[quote who="-Ue_Carbon" reply="6" id="2424558"] How about the fact that the Dunov icon is still backwards? YES! PLEASE FIX THIS!!!! lol [/quote] oh man, i thought it was just me... glad to know im not going crazy! and as for returning armada... why not set a rally point or have one phase gate act as primary and have ships trickle in from all the gates (each with its own cool down) and rally at the rally point or primary gate? alternatively, w
TheRezonator
i can understand a custom battle mode in a game like R:TW, and i can see it working here too, but i consider custom battles and opportunity to get your major fleet/army etc set up, set up defenses etc, and fight your ultimate battle... i cant see Sins as having enough strategy to be able to fully appreciate a custom battle mode... like, if this were a land based game, you'd set up your cavalry, your infantry and armor, your long range seige weapons, etc etc, here... well, its pretty much just
its probably based on how everything in sins is done by the clock, not real time (i.e. damage per second, not damage per actual shot) so, as of the second the fleet got the jump order, the fleet can jump, regardless of the fact that the stabiliser was destroyed the very next second... sucks, but i doubt its game breaking
[quote who="Allegiance86" reply="75" id="2425073"]I said it wasnt canon, no need to repeat it as if I hadnt mentioned it. Only reason its not canon was because it was oriented towards kids so alot of the usual stuff had to be reworked forcing it to lose its canon status. [/quote] never said you didnt, just didnt want you mentioning it because of how it embarrasses the name of SG =P
[quote who="Allegiance86" reply="336" id="2425280"]what I love about Halo is how every new book introduces these Badass new weapons that outclass the last big badass weapons....but still is a EPIC FAIL considering how insignificant the Covenant and UNSC is to StarFleet. StarFleet wouldnt even have to worry about instantly reacting as it takes forever for both Covenant and UNSC to actually act out any hostilities. [/quote] haha, so true
[quote who="Darvin3" reply="8" id="2422980"] So if it gets destroyed before all the ships reach their destination. Do they disappear? I don't believe this is how it works. My experience is that if the units were ordered to use the phase stabilizer node, they will complete their jump even if it's destroyed. That is, if you order them to jump, the stabilizer is destroyed, and after that they begin their jump, they will still use the lane even though it's destro
i think SC should not be manually launchable/dockable outside of battle but should remain docked until an enemy unit/units enter a grav well. so, on one of your planets, SC stay docked, but once an enemy ship enters a grav well, the sc are launched. once the enemy ship is destroyed or leaves the grav well, SC should dock automatically i do believe SC need some sorta ammo/fuel limit, after which they should return to their host. but alot of people will disagree, so...
[quote who="Allegiance86" reply="73" id="2423747"]well it wouldnt be the first time they did the alien cast member...........its been done in all three shows prior to SGU......bet most of you dont remember SG: Infinity. Not considered canon but it was based on SG1 and came out long before SG: Altantis.....it was animated and horribly done. [/quote] SG:Infinity wasnt canon in any way, shape or form, it really shouldnt be considered. [quote who="Scoutdog" reply="69" id="242
[quote who="Swordsalmon" reply="242" id="2421435"] Quoting IrationalFear, reply 241 Chuck Norris doesn't even use capital ships; he uses a scout and a colony ship to win. He doesn't even need that; Chuck Norris has won games with a Construction Frigate. Sometimes he even spams them. [/quote] pfft, please, he uses a phased out Vasari Empire Lab...
