Maiden666

Maiden666

Joined Member # 3434576
0 Posts 259 Replies 4,512 Reputation

The computer AI's do in fact know where everything is located, resources, planets, your ships. They don't have fog-of-war, but you can actually make use of it and try getting an esp. level on them, so you can see where a ship is going to. In one way this is giving the AI a major advantage, but in the end it's the human player who can design strategies to which the AI's can't adapt to.

14 Replies 12,981 Views

Great score GmOOnii. Breaking 150k under the saintly alignment is astounding [e digicons]:beer:[/e] Did you yet get up to ZPA's? btw, I couldn't pass your message to Agt. Smith (still on secret mission...) because it was blank. Would you please be so kind and resend it? [quote who="GmOOnii" reply="40" id="2584861"] ... and I hope the those Dread Lords won't give you anymore problems because now they just wait for to slaughter to begin. Good Hunting [/quote]

205 Replies 853,993 Views

[quote who="GmOOnii" reply="37" id="2584120"] Lady 'T-Killer X' joins into the crusade for universal dominance: @M666, where, there is nothing but a black box with a white border and in the upper right corner, there is small white box with a red X in it. Oh get it, the X is what you are talking about, very sneaky. [/quote] [e digicons]o_O[/e] ähmm, not sure what this all means.... but let me just explain that, as you ce

205 Replies 853,993 Views

Maybe you are expecting too much. The AI is bound by a set of strict patterns, which, once identified will the Human Player a huge advantage, esp. in space tactics. You are currently experiencing these. One of them is that the AI will value a defended world much higher than an undefended. Thus, he will almost everytime leave some ships in orbit, and these can be ships of any kind. Early on, it is constructors/colony ships - although there are probably resources/empty planets nearby. H

10 Replies 6,193 Views

May I introduce [e digicons]:inlove:[/e] Lady 'T-Killer X' joins into the crusade for universal dominance: [IMG]http://img192.imageshack.us/img192/1002/687kzyw1stsubmit.png[/IMG] Though built from cold Duranthium-steel foremostly, she possesses such charming elegancy that even the Dread Lords became peaceful (as lambs) and delivered their armies (and fund$) into her custody and supervision. Hmm.... now wh

205 Replies 853,993 Views

Hi, In case you search for a tough space-battle, I suggest you take on the "Arcea's Last Stand" tournament in suicidal difficulty. That was about the only game were I had to destroy my own planets and flee back into the asteroid belt because I couldn't hold my planets anymore. It also seems you're doing things wrong diplomatic-wise (the AI's did declare war on you....) in this instance, the "Drengin Gambit" will teach you a good lesson. That was the only game I ever lost, beca

10 Replies 6,193 Views

Take up DL and start a "Battle of the Gods" Szenario. Observe the AI's Troop Transports shoot with insane speed from out of the fog-of-war directly onto your unduarded planets. How could he know they were there? The same dilemma goes for all the resources and planets on the map.... the AI knows where everything is, and this added to a strategy to built only superfast ships and avoid/circumvent all "lossy" fights, but only head towards those that are surely won will give the AI&nb

7 Replies 4,400 Views

In fact it is one of the AI weaknesses to not use engines so overtly. His fleets might be maxed in attack, but at their slow pace will never be able to do damage in time. A human player can use this for his own advantage, esp. in Dl you can have fast warships that take down planetary defenders whilst your Troop Transports fly around their fleets and take their worlds. Being faster than your enemy gives you also the ability to evade his stronger ships, and reserve your strength to vital s

7 Replies 4,400 Views

Generally there are two ways: Playing ZYW's (these are very fast games) or try to achieve ann insane Militaryscore by upgrading thousands of hulls to military vessels, and maybe put them under the MSBA. There are numerous threads on these topics, just search around. Judging from your MV profile, you played way too long into these games. From year 7 on there's not really much to gain anymore. Thus, you need to be fast, and this requires skill & methods.

5 Replies 3,600 Views

This is because these 4 stats you see left to the milscore don't have something to do with it. The only thing that is taken into account in the Milscore are ships that have, at least, 1 ATT. Basically, the game collects the sum of all your ATT, DEF, and an increment of the HP your military ships have, and adds this to the score each turn. Note that the precise way under which this is done isn't clear knows, just that as the game progresses all your score-increments will "weigh

5 Replies 3,600 Views

Sandbox and MetaVerse are mostly the same, just some minor differences (e.g. relations can't be set higher than friendly in MV) and your set of xml-files that bring the variables for the game with are checked if within their limits. That is, you can play anything in a sandbox game, mod or whatever, but in a MV game you'll be flagged if you submit such a game. The campaigns are a strict set of sandbox-games, the intital ones will limit you in the techtree, or give you an accelerated st

13 Replies 9,775 Views

This is scandalous. You are handing a dangerous weapon to a race guilty of genocide. Only for your own greedy profit! Your hands are stained with the blood of the innocent! Here this is the right course of action: [IMG]http://img694.imageshack.us/img694/9369/korathpeacetreaty.png[/IMG] [btw had my fingers crossed during the bargain] *** GmOOnii, pretty fine actually - but are you doing this in TA?

