I am only seeing the pre-order, when the people who want to get via paypal can get it?!
Nuttygamer
really... I am still seeing pre-order?! Damm paypal without preorder
Seriouly I personally use soucts as cannon fodder, while my fortress ships takes out the other ones
Meh, I tried it with 30k fleet total for 10 players on 8x game speed, the lag was hell
You don't need the dvd because, hard drives these days can allow you to literally copy entire dvd and still allow you to do other thing on your comp, and because it is a logical progression from running things from 6 inch floppy to floppy to cd to dvd to harddrives
not sure if people already said this but I would give you karma but you already got 500+ *wink*
This is so cool a 2010 edition, can't wait
Lol I remember trying to just that... lol I remember a time where I was just stuck at just one planet
[quote who="jtillung" reply="1567" id="2447132"]Please make Bailknights graphical changes an option or tone them down a lot. They are just to much right now. Impossible to get good screenshots of battles as most ships are engulfed in a big glow from weapons fire.[/quote] Lol that would require a near total overhaul of all of the particles My suggestion is to compare all of the particles file in the particles folder of the main install to the mod particle file, whene
Great to hear that the mod is progressing.
Seriouly, even if Sins were to cost as much as it was selling before the expansions, I don't mind buying...however, it will require major overhaul on some spot, AI for example, and most of all, the feature that currently drives me nuts is the pathfinding, now if that was going to be imporved in the next game.... hell even if it is the same content as it is now but with a way better pathfinding, i don't mind rebuying it
Lol this sounds like Vista, rediculous redentcey in asking you whether or not to run a program
[quote who="TheRezonator" reply="1558" id="2444201"]i just thought of something, i remember Mooster talking about how missiles generally get outrun by ships when the Dynamic Movement mod is switched on... is it possible to increase the speed of the missiles? also, how does it affect gameplay? as in, is DPS still applied if the graphic is messed up? if so, it should just be a simple matter of fiddling with the graphic right?[/quote] Well sure if missle go faster they hit the
[quote who="EternalRequiem" reply="1524" id="2438122"]with the dynamic mod added to it... you guys could possibly make the mass of the ship effect it's speed in dog fights with other captial ships or cruisers for that matter. Capitals should move much slower when compared to smaller classed ships due to mass and the effect gravity has on them. Since cap ships are large they technically have a gravitational pull on objects nearby... but nothing like a planet or a star lolz. Best bet would be t
[quote]Hull Speed 100%------------100% 90%------------100% 80%------------95% 70%------------90% 60%------------80% 50%------------65% 40%------------50% 30%------------35% 20%------------20% 10%------------10%[/quote] Problem with that is that the game engine isn't design to work that way. However, I have taken you people's inputs for the mini-mod,
As for the first part, I suggest that you mix and mash different abilities as your example, I would start from looking at the Mazra's missile barrage, as I understand it, it has to stop to do the ability and mixing with the values for the flaki gunes on the kol. As for the second part, create multiple of the same ability file and change the onces you want
grrr Ryat now I got to change your files and upload them to Nacey again...or should I email it to you?
[quote who="rayadrel" reply="1477" id="2432679"]I notice that now starbases have 20 upgrade slots so they can get every upgrade available. Is this intentional? It seems a tad overpowered, especially with an Advent starbase with all hull/weapon upgrades, disorientation, all 4 hangar upgrades and meteor strike along with it's allegiance and culture boosters.[/quote] Are you using the Dynamic mod? cause I modified it so that it allows all of the upgrades
Pbhead, I am currently upload a new version of the Dynamic mod, it will include my mini and Ryat's pirate (both as dynamic) Peace out.
Ya, dynamic movement will be updated again... I am personally not even sure if I included all of the change I wanted to make so ya, expect a new patch to the dynamic movement added to the pirate mini-mod also
I was experiencing some trouble but not now
If it is real time it oculd possibly compete for my attention. And possibly moddable
Although I would like to see more formation such as X formation or box formation etc, even AOE (all version) or even space tatics such as those avaiable in Armada II
Lol it should happen since you are running vista. Although, it should be that jecky, I have played vinlla sins wiht much much more insane ship count, 3k fleet supply per player, 50 caps and 10 players 8x with 2gb on xp it wasn't that bad, all insane detail