There are some nice planetary bonuses here, yet, I already seen most of these suggestions in the Distant Star already but anyways one of my suggestion is Massive ship building facility planet 100 Civilian but, have a limit on the number of trade ports, refinary, etc, except for capitals ship factories/ friagte factory 50% bonus on ship building +500 population
Nuttygamer
[quote who="Saustatar" reply="1443" id="2427305"]¡¡¡HELP!!! I have the game and the expansion updated at the last version (1.181 and 1.041). I put the mod folder in Mods-Entrenchment v1.041, I activate the mod within the game, and when I push the botton "Apply Changes", the game crashes: appears a minidump. I don't have more mods activated. My version game is spanish, and is installed in C:\Archivos de programa\Kalypso\Sins of a Solar Empire (Windows XP). But I
I usually don't recommend upgrading to any new OS but for Windows 7 do it.
Yay, finally internal patch, catch all changes and they modify for the dynamic mod yay, the dynamic protion should nbe ready in like 48 hours so keep checking around Nacey
well if you have entrenchment, try the dynamic movement mod, you will never play entrenchment without it ever again.
[quote who="Ryat" reply="9" id="2419687"] Quoting Allegiance86, reply 8I think Distant Stars is gonna be my first Mod, Im starting to get tired of the Supply Cap. come on board, Im sure you will love it Quoting Fuzzy Logic, reply 7 But those pirate caps and the fully upgraded starbase didn't last very long... Watching Orgovs + bombers take out a starbase in seconds is an awesome sight. working on an addon to make the pirates a "bit"
[quote who="us11csalyer" reply="3" id="2420637"]I'm playing on a huge map and fighting three ai at one time. where is this fleet management screen at? and how do you assign 0-9 hotkeys?[/quote] CTRL + Number, technically you can have 10 fleets if you the 1 to 0 and to call a fleet, press the number key you named it.
Ok, this is how you would do it: I am assuming that you have already done some minor modding already and have already have converted data... if you haven't tell me I'll put the instruction. Ok, once you have your data ready, open the home planet enetiy file and go to the section (you could do the same for metal section also) crystalResourceAsteroidSetup minCount 2 -> change this to 15 or 30<br
I believe so, I remember on one of the distant stars map u do start out as advent what ever race u have chose in the race selection menu
ur point?
well you technically could.... change the mesh so that it shows two planet of course the planet's gav well wouldn't be a long oval but would still remain a circle
wait are you using harpoo's one? If you are put the error and how to get it on that thread, you probably could get more help since manifest maker isn't included with the original package.... eidt: and usually with these Windows error a 419 error could be an endless possiblity u probably need to describe what you are trying to do to get get this error.
Lol reading thru the 2 pages that people wrote here, not once the OP put a reply on here
did you use the convertdata_entrenchment in your program folder? or use harpoo's converter...link is here
Ya, I am pretty sure I have seen the same things from the vid from pax already... but then again the screenies arent released by ironclad
[quote who="Dukoth" reply="1341" id="2407271"]exept dynamic wont work with this mod, atleast not for me, DS just prevents dynamic from working speaking of witch, when can we expect the update [/quote] The dynamic movement, mini-mod will be release as soon as possible. I do have a life you know.
Great news...the dynamic mod is ready to go, and I will be putting the final touches tomorrow, Thank God for Canadian Thanksgiving.
Probably cause shots are taken when in dev.exe...
TEC
[quote who="ed anger" reply="4" id="2402045"]lol. it's prob more that stardock is est than "the most powerful cities in the world" are in est, which is debatable. and i live in new york. london paris shanghai singapore etc might question that statement [/quote] You also forgot Washington DC...and NYC
Sure...the option of localization and 12 hour clocks is kinda standard on most fourms. But it is understandable. Most business in the world (especially those with customer support service) run with EST. And besides, the most powerful cities in the world are located in the EST timezone (think about it)
Your point Ben? The Instruction including the how to install the mod is on the first post, could have directed the person there
I was thinking of reviving an very old project that was dump when the user when offline... some you people might remember it, I believe it was developed by jjz..., anyways it will basically read the file in either binary or text format, then will save it in a text format or back into binary...
ahh, lol I was thinking of uploading the full version myself... well back to polishing computer sprite animation and then polish off the dynamic movement :)