ntropy

ntropy

Joined Member # 3418908
1 Posts 7 Replies 740 Reputation

I didnt know speed was so effective. The chasing capabilities of her and sakke1's oak with wrap are unreal. The match where they are so behind in warscore but then turn the game with giants out is very impressive. I was like: is this really happening?

17 Replies 8,926 Views

Very high level of play. I watched some good replays, there. Please upload as many as possible at GAMEREPLAYS. ErsakConti has a really interessting ultra speed Sedna build, along with Sakke1's assasin Oak. Pacov and Kalel, too bad you are out already. Keep it up.

17 Replies 8,926 Views

Happens for example in replays. If the DG, whose profile you are in, dies... then the weapon sounds are muted and they wont return for the rest of the replay. Sometimes.

1 Replies 1,440 Views

Ooze is a counter to minions, but high level minions also counter UB. If you have alot of high level minions and good auto-attack, you can put a hurt on UB. Let's say for Oak... all minions, spirits, pestilence and SoF. If you catch UB unguarded, he'll drop 2000 life in seconds. Sedna can also take UB, especially once she has 2+ mana helms and can afford to pounce besides healing. In late game he will beat her though. Erebus can also take UB, because he can dodge spit with mis

76 Replies 12,133 Views

Another thing that could be done, is lowering the priests life, giving you an chance to use a skill to kill them early.

31 Replies 10,312 Views

I'd start by making those items that are never used, better for a start. Who gets the 10% XP favor for example? No one. So you could boots it too 15% or 20%. You could give some life like +200, to claim some BoTF users. Health items are so strong and scale so well because of the available MaxHelath effects such as Sigil and Priest. There should be more effects that give +x% damage. Mana Steal/Reduce should be available. Reflect and Shield are cool mods too. We could make mid cost cons

5 Replies 2,312 Views

Some people have alot of knowledge about modding already. I really miss large scale information sharing at the moment. I'd like to mess around with lua, but I simply dont have the time to browser the lua files for hours, especially when I realise others probably already know what I'm looking for anyway. I wish there was a better wiki for example... where lets say there is a guide that for example says, which lua file does what exactly, something like the phrozenkeep for Diablo2.

17 Replies 9,138 Views

a) Some items are just fundamentaly better then others. Items the are never better then others are just FAIL. Fix the useless first. b) Health stacking is the only option you have right know. It's simply superior. This is flawed. You should have a choice of doing different things. "Health build", "DPS build" with some Variation through "Reflect damage", "Shielding", "Mana Steal", "Health Steal", "AoE damage". This makes countering far more interesting. c) Make only minor nerfs to hp

31 Replies 86,735 Views

i agree with you, i come to the conclusion you are at a disadvantage with regulus in high end play... the stats suggest that too... in good pre vs pre games what you see mostly is: LE, UB, Oak, Sed (95% they use BotF, the rest is usually Cloak)

49 Replies 9,106 Views

This doesn't work if you team is not dynamic. They have to push hard for towers and switch lanes. The snipe should be used to turn the advantage for your side, once your team engages. You won't be able to spam Snipe until you get Vlemish, that's obvious. But you can forc the enemy to come chase you, because you can get the towers down either mid or the side. You can put pressure with this build, but your team has to go along with it. Also it works best if you only face 1 gereral (tb+reg, reg+

49 Replies 9,106 Views

I think we all agree that priest are too good right now, and one of the main reasons generals are so strong. My suggestions is that the heal should be based on the demigod level that is healed. That would be the first step of fixing the massive health stacking that happens all the time. The Priest Wave (from Citadell) doesn't have to change. Those can't follow you around. [code="c++"] Level 1: 120, 132, 144, 156 every 8s, each priest Level 5: 200, 220, 240, 260 every

31 Replies 10,312 Views