I think the patch you are talking about happened quite a few days ago...
Nuttygamer
Is the payment a one time thing or is it an online subscription thing and the the cost currently on impulse is jsut to get the game? Edit: nvm I just check, wow $54 canadian and then a montly fee, no thank you even though I am a huge ST fan
you just can't drag all of the files directly into the mod folder, not wonder you are crashing, first what you do is to pull main distant files first, and then go into the extras folder move the extra folders one at a time...warning, you might not be able to use pirate and DM at the same time
Main and then extra
Basically there is a format for all of the files, so go thru any of the files and compare to others of the same type they are pratically are the same but with different
Not sure if this has been suggested but for the dominion's jem hadar fighter why not give them the ability to suicide
[quote who="Ubermonkey101" reply="1937" id="2501350"]Please make a new version fro the udated normal sins![/quote] The mod should still work for normal sins.
My only suggestion is to reverse all of the changes one at a time and then test each of the changes one out after another
[quote who="SoA2Team" reply="160" id="2498895"] Quoting ice27828, reply 158I have just one question...why can't I research the soverign ship and the defiant ship on the original sins version of the mod? please be more specific Mooster [/quote] OK i was using the dev.exe and I enabled all of the research an I still can't build the soverign nor the defiant class ships.
1. No 2. Militia is defined where you define the planet type in the galaxyscenariodef.galaxyscenariodef in the Template:LocalMilitia_Desert for example and then change the value for it then
I have just one question...why can't I research the soverign ship and the defiant ship on the original sins version of the mod?
I heard of a software called WineBottle just announced on LifeHacker saying it can run Windows apps directly on the Mac without BootCamp or even vmware Edit: It is called WineBottler Edit2: It is in beta mode so as with all beta software tread lightly
Not really, however, if you got hundreds exploding as once, go figure
Yay I have always hated that feature in RA3 so I would have to say no to this feature, however if this was an option when you are starting a game then maybe...
Wow....either the mazra or the advent's battleship
What is the point of a good game if there is a guide, get cracking on playing and figuring what works and what doesn't!!!
usually when it comes to clickfest, it is when I am building up my planets, clicking where certian buildings go, as for battles, I let the computer do it for me but who am I to say anything I don't even play mp
[quote]Is mansh00ter's chaotic battles mod compatible with this one?[/quote] You mean his DM? no it isn't so we have our own because when you enable both it will cause conflict which is more or less the same as his but it has our own ship values
you can run the dev exe and use the dev mode to see the entire map
Some on the list I somewhat agreed with examples such as diablo (seriouly I though this game was much older than 2000) and to those I totally disagree such as the GTA series. Seriouly, love them or hate them, RTS represent such a small portion of the games listed. Other than Sins and civ I don't remember what other games are there. Seriouly, any of the command and conquer series should also be included, I mean you are talking about the largest RTS game after starcraft (and if SC 2 was finishe
my god is this going?
Remember the number of credits per second is related to the population of your planets, so change each planet maximum population, it will increase the number of credits per seconds Same as with the number of asteriods as well as the number of crystal or metal per second can be changed for each planet type.
It isn't now
they might be on vaction till the first week after the new year...
[quote]second, ive noticed that ship graveyard ships get attacked by normal ships and captured ships... this is a real waste, can it be fixed pwease?[/quote] I already had put this bug when this was initially released and I remember I don't remember whether Ryat or Nacey said that it was suppose to be like this....