Whatever you are taking, take less.
ntropy
Key bind doesn't work? When I tried it, it seemed to work....
[quote who="RapierX" reply="17" id="2236522"]Cloak of Night does work on crucible, in a specific place.[/quote] you is haxx0r ... [e digicons]:dur:[/e]
Why is the minimap so important? On the mini map you see where your allies are. You also see when the enemy tries to push into your base, especially on the sides (Cataract). You always want to have Portal Scrolls in the late game to intercept enemy players if necessary. Often they run before you even arrive and you can cancel the teleportation by issuing a move command. <span style="font-size: medi
There are a whole bunch of hp/armor items, low to mid cost, and their bonus percentage is higher on average! - Banded Armor, 400 hp and 5 hps for 550g - Unbreakable Boots, 600 hp and 5 hps for 1500g (also has +800 mana) - Nimoth Chest Armor, 500 hp and 750 armor for 1500g (best cost/effect armor piece!) - Hauberk of Life, 600 hp and 10 hps for 1750g - (Bloodstone Ring), 400 hp for 1750 (also has 3% health steal) - Namoth's Ring, 750 hp and 20 hp
Added some more bugs...
I already have a list (I'm adding these now), if you can supply links to specific thread with more detail information for the dev, please do so. http://forums.demigodthegame.com/354365
You dont even have to calculate anything to realize that health wins over DPS. You can easily triple your health but you need like Ashkandor to triple your damage. In reality you also have to get atleast 1-2 health items, because otherwise you will be running around with very low hp and trust me you dont want to have 2000-2500 hp at level 10+ or you will be the primary target all the time. The regulus might be able to pull this off with sniper scope or massive slowing, but otherwise you are t
You don't necessarily need speed items, you can also stack slowing. I find that way more effective.
Which is unlikely to ever be the case in Multiplayer.
I tried constant snipe builds. This will become obsolete in mid game. The enemy will just stack HP and HPS, and vs a half way decent team this will not work. They will become aware of what you are doing very quickly.
What I also see alot is players capping the flags on the side in the enemy base early in game (war rank
It's all about the right timing. Getting giants before the other team will often win the game.
I believe some doubles are just very hard to beat. Let's say 3 rooks. Tower rooks are very hard to harass early-mid game, they suck late game, but still. If each takes a flag you will be forced to team attack a single one to break the towers, while the other 2 hold the other lines. What would work as a counter is triple regulus, they can focus snipe even while attacking other lines, but other then that... I dont know what could harass early tower rooks. Some DG ability stacking is a p
The upload is important, the download is like always sufficient.
Point 5 >> Priest.
Sedna/QoT/Oak/Rook teams are very hard to beat if they all focus on hp and they play smart. The stun mirco you need to interupt shield/heal is very micro-intensive compared to the mirco needed to apply these powers. It's a magnitude of 10 harder to pull off. If you have a regulus and a fire TB (and most TB are fire, bc it's easier) you wont have any stuns from these two. Also the only interupts that can reliably interrupt heal are Pestilence and Deep Freeze, because they are instant a
Priest Upgrade is game breaking because in 95% of the cases it feeds the enemy team so extremly with gold and xp. THIS NEEDS TO BE FIXED. GPG please reduced the Priest Citadell Upgrade so Priest give 33xp (not 50xp) and 15gold (not 33gold) for Priest.
If a random noob team mate buys priest earlier then war rank 7, rage quitting is justified!
You can use 1 maybe 2 spells every 45s for free. Am I missing something here?
“Never underestimate the power of denial.”
[quote who="JuareZz" reply="25" id="2254999"]Hey OP, plz add following things to the list: The 3% stun skill, which stuns for 0.4 seconds (Regulus) must be BUFFED REALLY HARD!!! [/quote] Make suggestions, if I had one, it would be in there.
This seems to have to do when the host leaves while somebody is joining. EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x100d217f attempted to read memory at 0x64656972 Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: UPNPNAT::add_port_mapping + 178687 bytes ((Unknown)(0) + 0 bytes) Reactor version: 1.00.56 De
A bigger range would help the nova alot, +3 to +5 I guess.
[quote who="DeusCaesar" reply="18" id="2254178"]ntropy ? quick question are you using teamspeak with phasejump and pRoneG ?[/quote] no. after around 20 games you know what to do. you can signal with the "p" key if you have to. the problem with random teams are, that one bad player will ruin it (feeding, getting priests). it's just so much gold/exp you get. I think this is bad and should be changed. Part of the gold of a player gets should be f