en_saban_nur

en_saban_nur

Joined Member # 3416767
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[quote who="patkhoo" reply="10" id="1983059"] Quoting en_saban_nur, reply 9 patkhoo, i did thing of that but then I had the thought that from whatever orbital vector the planets where on there would be a variation in travel time depending on what side of the solar system they are on. Here's a science fiction description for you: 1. Travel between planets ("phase lanes") in Sins is actually based on a series of wormholes. Wormholes, once

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^ yeah I just updated from 1.05 to 1.12 last night and noticed a bit of a difference on my first go. seems to be getting better with every update, gonna be htting entrenchment tonight see if there's any further improvement. there really should be a scuttle function built into the AI though even if it's a last resort measure that kicks in when you're owning them. saying that I did my first full game last night, large map, x8 normal AI over 3 star systems and having seen the lev

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lol, good repsonses guys. just food for thought I know it would've had serious ramifications for the game mechanics ;) patkhoo, i did thing of that but then I had the thought that from whatever orbital vector the planets where on there would be a variation in travel time depending on what side of the solar system they are on. the phase lanes, if the planetary scale was the focus, would also be constantly rotating in a sickening motion ! not good for those early AM sessions when y

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This game is f***ing ace, no doubt whatsoever but, and I'm probably being a bit anal here but: don't planets and stellar bodies orbit around stars? as in they wouldn't remain in a constant position on the map...? trust, it's been bothering me..not enough to stop though. this games more addictve than crack, f*** know's I'd probably be getting more sleep on crack :) it's just this is the one thing thats killing the immersion for me.

12 Replies 60,369 Views