BFroberg

BFroberg

Joined Last seen Member # 3414738
1 Posts 25 Replies 16,720 Reputation

Doesn't protect you from getting hit with USB-infections, e-mail malware/viruses and infected files downloaded from the internet. I used to say what you do, but I've since changed my mind about it. I will, however, not use nor recommend any "free" software available. Getting a plain anti-virus is also useless. You MUST have a client firewall, and an engine capable of analyzing behaviour and not just rely on signatures. Again, personally I prefer F-Secure.

30 Replies 60,593 Views

I think simple square mines would be excellent. I don't care about the aesthetics of something I never see. Sure they won't look pretty if you zoom in, but they're usually at the edge of the planetary ring, and as such if I do zoom in it's only to watch the planet being decimated. =) I think I may have located the root of my issues reg. the crash after the install of the mod. I had two sins directories, deleted one, and re-installed all the mods. Things

1,134 Replies 2,248,533 Views

I'll add my voice to this.. if it even matters. Pirates are much, much, much too overpowered at this stage. I have just 'finished' a marathonish game, where I just turtled up within a system (Destroyed my local pirates) and let the resources accumulate. I had maxed fleet supply, and research, and a fully devved starbase along with my entire armada just sitting in the bottleneck system. Obviously, nothing broke me and when I returned all my caps were level 10 and I

173 Replies 412,175 Views

All valid points. How much of an effect do strike-craft have though? Personally I blame the "late-game all planets get turned in to trade hubs with a gazillion ships." If it were strike-craft mostly, wouldn't the lagg decrease notable when the enemy fleet has been pummelled in to dust and they have very few planets left? At that point I've seeded all planets with trade én massé, and the lagg just keeps on going up. Silly question

1,134 Replies 2,248,533 Views

I'd say integrate the unit reductions.. But that's just me. I figure with the re-textures, and some limits on refinery and trade ships - and strike craft apparently - we could indeed be golden! I might worry slightly about reduced effectiveness though? Won't the "kill all strikecraft" powers actually accomplish just that with fewer units flying about? Or is that calculated differently? Major; Never used mods.. except for now. :-) I think it might be due to the si

1,134 Replies 2,248,533 Views

Well, just got a dump to desktop due to lack of memory.. Epic. :( Was in the middle of pummeling the opposing forces, too. Edit: Oh yeah my specs: 4 GB DDR2 Crucial Ballistix RAM Core2Duo E8500 ATI HD 4700 I tried a game with 5 suns, 3 computer enemies and one computer ally. I didn't notice much in the start of the game, but I did notice a slight improvement in the middle-game. End-game still laggs like a motherfucker, with some co

1,134 Replies 2,248,533 Views

Funny with all the steam hate. I've tried to buy all new titles I wanted through the stardock client, but I never can because of "regional" issues. Like others, all my friends are on Steam. I have games like SoSE and Children of the Nile.. but never got in to the latter, and SoSE is just dramatically annoying as soon as you try to play a large game. (game slows down to a crawl.) There's just no incentive for someone living in

33 Replies 37,329 Views

I've got the issue as well. I thought a C2D E8500, 4GB Dominator, HD4870 would be able to handle Sins, clearly it's not. It's impossible to enjoy the game with huge maps, it gets so slow that the time you need to finish the map by the end is so much longer than just a regular sized map. Maybe simply disabling ALL trade/refinery fleets would have an impact. It's a lot of ships by end game, when you've got full developed planets, also

71 Replies 273,211 Views

Yes they can throw it out. Nvidia had a ready version of the new intel integrated graphics CPU ready, with 8000 series graphics. Intel tossed it. http://www.digitimes.com/news/a20081217PR209.html And apparently they "untossed it" - this little tidbit had escaped my notice. ; http://www.pcworld.com/article/155566/nvidias_ion_turbocharges_intels_atom.html

8 Replies 20,442 Views

The intel solution with an integrated graphics chip is for business use, at best. Nvidia wanted to make a version of it, with their own GPU integrated, and had actually already made one, waiting on approval from Intel, which intel decided to decline.

8 Replies 20,442 Views