I would say optimize for the middle since it seems a lot of the other settings seem to be done that way. I'm playing small right now just to get the hang of the changes but will be likely be playing more mediums later.
stein220
My thinking was that the number is basically a rating, and the soil has to be of a certain quality (presence of topsoi and nutrients, water, lack of salt and rocks, etc) which the number quantifies. The unbuildable tiles essentially have a 0 soil rating so you can't grow crops on them, but there is clearly dirt there.
[quote who="LNQ" reply="8" id="3209085"]I like the idea of introducing MINOR wildlands into the game. They can be one or two ogre controlled lairs that have a ZOC, a few bandit camps or some such. Kind of like hostile city states, but I don't feel they need any special behavior or creating additonal units. They can be the exact same lairs and wandering monsters as we have now, just with a ZOC and area of operation. This would make killing monsters much more fun and r
I wonder if he listens to The Shins. Maybe he wants to protect his bootlegs of their concerts.
The text reads: "The commander who would engage this army in battle most posess..." should be "must"
"Arability" might be a more agriculture-specific term but it's more obscure. "Soil" might be simpler since the other number refers to "materials".
yeah, "Keeran's Hold" takes up a lot of real estate. The citizens of Tylan were pissed because their name was on the map first.
[quote who="Kongdej" reply="2" id="3208594"] Quoting UmbralAngel, reply 1You right click to delete the sovereign, but you can't do this for custom factions. To delete those, as well as unit designs you can go into your Documents\My Games\Fallen Enchantress folder and there should be folders called Units and Race which you can empty out. I do this between each beta, I really hope they implement a button to wipe most of these custom things back to a clean slate, atleast for
what is it with this game and its dirty, dirty bugs?
this happened to me as well when my city was attacked but, luckily, I was able to save and reload and end my turn.
If you create 2 cities close to each other and at the same general "latitude", the text of their names will overlap on the cloth map. I wonder if it would be possible to have the text label of a city go above the city instead of below if there is a collision.
Maybe that's what happened because the enemy force only consisted of fire elementals and ignyses (fire snakes). And since my first icemages were able to kill off a couple, that might have been what caused Delin to fall on the strategic map. if that's how Delin is supposed to work then that's fine, I may just have to up the difficulty. Easy seemed harder in Beta 3 so that's why I felt something was off. However, it would be cool if Delin didn't bre
How about something along the lines of "let's collaborate on [magic/warfare/civic] research ( +25 magic research )" so it's closer to how people actually talk but with the numerical modifier in parentheses so you know how it will effect you.
Sniper in the woods!
[quote who="Kantok" reply="16" id="3207748"] Quoting LNQ, reply 15That wouldn't make sense; you could potentially build a dock 10 squares away from the city. You mean like your mines, shards, and food resources??? I think this is the solution as well. Treat rivers and forests like resources. If you want access, you should expand for it. Once it is in your zone of control, you can build it. But it has to be protected like your other resour
early pacing was fine for me in my first game on normal speed. I like the RPG-like stuff before the empire building comes. that said, maybe there could be a "quick start" option?
First off, love beta 4. Second, I was fighting some flame elementals and their health bars didn't seem to decrease when I hit them, I thought they might have insane;y high hit points or something (there was probably a stat sheet I didn't bother to look at during the battle). Third. Ok, I am playing on Easy but, I started to invade the burning lands with my sov, a fighter champion, some girls with ice staffs, and some ice spearmen, divided in 2 armies. I t
I thought spearmen were immune to counter attacks (at least with swords and such)?
[quote who="seanw3" reply="10" id="3204432"]Cam we delete that starting position that starts me out on a peninsula with no resources then?[/quote] I wonder if starting positions could by default be X by Y number of tiles with Z number of resource tiles, monsters, certain percentage of water tiles, etc...which are then merged with the rest of the continent. Not sure if that's along the lines of their approach or not. [quote who="Kongdej" reply="13" id="320450
not taking advantage of assimilated populace is the main bug with it, as others have mentioned.
these proposed changes sound good.
[quote who="Ichirou989" reply="33" id="3203564"] Comic-sans in particular really seems to set people off these days for example. [/quote] Using Comic Sans inappropriately is a hate crime.
[quote who="AseOfSpadez" reply="8" id="3202441"] Frigates: #1 detonate antimatter. If you are fighting bomber spam, use detonate antimatter on the enemy carriers .[/quote] Disciples can steal anti-matter from carriers but i didn't think the Cobalt's Sabotage Reactor worked on carriers because making strike craft isn't an ability. Am I wrong? (if so, that's great). I don't play Vasari so I don&#
[quote who="ARESIV" reply="24" id="3202108"] Quoting stein220, reply 23 Quoting ARESIV, reply 22All Beam weapon upgrades for TEC TEC Rebels have little use for another damage level of beam weapons, while TEC Loyalist starbase and Ankylon could quite use it and dont get it. the rebel Kol fleet will be using beam weapons. (well, the Loyalist starbase has them too, but a Rebel player would likely be building fewer as they go on the offensiv
[quote who="Kongdej" reply="55" id="3201284"] Quoting DsRaider, reply 53Oh ya and bridges. This game really needs bridges. It's so weird that they aren't already in. I like the fact that rivers is always a nuisance, and isnt just a thing that is ignored after x tech have been researched. Sincerely ~ Kongdej[/quote] What if there were potential fording spots that were treated like natural resources? You could send pioneers to set up an outp