Ryat, I believe the patches are that always culmative so I suggest if you have downloaded the full 0.85 mod is to download that and patch 0.86 then to 0.89.
Nuttygamer
What version of sins are you running? On another note I think there is a major bug with the industrial planet. Posted a pic for it. [IMG]http://img242.imageshack.us/img242/9903/bugm.png[/IMG] As you can see... it has four listed but I could only build 3 and I have enough credits, even have a colony frigate edit 2: nvm, see that the bug with akkan...oo...ok I can see why there is a bug...the colonize bug...yes and for those who is interested, I'll be posting a p
Ignore
Yay finally, Distant Star Dynamic Movement Mini-Mod can be started!!!
YAY and can you please release the tools also?!
I sure that even if you have locked teams there is still a mech for dip
I know this show might be unknown to most you people but except maybe to those who live in Canada, however, it is called the Vinyl Cafe
[quote who="Ryat" reply="1" id="2397618"]1. No 2. Several have tried the closest has been Teal-Blue[/quote] Not so sure Ryat, Teal i think came up with one yet alhough was not that successful ships did have levels
ROFL, I seriouly don't what to make of it.
u mean what wmp pull ups from the your song list? I doubt it, cause this wasn't made as a professional music cd. and the soundtrack isn't technically an album
[quote who="-Ue_Carbon" reply="3" id="2396896"]You can change it. Under Windows folder there is a file call Colors. Just change the min and max construction colors. I dont think it would give you a different Checksum.[/quote] just use a dev.exe, so it can allow u to use to see dyanmically which colors you are changing into
Another option is to build up a fleet pretty quickly.
or find the post where it states the changes, Main page -> Sins News -> Scroll Pages
Did you press + on your screen? Otherwise, you need to convert all of the files and then alter all of the files yourself, which is hell... If you want to change all of files, go into each of the files and find the lines that say something like, MaxlInearspeed or the maxacceleration or other way, is to change the mass of the ship (which will alter physics though)
seriouly, I had to use a translator just to read this message, but since the game was made for the English speaking world...of course there will be translation problem or known as localization in the gaming world. but still, it will be interesting to see where this mod goes
[quote who="Beric01" reply="1227" id="2394235"]Any idea when .90 will be out (assumably after the hotfix)?[/quote] Probably...
C:\Documents and Settings\username\ Local Settings\ Application Data\Ironclad Games\Sins of a Solar Empire\Screenshots
Just right click the game, there should be something called view registration
harpo when you release it, can you make sure that the converter works.
Well, technically speaking the Tec race already has them...but you need like level teir 8 to research them
[quote who="ManSh00ter" reply="18" id="2388712"] Quoting ice27828, reply 14Texturing: GIMP - as mentioned, never used it myself but people say its pretty much on par with Photoshop technically you don't really need gimp to do it, if you maya, it has a in-program texture editor... Yeah, but I doubt it's got the functionality of a dedicated image editor. I'm talking about layers, compositing, etc. Then there's stuff you can't do with any 2D image editor, li
Ya, if you use the convetdata for some files it won't work, I am using harpoo's textgui converter too. Guess that we have to wait till they release the package
darn it, start the beta already, so i can get it...paypal doesn't allow pre-order :(
Find the same ship in the tech and replace the mesh string in the pirate cutthroat with the mesh sting in the file