Still present in 1.19, Windows 7 during task switch.
ntropy
[quote who="gunblob" reply="10" id="2381455"]gunblob is me.. I hope Malard is talking about the patch I submitted to trac, otherwise I spent time duplicating his work.[/quote] That's some awesome work. I looked at it for an hour, and still didnt understand it :)
I quite sure getting atleast 1 point in tower is worth it. Towers are just huge in the beginning.
Reducing "Video Options" to low helps alot watching replays. My Quad cant handle +8 or +10 on high, but on low it works fine.
What was the bug?
[quote quoting="post"] Ring of Divine Might (1375 favor) Mana Cost: 0 Range: Self Casting Time: Instant Cooldown: 45 Seconds Use: Minions are infused with divine power, allowing them to knock away smaller units for 10 seconds. +15 Weapon Damage +10 Minion Damage ~~~~~ >>>Use: Minion's health, weapon damage, attack speed is doubled for 10 seconds. [/quote] This would be insanely overpowered, really beyond good and evil. &n
http://forums.demigodthegame.com/357583 I usually get Pounce I earlier though, not for regular use, just in case I need it for kill or interrupt.
Yes that must be it, that's why I usually leave the Favor Flag alone.
In balanced matchups not having the 800 early health advantage is usually a risk I'm not willing to take, but I have tested BotS on maps like Levi, where it's simply an endless mana supply. I do suggest to tone that favor down because it's just way to good on some dg builds.
A good Sedna ownes Beast.
You guys had insane health stacks mid game, because I often missed the incoming teleport in all the mess and got ganked, when I thought I was facing one and all of a sudden a stack of three dgs were pounding on me. I spent like every dime on the citadell in that game, I didn't even have Namoth's Ring.
Another great game with frogboy tonight. I wish it was already tuesday and there'd be replays. But soon, very soon, we will have them. Game Length: 68 minutes
The thing with mist is, you can use it to clear effects even when you have like no mana. You'll only be in mist for a second, and right out again, because no mana.
There's no way you can run back to the citadell every minute. So even if you dont use mana from the start, if you stay out for like 2+ mins, Vlemish is better. I'm pretty sure everybody will agree on this. About the Grasp. The difference isn't huge. With Grasp III you have more burst/time, with stats you get more damage/mana. Whatever serves you better will do. Also, if you have alot of team confrontations (which you usually have in expert level play) armor helps alot. At an a
UB isn't overpowered... he just doesn't need so much micro, and is easier to master. Erebus and generally minion builds will own him easily. So will Sedna, until very late game.
Post this in modding and/or in the sticky thread here.
There should be measures to counter locking, it's almost game breaking. It should be expensive, but doable.
Yes this is EPIC. I had a few of these so far.
Dropping the price wont make secondary effects like... 1% chance to do "effect" items any better, unfortunately. There's no point for effects that are so rare or random that they aren't usful, but I guess dropping prices would be a start.
I think Platemail of the Crusader might beat Groffling Warplate for this build, it absolutly does for minion builds. +1000 armor, +20 hps, +250 minion health +4 minion hps You can get like +80 HPS and 5800 HP at lvl 15 with this, super sick!
Whydo you prefer Plenor over Vlemish? After 52 seconds away from the crystal Vlemish is superior due to regen. You'll have around 4400 mana at level 15 (and I guess 1000 more through regen) Let's assume Level a 15 UB. You can do 4 SpitIV + 2 GraspI in 30 seconds, then you spent 5400 mana, which is when you are empty Spit: 1650x4 = 6600 Ooze: 30x140 = 4200 AA: 259x0.57144x30x0.6 = 2664 Toxic Pool: 500x4= 2000 Grasp: 332x2 = 664
[quote who="Obscenitor" reply="27" id="2378887"]Unless you're buying Slayer's Wraps for the +10 HP (which admittedly is pretty nice) you should consider Nature's Reckoning. Mid game it's one of the absolute best damage items, it definitley beats Slayer's Wraps.[/quote] Nature's Reckoning is one of the best low gold damage item. It's really huge. I use it all the time with my AA-Regulus. The problem right now is that it's hard to stack damage compared to stacking health. If you stack d
If you get ganked and have to go back, you can get it. Otherwise you dont get it.
You only get these items until you have better stuff of course. Eventually you will always want either Plenor or Vlemish, that means one or two slots. The low level items are cheap and they usually have the best cost/benefit ratio, other examples are Scalemail, Banded Armor, the same works there as well. Filling your inventory with all the low stuff first, then replacing them with better items lets you have better stats then the enemy in the beginning which give you way more l
2s cast for in battle is crazy and +1000 is almost nothing in lategame. This item isn't worthwhile afaik. [quote who="Obscenitor" reply="18" id="2378636"]The plate visor is a poor item because its only niche is that it gives greater regen than the scaled helm on maps with +15 mps. However you've gotta realize no one is going to use only the plate visor, and on a map with +15 mps it only makes sense to get plenor as your second helm. The problem is that plenor modifies t