Which is what will set FE apart!
stein220
Vespa is an Italian motor scooter, Italian for "wasp", and a Druish Princess of Druidia.
[quote who="Volt_Cruelerz" reply="25" id="3194474"]Let's say we moved Temple of Communion down to T1 for the AL and in its place in T2, give them a 5%/10% allegiance buff. Then make Fury of the Unity add some mitigation in culture lets say. That combined with some balance changes to abilities on capitals (Animosity, Guidance, Clairvoyance, etc) I think would make the AL much better off and on equal footing with the others.[/quote] I'd be open to that for the main r
[quote who="Brazilian_Joe" reply="159" id="3194673"] 1. Add bobble-head to windshield [/quote] Maybe one bobble head of each Sins race per level and a hula dancer as it's ultimate?
[quote who="JuleTron" reply="13" id="3194348"]Wow Assimilated Populace is even worse than I imagined. The whole point of Repossession is that in captures a world without bombing, so this ability should capture planets with all health, population and planetary upgrades intact. The simplest way to make Advent more competitive with the other factions would be to strengthen their economy. If AL got eco bonuses instead of useless damage ones, they would be in far better
[quote who="CoronalFire" reply="106" id="3194255"] What about microing the ability? I mean for the player who is fighting the Revelation, it makes since to focus fire the buffed combat frigate. Replicate Forces, Siege, and Missile Battery doesn't have quite the same problem since a player knows they will be destroyed in a minute or two anyways, while this buffs something already in existence. I'm not against this, just pointing it out.[/quote] Vengeance?
I haven't tried this just yet, but if it needs to scale better, you could make the cooldown decrease with each level and the duration increase so a Revelation could buff mutliple ships at once. I may play with Volt and Bilun's numbers later to see if it can get a bunch of ships going.
looking forward to checking this out.
Nice stigmata for Wail of the Sacrifice
It looks like we'll be able to build piers for the...trade ships? http://www.draginol.com/images2012/Fallen-Enchantress-updated-screenshots_10A7E/FE_Economic_System.png I didn't insert the picture because it's really big and it might be hard to read if I shrank it. But this is from the new Beta 4 screenshot post.
[quote who="bilun" reply="88" id="3193459"] Guidance: Target single Allied Frigate or Squadron of Strikecraft Deals 80/120/160/200% increase damage, has it's abilities cooldown 100% faster, and gains +4/6/8/10 armor for 30 seconds [/quote] I'm assuming this would include planet bombing damage of purge vessels? I only ask because that would also help with the Revelation's early game bombing.
Yes, if you need troll, create a separate thread called "What does the troll need to dish out more scorn?"
[quote who="Frogboy" reply="20" id="3193374"]Ironically, there are ships in FE. You just can't build them yourself. But I say too much.[/quote] Too much or not enough?
For the record, it was the brown dust-cloud looking one that I was referring to. However, I loaded up Sins real quick and that just happened to be the one that came up on the menu screen and loaded automatically on a quick game. I guess I hadn't really noticed it before because I've mostly been looking at the maps "top down" and haven't rotated the camera much lately and I was expecting that skybox to be more brown all around. The skybox is mostly black except
[quote who="SteelFin" reply="10" id="3193273"]Wow. Beta 4 graphics rock! [/quote] So this means there will be boats? And...inflatable rafts?
looking forward to seeing it.
champions do accumulate injuries every time they are defeated so they do get weaker in some ways, even if they still level.
new cloth map ftw. the new resource hud icons look better too, and its' interesting that only some tiles get essence (not sure if that was mentioned before).
If it helps, think of "incendiary" as space slang for a special warhead that that rips apart whatever they use for armor at a sub-atomic level (slowly). You don't think they're really using fire like a bunch of cave men do you?
Not sure if there is room in the tech tree for this but what if the SttC tech was broken up into multiple techs, each for a different planet-type, like asteroid stripping, desert, etc. (don't all have to be the same tier). Could increasing the up-front cost in time and credits give a little more wiggle room in nerfing the ability less drastically in other ways?
I'm not saying I want the base game to be like this (it won't) or even the sequel(?). My assumption was the OP wants to make a mod along these lines which could be interesting.
I know there was at least one interesting brownish-orange skybox in the early screenshots that looked good but I have never seen it in-game. It would be great if this could be added in. http://www.pcgamer.com/2012/01/30/sins-of-a-solar-empire-rebellion-screenshots-show-titan-class-battleships/ <a href="http://pc.gamespy.com/pc/sins-o
counter troll
I'm going to write a short story about asteroid militia; it will be very short.
Mecha-Lennon is grumpy because people still say Mecha-Yoko broke up the Mecha-Beatles