Reinstallation solved nothing.. issue still occurs. Just a dump to desktop. No explanation. No prompt.. no nothing.
BFroberg
[quote who="Teun-A-Roonius" reply="3" id="3167180"]Try verifying the cache integrity of your game. Steam might replace a few missing or damaged files in case something went wrong during an update in the past.[/quote] I refer to the second-to-last paragraph in my original post. :) Edit: I am now re-installing to see if that'll help.
It's got nothing to do with the graphics settings. There are no more details to give, as no error dumps are recorded.. the game just exits.
Hi, I am getting intermittent crashes whilst playing. I notice that whenever the game crashes, the steam library list briefly displays Rebellion as "updating xx%" and the "automatically keep this game up-to-date" option is re-enabled. I tried disabling it for troubleshooting, with no luck. As it stands, I can play anywhere from 5-15 minutes after which the game will invariably crash, steam will display updating for a second or two, and then stop - after which I c
[quote who="Ryat" reply="1" id="3164778"]The current setup for Trinity is due to Microsoft and not Ironclad/Stardock. Thankfully, the change to Steam does change Rebellion's file saving to My Documents.[/quote] Ah, that's great. :) I just noticed the appdata folder yet living in the beta and assumed. Need to do more investigating. :P Thanks man!
Ah, I was looking at my documents.. Great. Thanks! :)
Where can I download it? :)
Aye, but four superweapons I can deal with. It's when the AI has 15 planets doing continual bombardments that I get angry. ;)
Teun; I did not know that change had been implemented. That's great. That also means that, as jkmaster points out, you can probably mod your way ouf of them entirely.
[quote who="Teun-A-Roonius" reply="47" id="3120449"]If you make sure the player who ows the Novalith Cannons does not have correct intel on your planets beyond the frontlines than you don't have to place starbases there, assuming no scouts will ever reach those planets. Novaliths are only able to target planets thatare recently scouted for some reason (I think it has to do with a change of the planets' ownership).[/quote] Errr.. no. What you've explored is irell
Hi, The user files are currently saved on C:\ - in AppData. With more and more people getting SSD's, wouldn't it make sense to be able to move those files? Or at least default them to My Documents like so many other games do, a directory which can be moved within Windows and function on a different drive? Space is a premium with SSD's, as are the amount of reads and writes being done. Could you change this for rebellion launch maybe?
[quote who="EJ107" reply="27" id="3120225"]Try doing 1v1 rather than team games. I find the Ai allies a pain to work with, while the enemy AI usually team up you, as you said. If it's 1v1 then there's no chance of an enemy "ganging up" up on you. If you still struggle then you could try making uneven teams, for example 3 v 2, until you feel you've got the hang of things again. [/quote] 1v1 is too easy though.
retex and strike/cargo reduction still work on diplomacy? Waiting for a motherboard replacement for my gaming machine atm.
TEC generally has some annoying 'features'. Both the insurgency strikes, and the novialiths are completely devastating for a fast paced game. You need a starbase on every, single, planet. And on huge multi-star/planet maps, that's just too much.
What Vorazan and Mr. Haze said. And yes, a limit on Superweapons based on like.. total population or amount of planets would be great!
Mine's a 3.2 Ghz Quad Core atm.. not much use for single-player games. Clocked my C2D E8500 to 4.2 Ghz without any noticeable improvement.
Even considering buying a new cpu cooler and oc'ing my i7 2600k to see if I can get increased performance out of it.
I was up two-three levels of research, had colonized Gateway (had to flee from my starting planet due to AI pressure..) and had begun to colonize the resource system to finance my empire. I was struggling just maintaining sufficient defence on the Gateway system - and before I even had enough labs to even think of starting research proper - the AI was sending Novialith shots from all its planets. Maybe I could've done differently, but the AI still seem
I disagree and concur wholeheartedly.
The AI also seems much more star-base heavy than usual...
[quote who="Polistes" reply="1" id="3106244"]Well you can counter that with the Auxiliary government upgrade on the star base. I personally would like a superweapon on and off option.[/quote] Yeah, starbases on all planets would be great. ;) In my own experience I was playing Gateway, got the gateway planet and shortly thereafter they started pummeling me with novialiths. I filled the entire neighbouring system withj Nova's and won the
[quote who="DerSenf" reply="10" id="3106296"]Stars can have more than 1 Starbase? Never noticed that. What exactly are the rules for starbases? Do other players' starbases effect anything I do?[/quote] Well, yes, on a star they will affect hull when phasejumping out, making them great for weakening a fleet before they enter your primary fortification. If you get it right, with the advent, for example, you can place four starbases to
[quote who="crisaron" reply="4" id="3106222"]except you can disable starbases with two caps and the Vasarie canojn disables starbase for a while.[/quote] Show me a cap ship that can get even remotely close with focus-fire from 80-100 Advent bombers.
This is related to rebellion how?
[quote who="Darksxx" reply="1" id="3106176"]Doesn't that defeat the whole purpose of this new game? I would have to say that I do not like that Idea and that anyone wanting to not use titans go back to playing the older game if you don't like them. But that's my opinion.[/quote] That's just silly. It's perfectly alright for the titans to be an optional feature within games. There are massive gameplay overhauls to be had vs diplomancy - that you shouldn&