10 Replies 47,459 Views

[quote who="GmOOnii" reply="32" id="2580550"] Saint Mina has found away to sell Phasors [/quote] ... so you've found your way all alone ... observe where this will lead to ... from Phasors it's just one small small step to Psyonic Beam .... can't I seduce you? It might double the results (see above @ Agt. Smith). Is your alignment really that much worth? Why limit yourself, when you can take it all? [quote who="GmOOnii" reply="32" id="2580550"] Total War Pofit

205 Replies 853,993 Views

Sorry can't say for sure, but you can actually easily test it out. - Quicksave, and take two planets and jot down their research output. - Rushbuy that 'Training Center' on one of those planets. - Now compare if the research has been upped a] only on that planet, or b] on the other as well. If b] is the case then that bonus is civ-wide, and will also apply to all your other planets as well. If your findings doesn't suit you simply reload the quicksave :

3 Replies 11,833 Views

Jim is right and I might add that the AI's don't declare war randomly (there are exceptions though... Drath SA) but when they view "hostile" upon you. The minus and plus of their system of valueing is actually shown, too, and thus gives you multiple methods at hand to do something for this. If you can't raise or compete in Military terms, then giving away one of your treaties is a major plus, as long as sending Freighters to them, and gifting them occasionally some worthless techs (*)

4 Replies 2,193 Views

Well.... https://forums.galciv2.com/user/2878953 Gender: Female [e digicons]:andrew:[/e] [quote who="GmOOnii" reply="28" id="2576155"] . We demand retribution, "Off with his head" as the they say and we want our seals back too.[/quote] "The fear of loss is a path to the Dark Side... Death is a natural part of life... Attachment leads to jealosy, the Shadow of Greed that is..."

205 Replies 853,993 Views

Massive Hails to JacklV who has the honour being the first to achieve a Million in all three versions. [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] Your prize shall be a blind date arranged by Empress GmOOnii, good luck [e digicons]:bebi:[/e] [e digicons]:waaaa:[/e] [e digicons]:grin:[/e]

30 Replies 184,221 Views

First time I've broken 200k in an all-rare setup, having only 3 planets at my disposal. The techscore was overhelming, and it could have been better just that I lacked tiles for labs... [IMG]http://img413.imageshack.us/img413/6030/230kdreadlordsswindlezy.png[/IMG] This has only been possible because of Empress GmOOnii's "Special ARC" (Advanced Race Customization). In short, this game played against 4X the Dread Lords, who got some things much better than any Stock Race. <

205 Replies 853,993 Views

Agt. Smith has gone underground to study and know the ways of those who refuse to become one with the eternal darkness: [IMG]http://img443.imageshack.us/img443/1609/goodalignmentzyw.png[/IMG] so far works, but still there is room for improvement. I need more power on the defensive systems.

205 Replies 853,993 Views

[quote who="diemaco" reply="5" id="2564579"] 2. When it is stated that the Market Center planetary improvement boosts the "economic output" of the planet by 10%, what do they mean with "economic output"? Exactly what is this economic output? Thanks! [/quote] It is the tax-reward from your planet's population. The more people on your planets, the more increases your reward. As well as the tax-slider jumps here in, and all economic structures built on this pla

10 Replies 50,343 Views

Here's a new way to play ZYW's - requires no more than 10X Control-N and can be played within 30mins, under any alignment [e digicons]:thumbsup:[/e] and having a typically all-rare setup. [IMG]http://img683.imageshack.us/img683/1858/agtsmith175ksdswindlezy.png[/IMG] Actually, the 2 scores are from a single game, where the lower was submitted classically on 8th April. But still there was some money left, so I prolonged another months to 8th May, successfu

205 Replies 853,993 Views

I see your pop is maxed already, no need for the 100% approval anymore. Best overbuilt all VLC's with Yor Collectives, they have the highest production output. Don't forget, only unhappy workers are good workers! What are you building in the Starport over there? If Yedi Master Yoda would knew...

5 Replies 35,742 Views