Updated. I'm afraid the list didn't get any shorter now that I added another 10 issues.
ntropy
In 4v4 or bigger, tower = strong, otherwise 3 or more DG take them down in seconds.
[quote who="Foreshadowed" reply="3" id="2273459"]way too complicate Fire TB, could have saved yourself alot of time just by saving "Go full fire and use staff of renewel"[/quote] You should get banned for your lame trolling in every thread.
Good Job GPG/Stardock...
Gotta test this and add it too my bug list.
The AI slots could be offered in the lobby for new players to take the spot. Now that the network works.
In a 4v4 game (on the big round 5v5 map) our team got totally owned yesterday, but we won in the end, because they team ganked all the time, but we had higher levels and we got priests at the right time, so basicly not adapting their strategy got them killed in the end. I'd say on big maps you can get the priests earlier, especially if there is alot of team ganking (which there usually is, especially with towers=strong). The team ganking lets like atleast 2 of 4 lanes of you priests p
[quote who="transitive" reply="10" id="2272863"]anything with points in Spit at levels 1, 4, and 7 has good early game. the big hump is at level 5 when you start to hit MAJOR mana management issues when Spit and Foul Grasp both come into play. there are a few solutions to the problem though. mana potions. Vlemish Faceguard. Trips to the crystal. etc. however, the Ooze beast just doesn't have to worry about the mana thing at all. the tradeoff of course is that its extremely hard for pure ooze
If you kill creeps you get that, you also be made longer, but I guess it would be too strong.
For 5 skillpoints it's a bit simple and the animation is so obvious, everybody just runs aways when they see it, also disapproved in mostly any guide.
Regulus Dead Eye -> Piercing Snipe Right now: 3% chance for 0.3s stun. Replace this with... Piercing Snipe. This will pierce through everything in its straight path including the target DG. Every pierced DG reduces the damage by 100. Creeps/Minions in its path take normal damage. QoT Uproot -> Poison Ivy Vines do xxx damage over 10s. Replacement: The target is infected with a ageing diseas
My suggest is a change of the killing gold alltogether. Each DG has a gold pot that fills slowly over time. If he dies the killer and assisting DGs get the gold, and the pot is reset. This would solve the AI farming and the farming of weak DGs, and also lead the focus to killing strong DGs (whose pot is still full). The pot also should have an upper limit. Not that you get like 10k if you kill one DG after like 20 mins of gameplay.
This is a nice build. I've been more successful with this build then with any rook build before that.
http://forums.demigodthegame.com/357003 pls dont feed
The last 4 days there was horrible lag login in and in the game lobby, nearly unplayable, around GMT: 1900-2100 hours. Might wanna do something about that, I'm quite sure this will piss of alot of customers, as it's the prime time of gaming in the EU.
... a bad one. They are completly suicidal too.
That's one of the most successful Regulus builds, however you have to considered that unlimited slow stacking is too strong and it will most definently get fixed any time soon. The build combines alot of the Regulus' Strength. Range/Slow, Mines, Mark, and you can also stack some HP, because you aren't going DPS. Also, if you land alot kills with this and you have the cash, you can still go Angelic Fury with Ashkandor in the late game.
Some doubles are hard to counter, thats why they shouldn't be allowed. Even with a hp boost the Regulus wont get much over 3000-4000 HP, and with spit every 3.5 seconds the Symbol of Purity with a 30 sec cooldown wont help you much. The best regulus build vs UB that I have seen is slowing. You can one on one them with that.
[quote who="Krazikarl" reply="16" id="2261167"]Slow stacking is as effective or more effective 1v1. However, it is far less effective in 1vX situations where X>1. Swift Anklet works just as well no matter how many people are chasing you. Slowing becomes less effective the more people there are chasing you simply because its hard to slow them all down (you only have 1 tool to slow multiple people down and thats the mines and you dont get that until level 10). Ye
Well I've gotten DPS Regulus build working with some teams in custom games, but horribly failed in others. If the enemy focus on hp it's very hard to follow with dps. I've had Erebus heal almost quicker then I could shoot them, which is crazy, and that was around level 10. And it's crazy running around with 2400 hp. I guess a defensive support team would work, but other then that I dont see how you can pull of a pure DPS build. The cool thing about Regulus is that you can do a slow/mine build
Slaugther + stong creeps is kind of pointess, because the team killing the citadell wins.
With both Wyrmskin and Poisoned Dagger the regulus will proc around 22% (either one or both). Thats almost every 4th shot.
Auto-attack. It's the normal attack every DG has. Regulus shines with it, because of his range.
[quote who="maxxy" reply="22" id="2263860"]For all you regulus type people: Poisoned dagger procs at 13% for ranged attack & 20% proc for melee, according to LUA For furious blade, the proc is 10% ranged and 15% melee.[/quote] Very nice info!