Deceiver_0

Deceiver_0

Joined Member # 3404945
8 Posts 458 Replies 28,272 Reputation

[quote]This is no excuse[/quote] Never said it was an excuse, I feel both lack the punch Ogrovs have. I'm for an armor shift in Adjudicators so longs as their damage remains the same and their supply cost goes down a bit. They need to live longer and be easier to replace if it continues to take 15 minutes for a small group of them to take on a tight cluster of repair bayed structures. So- We've got some armor change suggestions, making them harder for Strikecraft to de

566 Replies 1,291,578 Views

Its all about inertia and momentum. A smaller, lighter craft requires less force to gain motion, and less force to stop. Those big capital ships need those big engines to accelerate their mass and overcome the enormous inertia associated with it, and require the same amount of force to halt its momentum. Their is also no resistance in space, so momentum may carry a craft in a forward motion for as long as it needs without additional force indefinitely or until another force acts upon

136 Replies 339,322 Views

What I really want to know is... when is the next patch? I could care less about the next expansion, I wanna know what theyre doing about the current state of things. But I guess thats asking too much.

137 Replies 318,302 Views

[quote]Along with those changes I maintain my statement that Orkulus needs an anti-structure boost. A FULLY (3/3) offensively upgraded orkulus does less damage to structures than two ogrovs. [/quote] Orkuli do damage more like starfish than Ogrovs anyway, and the reason they do less is because theyre wepoans firing on several different targets (or not firing at all), while ogrovs deal all their structure busting punch to 1 target at a time (and since repair bays dont stack, structures

566 Replies 1,291,578 Views

[quote]unclear why the Vasari utilise other types of weapons. It's probably not much of an answer, but Phase Missiles might be only a fairly recent inovation to the Vasari Exodus Fleet. This is considering that it's shield bypassing is only at best, 30% effective. I highly doubt that the missiles are technologically advanced enough to take out individual areas of the ship with a good hit chance. Also in-game, Phase Missiles look like they have less range than other long-range weapo

136 Replies 339,322 Views

What we know: Stardock released Demigod full of bugs, then called the IC boys to help debug it. They delayed working on anything related to Sins to help out. They helped get Demigod up and running smoothly then turned their attention on Sins: Diplomacy... and we havent heard anything since, except for 2 months ago when they released 1.03 and 1.17, not much was said in the way of updates, just the change log, and Blair rebooting and upgrading ICO a few days earlier than the patch at th

137 Replies 318,302 Views

[quote]oh, no no no no no no. That's not what I meant, you misunderstood me. Not dividing damage, but reducing the max # of targets an Adjudicator can target at one time. EDIT: I misunderstood myself. What I initially meant was to decrease it's damage; however now that I think about it it would be a better idea to have the # of structures an Adjudicator can target reduced; perhaps have a research that can increase it, or an ability that allows it greater target # at the expense of

566 Replies 1,291,578 Views

How about fixing the games that are already on the Market so people will want to buy another expansion/sequel. If they released anything right now without patching the games already out, I wouldnt waste my money unless I knew it was balanced, which seems less and less likely to happen these days.

137 Replies 318,302 Views

[quote]Maybe decrease the o/a damage of each one, since it can target multiple structures simultaneously, while the Ogrov can only target a single object at a time.[/quote] Yea, but my problem is that dividing the damage between several targets makes it difficult to kill structures supported by repair bays. Plus without a functional repair unit, its difficult to keep Adjudicators alive for very long.

566 Replies 1,291,578 Views

A minimum range on lrfs has bee proposed before, and personally I like the idea, it gives them a definitive weakness that can be taken advantage of, plus it would give people a reason to use the 'loose' fleet cohesion so the lrfs minimum ranges overlap less. I've long thought that long range frigates in this game are too powerful, and I agree with Raging Amish that they should have an increased range and firepower at some cost (whether it be a minimum range or low hp or whatever), much like l

10 Replies 17,608 Views

oo I forgot a few! Fat Kid- The last person picked( or really the only person not hand picked) in an PUG match. Referencing schoolyard days when kids chosen as captains of sports teams would pick the least physically fit or 'fat kid' last. Most often in PUG matches the person with the worst record becomes the Fat Kid, and always gets stuck with the captain who picked first. 12221- The most common choosing order in 5v5 PUG matches, denoting how many players a captain gets

17 Replies 58,425 Views

[quote]3. Enjoy a time where people will play you until you earn a reputation as "unbeatable".[/quote] There are very few with this reputation. And those that have it still have those who say "I beat you this time". Really what experienced MP players look for in a teammate is either Competency (they dont have to tell you what to do) and/or honest and open noobness (ie you let them know of your inexperience AND listen to what they have to say). I have 0 problems with noobs who are wil

438 Replies 1,210,845 Views

[quote]wouldnt it make TEC a bit powerful, since other sides only get 1 interupt ability per capship set??[/quote] Advent have Reverie (which interrupts) and Detonate AM (which also interrupts). Vasari are the only ones with only 1 per cap ship set. Personally I think disruptive strikes should also interrupt channeled abilties. [quote]Upgrade jam weapons by giving it the ability to stop movement of all SC's in addition to jamming weapons.[/quote] Having a SC only 'dist

566 Replies 1,291,578 Views

[quote]You still owe me soem comments aswell Deceiver[/quote] You mean about your Mod? Well as I've only played it once, I havent got too much to say, but from what I was able to determine from playing against you that time, it seems balanced. Really got to put it to the grindstone and play it a lot and with a lot more people to be able to give really definitive notes. So

22 Replies 9,953 Views