Crash: I was just trying out the new diplomacy beta and after a while the game simply crashed with "a pure virtual function call" when clicking the turn button. Bugs: - Text on event (both galactic and planetary) doesn't always fit in the allotted area which means it's unreadable since there isn't a scrollbar either. - Production seems to stall on my planets. None of the structures on my planets seem to show any progress in their cons
TMPhoenix
I'm loving some of the new additions, such as offsets and the additional animation controls. - What I would like to see is some better feedback on why I can't remove an item, perhaps some highlights of the offending items. Similarly to the component bar and the 3d view linked highlights. - I would like some better feedback on what is the front and back (though that might come with the addition of the old camera controls as was mentioned earlier). - It would als
I can start constructing multiple "Governor's Offices" but I cannot cancel construction afterwards. I definitely did not see this issue in 0.92.
I had already collected the 2 dragon eyes from the other dragon statues (don't know if this is relevant) and after finding the 3rd statue, I activated it. It gave me the quest to fetch the 2 stones, I stepped of the tile and back on and the quest continued. I fought the dragons and after they were defeated nothing happened. Only an Ashwake dragon I could not interact with remained. Clicking the quest icon selected the dragon once and allowed me to rename (?) it. Afterwards even that was i
I play a game with only the conquest victory condition active; When I decided to do the quest of mastery wildland anyway, I found that the big bad guy wasn't killed, thus not ending the quest. I noticed he was immobilized instead suggesting he was transported to a city. I had discovered the Deorcnysse wildland and I checked; sure enough, he ended up there. Same thing with the Eblin demon quest; he also was not killed, but instead escaped, thus blocking that quest as well.<
Some extra info: It seems to be related to auto-resolving a fight.
I upgraded to 0.92 yesterday (coming from 0.90 I think; could have been 0.91) and started a new game. I noticed that after a while my sovereign could no longer attack enemy units (they were all monster stacks, no enemy factions). He simply moved to the same square (the "2" appeared to notify me that the square contained multiple armies). I tried using the turn button, but that did nothing anymore. I saved and reloaded t
I upgraded to 0.92 yesterday (coming from 0.90 I think; could have been 0.91) and started a new game. I noticed that after a while my sovereign could no longer attack enemy units (they were all monster stacks, no enemy factions). He simply moved to the same square (the "2" appeared to notify me that the square contained multiple armies). I tried using the turn button, but that did nothing anymore. I saved and reloaded the game (without fully exiting to desktop) and I could att
When one creates a sovereign with the "Tactician" Champion talent, I am unable to close the (mage) skill tree when all options have been exhausted. Checking the xml shows that the Tactician champion talent is the same ability as the Tactician perk in the commander skill tree.
Ok I've been able to locate the problem talent: Tactician; when I create a sovereign and give him/her the tactician ability it causes the impossible to close skill tree, because it is the same tactician skill that is also used in the commander tree. I'll also post this in the bug report thread just to be sure.
[quote who="parrottmath" reply="80" id="3357150"] Quoting TMPhoenix, reply 79I'm still seeing this issue with 0.90 with the mage tree, or I'm completely overlooking the button to close the menu. To double check I made a character with a (modded) ring that adds massive xp, and he still gets stuck on the levelup screen. The Revenge skill is a warrior skill is it not? I've just checked on the mage path, the assassins path, the defender path and all are working
[quote who="Derek Paxton" reply="17" id="3355165"] Quoting N1ghthavvk, reply 16 I would definately want the fix for the levelup screen to go into this update. Please do something about it! It is annoying that when you have no more traits to select for your hero the game is always stuck in the levelup screen... This was fixed in 0.87 but you may not have noticed it because the fixed wasn't specifically to address this. The screen alr
I'd like to see this go as well, it really reduced the enjoyment of the game, as it tends to slow everything down.
I agree. At that point the repeating popup just becomes annoying.
I can confirm this issue. I have it as well.
Well that's not really a solution, more a workaround. You have to realize the wildlands are no longer visible after they have turned so you just have to probe a little to find a suitable target location. Of course that's what I do now.
I can confirm that this bug seems to occur on all wildlands I've been able to conquer.
I'm like where the game is heading and for the name I would go with Fallen Enchantress... While I like Elemental: Fallen Enchantress better it may bring with it the bagage of WoM, and that would be a pity, since even now FE is a much better game. One thing I would like to see is actually something that only comes in to play very late game: Once you've researched all techs and you only have the repeatable techs left (I haven't actually played the latest beta to the point wh
I've also had this happen to me on some of my saves. I will upload them as soon as possible.
Slow has an incorrect SpellBookSortSubCategory of Curse, which shows in game as " String Not found" or something like that. It should probably have the UnitCurse category, based on what I can see on other spells.
Great, it's working as expected now; thanks.
Well, here's an example of the targetfilter usage: TXT entityType "Buff" onReapplyDuplicateType "PrioritizeOldBuffs" buffStackingLimitType "ForAllPlayers" stackingLimit 1 allowFirstSpawnerToStack FALSE buffExclusivityForAIType "ExclusiveForAllPlayers" isInterruptable FALSE isChannelling FALSE numInstantActions 1 instantAction buffInstantActionType "ApplyBuffToLocalOrbitBodyWithTravel" &nb
Thanks for the quick reply; I was the one that posted those reports; I did check that i was in fact using the Rebellion validation and I was. Both issues still occur with strict validation set to Rebellion; also note that at least the issue with targetfilter in buffs is not related to Rebellion, since this existed in pre-Rebellion files as well. edit: I just checked the xml definitions and they do seem to contain both the targetfilter and the POINTDEFENSELASER; <p
I would like to report that I too am getting the explorer crash on shutdown every time, same address as well.
Same here.