[quote who="DatonKallandor" reply="21" id="1978952"]And if you think they didn't remove those things because they add depth and complexity, why do you think they're removing them for the sequel? According to you " Making the game easier to do the basic micro, doesn't mean you still can't do advanced micro" - yet those things add complexity and they're not removed of that. Which is it? If making the game easier doesn't impact advanced micro, how come you're defending the bugs of the first game
JuicyFruits
[quote who="DatonKallandor" reply="16" id="1978528"]You're wrong. You attack because it means your own army has less resistance, which means you have more cover from the enemies tower and thus deal more damage to them (and their demigods). If you let the enemy attack you, you're giving them xp, gold, and the health of your structures, which is something you can't get back.[/quote] I understand what you mean, but wouldnt it just be better to stay away from the ennemy tower completely,
[quote who="Ke5trel" reply="10" id="1978344"]Edit: Juicyfuits - DG incorporates a bunch of secondary objectives represented by flags. If you play defense and let your opponents grab the all flags then you will get steamrolled. This is still pretty crude in beta 1, but it makes gameplay dynamic... [/quote] Thanks a lot. So last hits arent in.. what about denies? :P Is it possible to deny a creep/grunt ? Is it
[quote who="DatonKallandor" reply="5" id="1978176"]Quoting JuicyFruits, reply 3I think its a very complex game, and thats why its interesting, even after playing it for a while. It never gets old. Theres just too many things that can happen. There's a difference between complexity and depth. DotA's "complexity" are design flaws and engine limitations to which the hardcore player got so used to that they began to saw them as "good". It happens all the time in the circles
First, I love dota. I think its a very complex game, and thats why its interesting, even after playing it for a while. It never gets old. Theres just too many things that can happen. So, when I heard about demigod, I was pretty excited. I tought the concept of the game could be pushed farther, because the game wouldnt be "held back" by the WC3 engine and the Bnet infrastructure. But after reading a few posts here, I'm not sure anymore : a lot of posts are from people t
Well, the problem with a bracketed system is that the guy with the 21% Win would have good chance to win in the 10-20% bracket, but be destroyed in the 20-30% bracket. This encourage losing a few games on purpose to keep your % low. Its really hard to think of a system that works for everyone and that is not easy to bypass / abuse. Keeping the beginners / casuals / harcore separated is almost impossible. When you play games for fun, it will most probably work. But in a tournament, eve
[quote who="OrleanKnight" reply="5" id="1974603"]Note, this is bad in any and every form. Would be nice to put a plug on the gaming form of it at least. [/quote] But why is competition bad? Competition force you to improve yourself. It can be competition in video games, in life, at your job, in a sport, /etc. Competition is everywhere, but I dont think its a bad thing... its when you become "obsessed" with it that it can turn bad. And its not only video games... I know so