[quote who="SpardaSon21" reply="4" id="2046593"]Is there any way you can make a non-Entrenchment version of this, please?[/quote] theoretically yes, but i cannot test it since i have entrenchment installed. The planets are not the problem to convert them back, but the abilities and buffs seem to be more complicated. I will see what i can do!
TohKlidan
i hope you both fun with it. @shadowmastiff except nebulars, i have only a few planet ideas left and these are for special scenario maps. and new artifacts, i though there can not added more?! (i read somwhere there is a hardcode problem) And finaly: My next update is released when entrenchment final is out, or if a new beta is released.
yes and no ;) not in the save file (as i know) but in the entity files of the planets. each planet entity files has a list of bonuses that allways found (eg. pirate treasure at the pirate base) and a list of random bonuses. this list contains both types of bonues the positive ones and the negative ones, so you can decide if you want to leave the good or the bad ones in. but in all my games i had most times only one
the problem is that entities of starbase type seem only able to build by its special construction frigate. all other buildings have the entity type orpital modul. I tried to add prebuild starbase templates in the galaxydef, the templates work fine in galaxy forge, but i had no success that they are appearing in game.
First thing to do is, updating the GalaxyScenarioDef.galaxyScenarioDef file. if you made any changes there. update it also into the galaxy forge folder (where the galaxy forge exe is) but as far as i know the races are hardcoded, even if you change the race of a player (which should affect the AI players race) if you start it random it is random. only the tutorial maps work with preselected races. I hope the devs will change this s
Mod - Celestial Bodies by TohKlidan - version 0.9 Inspired and based on Solar Mod by Cybdevil Requ
Another Question from me ;) effects in gravity wells are linked with nullMeshParticleEffect parameter see wormholes etc. now i tried to add an effect to an entity with a planet mesh. But my effect does not show up. Here my test: meshName "Proto_Planet_Desert_S1_0" cloudColor ffe7c362 nullMeshRadius 0.000000 nullMeshParticleEffect "mytest" Is it possible to add a nullmesh effect i
Lol good point! I only want to add a few new researches, so no need for playing snake ;)
Ok thanks annatar! I found the texture file with the arrows, and i hoped that i could add some new... :( It seems there is a lot of hardcoded stuff. :(
As i found out the position of each research HUD button in the research tree is stored in its entity file Example: researchWindowLocation block 2 pos [ 1 , 3 ] ResearchField "NonCombat" But how can i change the position of the arrows that link researches and their preferences together? Or is this done automaticly if I define a preference for a research project?
Ok then i missunderstood the german translation of the effect. I thought the gas by itself deals damage to ships orbiting the planet. thanks for opening my eyes ;)
The unstable Gas Ability of Gas Giants seems not to work. I jumped in with severall frigates to test the unmoded behavior of this ability for my mod. after killing the pirates i moved all ships close to the planet, but no frigate took any damage.
Is it possible for the devs to add a new variable to all planet entities , for making a planet visible from the start? call it something like ShowPlanetFromStart possible values TRUE or FALSE default is FALSE if the value is true it has the same effect like stars there where shown on the map from the begining with no phase lanes. I think this is not much work to do, and it gives us modders the c
Thx for converting and the download link silveressa! cause i had troubles to do it by myself.
Where can I get the updated GameInfo files for entrenchment (in text format not binary)? Cause the convertData.exe cant convert the entrenchment enities back into text. Otherwise i dont know how to run my mod with the entrenchment beta cause all files in the forge tools are for sins vanilla.
I like the explore and colonize aspect of the game, i hope there will be more to explore and more diplomatic options perhaps. Also i like the forge tools!!! (I hope you will update them too) It also would be cool if there will be Twinstar Systems!! And also Moons that can be upgraded.
So far I played the beta of Entrechment with TEC and Advent. And yes the Starbases are not that good as i thought. Especially if you place them in a region that can't be colonized. So here are my idea: If a starbase is build in deepspace (non colonizable gravitywell) it gets a Construction frigate for free and for each level you upgraded your base it generates additionial tactical slots for building up othe