Nuttygamer

Nuttygamer

Joined Member # 3428665
18 Posts 1,187 Replies 21,888 Reputation

So what percentage of the population should the military be to be consider to be "good" enough? 10%? 30%? BTW, I am a Canadian.

113 Replies 463,010 Views

Yay wtf, we can't preorder with paypal? [quote who="Thrawn2787" reply="9" id="2372650"] No caps for pirates, as that doesn't fit in with the universe. They'll be getting an overhaul, though....just you wait and see. *evil grin* Sweet. Now pirates won't just be "free xp" I'd like to see a VO too (instead of text, it'd be funny but probably isn't happening. The only thing funnier than reading "Avast ye space rats!" would be hear

81 Replies 99,849 Views

and you didn't put in the spaces between the words Ironclad Games and Sins of a solar empire

2 Replies 1,769 Views

well you could create them as a frigate, but using the mesh files of the platforms while alterning their tuning rates and firing rates. Disable their jumping ability Or since starbases can move, such as the varsari, create a starbase defense platform, with structure movement.

16 Replies 6,238 Views

Has the bik, unzip bug been worked up? I recently redownloaded the mod, using the links above and I still got the errors in extracting the mod. and after I extract the patch, and then patch over the base...none of the icons show up. BTW, I am using izArc so and no problem opening or downloading the mod.

1,969 Replies 4,038,463 Views

I highly doubt that earth name would ever be used, cause what if you start a random player game and you don't get tec, would your homeworld be another planet name or earth which doesn't make sense, and besides, if you put earth there, you have to put the solar system there also. Unless you are playing the distant stars mod

32 Replies 42,216 Views

Acutally my turrets get used alot since I have all of my ships goes use fighter style so they are forced to keep moving allowing my turrets to work, it also depends where you place them. Since I always have trade ports on all of my planet, I placed them near it so when the pirates go for my trade ships, the guns fire...

9 Replies 9,736 Views

press the + to speed up the game and the - to slow down, goes up to 8x speed of normal game speed.

7 Replies 10,970 Views

Did you install via impulse? did he or you updated your games? Best way to check is to use Impulse and use the verify function. Otherwise disable the mods you are running.

1 Replies 950 Views

[quote] Mooster, the changelog is (not surprisingly) in the patch.[/quote] no need to snub me...well in most of the other mods on the fourms (most notaboly, Distant Stars, the writer actually post the changelog in the post it self, as well as putting it in the patch...)

1,969 Replies 4,038,463 Views

[quote who="Quirken" reply="25" id="2365178"] Quoting chris0101, reply 24At this point, I think that a better AI is probably more important. I mean, lets face it, multiplayer for this game didn't take off. A better single player AI could very well be a better selling point than upgrading the multiplayer. Well, when Stardock updates the client, the multiplayer experience should improve.[/quote] Even if stardock upgrades it is system, the game has to also

50 Replies 135,768 Views

Lol I think the Kol would be a klingon (to be honest, all of the capital battle ships should be a klingon) I probably could see picard as the captain of the most rounded ship (mazra) Sorry about the Trekkie reference, but I am a trekkie at heart

29 Replies 57,809 Views