Nuttygamer

Nuttygamer

Joined Member # 3428665
18 Posts 1,187 Replies 21,888 Reputation

[quote who="Ryat" reply="1" id="2383642"]https://forums.sinsofasolarempire.com/335474 try out this mod, its up and ready (I play it constantly) and we are already beginnning to make changes to be ready for 1.04 so we dont miss a beat, be warned though, pirates are tough and will get tougher next patch up.[/quote] really, ryat, it is kinda soft, however, i am reworking their supply....with the new patch (the game patch) DS won't crash if you set pirates supply to 299 :) :D

16 Replies 11,110 Views

It probably has to do with your fan on your computer. I had to replace my motherboard to accomdate a new fan grrr. If you computer still runs fine, don't bother with it.

2 Replies 2,426 Views

I have recently recieved an email telling me to change my nick because stardock is grouping all of their names together... Is this true?

33 Replies 91,341 Views

Or you could just pin the shortcut from the Program menu to the start menu I don't remember when this started (for other games) but even sins from 1.00 doesn't need disc to run.

3 Replies 1,669 Views

[quote who="GoaFan77" reply="3" id="2378826"]You could always mod it so that it gives 9999 (perhaps even higher) and see how that works. I don't think it is as cool as you would think, but that is just me.[/quote] Soft. I once modded it to give each of the AI plus me 30k supply each. but the lag was unbelieveable. 1.2 Fps rofl

7 Replies 22,297 Views

Also, i think there is an internal clock saying if they don't get attacked in some form of other players (exluding pirates) they just give up.

9 Replies 6,937 Views

[quote who="CurseUppl" reply="1062" id="2374457"] Quoting Nacey, reply 1061 Mooster is currently working on Adding the free movement mod as an optional extra for Distant Stars and should be released with the next version of distant stars. Yes! Will defininetly be looking forward to this. Currently, when 2000 point fleets engage, it still seems too... orderly [/quote] No only will there be dynamic mod movement there a number of small (well could be huge) changes to

8,423 Replies 15,753,131 Views

[quote]-Pirates are a bit too powerful : you should remove the starbase in the pirate base because it prevents attacking pirates in mid-game and in late game, your defenses are powerful enough to take them down. So, basically, it killed the strategic possibility of attacking the pirate base. I also think that have one capital ship in spare per level but this last point is just my personnal opinion.[/quote] Then turn off your pirates. I am thinking of increasing the number of p

8,423 Replies 15,753,131 Views

Actually, the only thing I hate about siege frigates is that they don't help the attack of ships. When there is a planet, they just ram themselves for the planet and start bombing even if there is a starbase or other defense structure preventing attack. So they die like nuts. Unlike the cap ships which fight off the other ships and structures before attacking the planet.

63 Replies 97,551 Views

[quote who="Annatar11" reply="31" id="2373018"] Quoting Mooster, reply 21Yay wtf, we can't preorder with paypal? Quoting Thrawn2787, reply 9 No caps for pirates, as that doesn't fit in with the universe. They'll be getting an overhaul, though....just you wait and see. *evil grin* Sweet. Now pirates won't just be "free xp" I'd like to see a VO too (instead of text, it'd be funny but probably isn't happening. The only

81 Replies 99,931 Views