[quote who="Thoumsin" reply="62" id="2421637"] Quoting TheRezonator, reply 61 [EDIT:] can anyone else not read the lower half of the second page of this thread? really annoying when the forums do that... Don't use the Microsoft Internet explorer but use Firefox... you will see the end of the page... several topic have these issue... specially when someone copy and paste a post writen in Word... [/quote] thanks
so far, i consider SGU to be like SG1 and Atlantis,, but from the point of view of, like, SG 12 or whatever... you know, the expendable, ineffective support personnell that always come along just to be killed etc? they happen to be surviving a little longer here because the ship is taking care of them, but.... seriously... the producers better shape up quickly or they are going to loose ALOT of fans... on one hand, i can imagine an awesome firefight with&nbs
[quote]But I honestly don't know if we are going to use Game sounds. Honestly, I might have to ask Bungie about using them (or put up a disclaimer syaing there aren't mine) but i think it would be cool if I could get my hands on some.[/quote] as long as you put up notices saying the sound clips are not yours, are not your intellectual property and you did not make them etc etc, you should be fine. Microsoft etc can/will only charge royalties if you intend to make money from the m
When you make a map with planets named after those in our solar system, and the AI says: "Im coming for Uranus" or, "Uranus will be mine" *shudder*
is it just me or did the above post make less sense than usual?
[quote]But you don't really need to read into it for religious or political sins - the whole game is a war which is horrific. You lay waste to entire planets, kill billions of people - I mean, yeah, lots and lots of military ships/personel are killed, but Sins treats civilians on a level of apathy close to Defcon; not as score but as hit points. You sin every time you play.[/quote] i wouldnt say that... the war was a result of previously committed Sins... TEC kicking the Advent out an
[quote who="numerarius5988am" reply="27" id="2414657"] Quoting TheRezonator, reply 26 Quoting numerarius5988am, reply 25That's so terrible not to have that kind of imagination? yes, it is... I don't see that. [/quote] you're talking about the science, i was talking about being sheltered and unimaginative
[quote who="numerarius5988am" reply="25" id="2414296"]That's so terrible not to have that kind of imagination? [/quote] yes, it is...
i do think it funny that the TEC's sin is 'punishing' the Advent for their sin... its like the Dark Ages church burned 'witches' for their sins, yet killing another living creature is a sin, so the church itself was sinning... given... i dont think the Advent did anything wrong... the TEC were just so narrow-minded and chicken-shit that they saw something they didnt understand and did the typical human thing which was to flap at it until it went away...
[quote who="Beric01" reply="1" id="2409571"]It's also in the Distant Stars mod. Actually kind of grotesque, IMO. Wish I could turn it off. [/quote] why? theres not even blood... its just a poorly modelled (no offense, it serves it purpose wonderfully) man shaped figure... its not like you can hear them screaming...
[quote]yeah.......planets can be fully upgraded on everything available for a planet........also why would you want to take back upgrades to a planet.[/quote] agreed. planets and caps can be fully upgraded, SB's cant usually, if i need to change the specialty of a SB... i can usually afford to buy a new SB and upgrade, so i just scuttle and start again...
easiest first, as for the thing that broke off, i really thought it was a shuttle... if you watch the second episode (i think, maybe first, they blended together pretty seemlessly...) it shows a shot of the shuttle from the outside, and in the few microseconds we saw the shuttle at the end of the 3rd episode, they looked pretty similar to me... hey, thats at best, at worst... it really was a piece of crap that just fell off the ship, maybe an attempt to emphasise just how badly the sh
[quote]And as you said, to negate time you would have to be traveling at 1.0c or faster - which is a little bit harder than .999c.[/quote] yes, but, once you achieve 1.0c of faster, its easy as pie... just because its hard for our level of tech now, doesnt make it hard for the incredibly advanced ancients...
1) i figured the Destiny was using a traditional FTL drive where the ship's engines propel the ship at .999c whatever. (btw, i have my own theory that if you surpass the speed of light without a warp drive or Hyperspace drive, yes, you may go back in time, by only so it is proportional to the 'time', distance and speed travelled. so, you jump to ftl, and arrive at your destination the same time you left your departure point... anyway) and FTL drives are in SG canon, there is an episode in Atl
[quote]The Keyship, operating on just a small fraction of the power from its engines was able to swat aside entire Pre-Covenant Elite fleets without breaking a sweet. Considering Covenant tech hasn't really improved over thousands of years and the Keyship just laughed off enemy fleets with a fraction of its true power is just scary.[/quote] where does it say this?
[quote]Asuran stargate satellite[/quote] very cool... what role will it play in the Sins universe? like, standard turret defense, super weapon or deployable seige platform like the Vulkoras?