explains how it could work: [quote]The solution in my mind won't come until probably this Summer with the next phase of Impulse where people will be able to have a lot more control over the types of players they get set up with. The problem right now is that you get matched up with people based purely on skill (in skirmish / pantheon). What is needed, IMO, are ways to rate other player

116 Replies 353,314 Views

[quote]why not to give negative Karma to disconnecting people (but less than to quitters)?[/quote] you cant prove the difference between a disconnection and a rage quit. even if they are raging hard, u still cant know, unless they do admit it themselves that they are going to leave.

116 Replies 353,314 Views

im in! but i wont be on often tho coz i got exams over the next couple of weeks :( just give me a shout in-game.

8 Replies 5,464 Views

[quote]Stacked I believe you were in that game as well, how'd you find it? (apart from pwning me with your boulder toss )[/quote] it was quite laggy from what i can remember, but finally some more aussies to play with THANK GOD!

9 Replies 6,582 Views

[quote]2. We’d like to display the skill rating right in the connection dialog. This will take a bit of doing on our part but I think it’s worth doing. That way, you get into a game where it’s 4 buddies ready to keep crushing 4 random guys and you can see what you’re getting yourself into. It will encourage much more even games. Few people like an imbalanced game experience.[/quote] how is this going to work? will it be measured on amount of kills, f

116 Replies 353,314 Views

[quote]Losing is part of competition. Raging over losses hinders improvement. It hinders being good, which is what a competitive mindset is all about. A loss (or win) is meaningless in and of itself. Outcome is just a function of what you are really interested in. In fact, having your share of losses is indicative of good games and good competition - the best situation to improve in.[/quote] agreed.

7 Replies 5,084 Views

[quote]Lol, that someone actually bothers to spend time on starting three minute games so often.. [/quote] you just made me realise... ROFL [quote]He has played 129 custom games total[/quote] 129 * 3mins for each game = 387 (nearly 6.5 hrs of doing that)

18 Replies 9,211 Views

[quote who="Xeonexs" reply="9" id="2222488"]Whats SPI? is it the router firewal because if it is then yes its off[/quote] some routers have both. my dlink-524 had a 'firewall' tab, which allowed you to set up port ranges as seen below: it also had in another tab 'misc' which allowed me to turn off SPI a stateful firewall (any

11 Replies 2,483 Views

[quote] What's not to love?[/quote] well in its defence, it was fun cheating and running at like 2131051km/h, but that lasted like 2 minutes haha

209 Replies 564,891 Views

[quote]it is normal that it is difficult to keep all 8 towers up, if you were able to just create your towers and then go to the other end of the map it would be a little op, would'nt it?[/quote] compared to a snipe which does 700 damage to someone anywhere on the map, i think towers are alittle bit underpowered.

8 Replies 1,840 Views