General What is the balance issue? Damage scales very badly into lategame for some DG, health scales too well for most. What kind of Solution? Fix health stacking, and especially priest. Proposed Solutions: + Massive boost of damage dealing items to counter health stacking. + Reduce Priest Heal (not the wave priest, those should be left as is, but the minions). Reduce heal percentage or make the heal based on DG level not Health![/quote]</p
ntropy
Celmare, Snipe/Mine with alot of mana and Renewal works for Regulus, that and Mine/Slow are the builds that do work to some extent. I have tested it. The main problem ist health stacking and general/priest heal, which gives them huge staying power. So if you face 2 or more good generals I dont think it can work, but the builds are fine for average play. You get Scaled and Banded and Staff of Renewal. After that you get Vlemish and Plenor. Basicly this is a mana hog. With this build yo
The Regulus can put alot of pressure on in the beginning, when you get Renewal and Snipe the other lane or mid every 10s. This gets strong at level 4 to 7 when you can afford all the mana helms. However after the enemies start stacking hp its over. This would work fine if there were no priests. Priests are very very inbalanced. They need to get fixed. Either by reducing the effect or by making the healing absolut and not relative. The generals are way better then the Assasins on average. UB
Cosmoe. Like any 3 on 1 is deadly. Oak/Erebus + any other for example. Pestilence+Bite is absolutly deadly if the generals also have minions. The amount of damage you take is huge. And you can add Surge to that aswell. Personally I believe Oak/Erebus is the killer, because their debuffs stack so well. If the QoT gets fixed, I believe QoT/Erebus/Oak could become even more deadly with spikes. Also they are all generals, which in my opinion are superior because they have priests (which a
True, along with the fact that you can gain rank by bashing AI in pantheon, which basicly makes the ladder pointless.
Tower rooks are really strong early. They can easily stop 1v1 or even 1vs2 in the beginning.
Very good post, Ke5trel.
Vs health stackers regulus has to little punch though mostly. I've had big problems vs health stacking oak/erebus/ub. even with burst you wont dont over 2000-3000 damge, which is half what they have got around level 10 usually.
This was conceded at 2:50, and is listed as a 5 minute game. Even with loading this was never 5 minutes. http://pantheon.demigodthegame.com/game/1009759/player/11139/ This would mean all games not concede within the first minute, count. To figure out if the connections work you need more time. This should be fixed to INGAME TIMER COUNT of 3 MINUTES!
kingslet has a similar build. It's really strong for team ganking, together with sedna/rook, because mines do splash and hit all enemies. Rook does tower and stun, you mine them. Sedna heals/has healing wind. You need defensive measures though, because with 3500 life you'll get squashed.
This spell should give mana back, for kills, right? As far as I can tell it doesn't.
I know all of these people (more or less), except windtotem. You learn alot more from hard matches then from bashing noobs, so this can turn really hard on you if you get good opponents for a change ;)
I believe there's almost always a skill that's more beneficial then +stats. The exception might be very late in game.
Oh, ok, now I get it. So it makes sense to let the enemy have the portals on Levi so you can swap-farm between two lanes, and get major exp.
A game where obsc walked between the two portals with his rook and outleveled us by factor 2 or something.
I'm not so sure about this bonus.
Could boost +hps on Erebus.
Until they stack hp this works very well, prime targets are reg and tb. They almost certainly die if they dont get botf and health.
[quote who="DiceAreEvil" reply="21" id="2393990"]Acclimation is OP late game. Once a health stacked ooze beast gets acclimation, it's freakin' impossible to drop him since just about all endgame spells trigger it, and his auto attack > yours thanks to ooze. If he's packin' sigils, I advise you just run away. [/quote] Like 1% of the games I play get to level 15. Besides a erebus or minion general will probably still beat the beast.
You play alot of PUGs, so the ranking says very little. But your micro is awesome, and I've yet to see a QoT that is better.
You will have to get priest to counter their priest if they push with the priest, otherwise they will fall into the middle (at least on cataract)
Health stacking has nothing to do with UB. It's a general problem. Also pure Ooze UB is inferior to a hybrid in almost every case.
[quote who="CelMare" reply="14" id="2391579"] Quoting ntropy, reply 7A good Sedna ownes Beast. it depends on level. later on any sedna would lose. [/quote] Actually, I've faced quite a few good Sednas I couldn't kill, even at level 12. And I'm not such a bad UB player. This includes having Namoth's Ring. Btw. I think that priests are to powerful, not by much but they are. 3 of the top demigods are generals, and I believe this has alot to do with the priest. I'd
You can't blame anybody for stat checking, you'd be an idiot if you didn't. I'd never play vs 500+ ranked players with random noobs in my team, because it's almost certainly a loss. Being at a disadvantage from the start is stupid. If you look at the lobby, almost all games are 3/6 or 4/8... just waiting for some inexperienced players to join an get owned. The host will check the stats of his team, and kick them if he doesn't like what he sees. Once he finds his game has reasonable enough pla
This annoys me. How can this be avoided?