I agree with you, dynamic movement makes things in vinalla so slow and boring
Nuttygamer
quick what about hypercam?
It would be nice if they added this ability though
I go with the insane 9 ai vs. me and going insane fleeting, watching fleets die is kinda fun, but I know and sadistic
Is there a way after research to disable a weapon and replace it with another one after a research instead of adding a new weapon. Example Tech starbase currently has missile weapons, is there a way to create a update in which after I do this upgrade, the missles weapons will disappear and its place, a projectile weapon? ok lets make it more concrete. Ok let say the excelsior class of the star trek mod. Let say I use the research excelsior upgrade, instead of g
Don't think so, I think it is hardcoded.
I believe there is a version of DS that should work with vinilla sins (original sins) no garentees though.
you mean altitude control? I believe that if you hold the ~ key you can can where you ship go in terms of height, but you might want to check you with your key settings first.
noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo, no more deadly pirate nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo I love the insane pirates but other than that great update can't wait
[quote who="Shuazoid" reply="10" id="2539766"]I believe some people use black magic, but i find harpo's utility far more faster and safer without the risk of losing my soul.[/quote] what?!
[quote who="ashley19" reply="896" id="2539883"]I have tried multiple maps. Both versions of the fortune favours the bold. Small, medium and medium/large map. and systems of war. I found the bug on everyone of the maps. It is only the ice planets and is always a metal asteroid in orbit that is showing 0.00. The volcanic planets that i stated in my first post are fine even when there is a crystal asteroid in orbit.[/quote] It has to do with th
[quote]Pathfinding is certainly not what I would consider an issue with Sins [/quote] dude what are you playing? almost every great player of this game would agree the pathfinding issue is Huge. Have you ever tried getting across a crowed planet, or cross a planet from the center? to move around a planet in battle, the ships ram themselves into the planet and then move little by little just to go around, and arouond planetary objects t
Hell, I perfer a Sins 2 altogether I would put my money down for 1) Better AI, pathfinding Hell just better AI and pathfinding would be just great.
Lol I am glad they don't support pirated version, dude, go and get the game your self
Do we patch or do we delete and re-paste?
lol i just want a 64 version so I can go insane fleeting
seriously I am not surprised that a small patch can cause a massive re-upload and re-install. Even in DS, a simple match will send me right back to 0.5 beta and then patch up to current version [quote]It is always the small errors that cause the biggest headaches. This is true with whatever game you're modding.[/quote] it is the same with programming grr, pointers and stuff
[quote]3. In the research view, make the tabs flash if something is being researched, similar to the way the research button at the top of the screen does. That way, you could tell at a glance if nothing is being researched in one research branch.[/quote] what version if you running, the research do glow when it does start research the subject you have clicked. [quote]1. Use a different color or model for unexplored planets versus uncolonized planets on the zoomed-out view. In
[quote]I replaced the one corrupted file from the .4E New version, and ran it for maybe 30 minutes or so in the Dev.exe and got no errors, playing as the borg.[/quote] I think it is the dominion's starbase it is what is casuing the problem. I ran the dev and tried using the starbaseconstructor, when I ordered it to build starbase, it crashed in both dev and normal mode
usually they are, but you won't see the changes in planets, or the ships you already have built but if it is a version compatible, it is totally a different question altogether
Ok, I have a small suggestion, can you add something that will make the federation cap ship factory more different, maybe just adding a strip to the factory texture might do it.
[quote]'Cause the custom pictures get me a bit confused when I play diplomacy and look at that window.[/quote] the custom pictures are hardcoded into the game itself, pretty sure this won't be unmodded
you basically have to increase your planet gra radius size, which you have to experiment. let take this as an example: moveAreaRadius 40000.000000 hyperspaceExitRadius 30000.000000 I am guessing that the build radius for any building is roughly 90% of the hyperspace radius, so if you mod the hyperspace radius you should be able to change position of the placement. as for your first question, no, if you deviate from your first homeplanet, the planet you cha
[quote who="anthony1187" reply="788" id="2535529"]Still not finding that folder!! Strangest things im gonna uninstall and reinstall everything so i can start fresh[/quote] the folder will not be created until you run it for the first time. Once you run it for the first time, then go back, also you might need to unhide your folders (which you have to find you yourself, lol, I am still runing XP which is FTW)