Nuttygamer

Nuttygamer

Joined Member # 3428665
18 Posts 1,187 Replies 21,888 Reputation

There are simple ways to identify files anything that starts PlanetModule has to with the planet buildings, Usually ships are refered by their roles, such as Frigate(Race)(ship type), planet are labelled Planet(planet type), all abilities also have a correspond buff The way I learned to mod was that I take one of the mods that do work, and compare the files to the base game files, you see what has been changed from the base and see the differencee in the game, also, it also he

4 Replies 24,948 Views

Six? If I remember correctly there is 5 only per race, with a total of 15. To be honest, I personally like the advent battle ships and the Mazra. Then comes the rest of the tech cap ships and then the other races.

16 Replies 28,985 Views

Dude as with all post about DS9, I would go for DS9 over any sci-fi, the only thing with DS9 it doesn't get good until season 3 at least. The only reason DS9 is always a clear winner, is that we have never seen the federation in the way it is portrayed in DS9. I mean in all of the other Star Trek, the Federation is seen as the great savior of all people. At least in DS9, the federation got a more humble we see their weak point, and to be honest who doesn't like see hundreds of ships i

29 Replies 130,407 Views

What is your point? Like you said, the game was made by and independent developer....by the sounds of it, by one person... so I don't why you are bitching about...I am a game developer (well, I am in school to become a game developer), 2D games are difficult to built, even with the right tools such as Torque. If the game is good enough to be worth $40, it is worth $40. Hey even when Sins was initially launched, it cost more $40.

2 Replies 6,866 Views

[quote who="Draakjacht" reply="2883" id="2583713"]true. I was thinking a chain that would be far more complex, and I don't know if there is a limit to the number of connections or items in a research tree, but whatever. The game is rarely long enough to make it worth the trouble.[/quote] Virtually unlimited I think, of course you are only limited by UI contraints other than that you can have military techs linked with civ techs and then have a chain of eight with three in each categro

8,423 Replies 15,737,572 Views

[quote]Mooster, you better not be screwing with us or I'll meet you in the parking lot with a sock full of nickels.[/quote] why? I am serious about starbase planets, of course, they won't have the ability upgrades as normal starbase do, they are just planets with the meshes changed to the starbases, of course you will need the research to do it

8,423 Replies 15,737,572 Views