TohKlidan

TohKlidan

Joined Member # 3438109
8 Posts 28 Replies 22,668 Reputation

[quote who="SpardaSon21" reply="4" id="2046593"]Is there any way you can make a non-Entrenchment version of this, please?[/quote] theoretically yes, but i cannot test it since i have entrenchment installed. The planets are not the problem to convert them back, but the abilities and buffs seem to be more complicated. I will see what i can do!

236 Replies 788,728 Views

i hope you both fun with it. @shadowmastiff except nebulars, i have only a few planet ideas left and these are for special scenario maps. and new artifacts, i though there can not added more?! (i read somwhere there is a hardcode problem) And finaly: My next update is released when entrenchment final is out, or if a new beta is released.

236 Replies 788,728 Views

yes and no ;) not in the save file (as i know) but in the entity files of the planets. each planet entity files has a list of bonuses that allways found (eg. pirate treasure at the pirate base) and a list of random bonuses. this list contains both types of bonues the positive ones and the negative ones, so you can decide if you want to leave the good or the bad ones in. but in all my games i had most times only one

1 Replies 13,494 Views

the problem is that entities of starbase type seem only able to build by its special construction frigate. all other buildings have the entity type orpital modul. I tried to add prebuild starbase templates in the galaxydef, the templates work fine in galaxy forge, but i had no success that they are appearing in game.

4 Replies 4,488 Views

First thing to do is, updating the GalaxyScenarioDef.galaxyScenarioDef file. if you made any changes there. update it also into the galaxy forge folder (where the galaxy forge exe is) but as far as i know the races are hardcoded, even if you change the race of a player (which should affect the AI players race) if you start it random it is random. only the tutorial maps work with preselected races. I hope the devs will change this s

5 Replies 2,908 Views

Another Question from me ;) effects in gravity wells are linked with nullMeshParticleEffect parameter see wormholes etc. now i tried to add an effect to an entity with a planet mesh. But my effect does not show up. Here my test: meshName "Proto_Planet_Desert_S1_0" cloudColor ffe7c362 nullMeshRadius 0.000000 nullMeshParticleEffect "mytest" Is it possible to add a nullmesh effect i

0 Replies 11,601 Views

Ok thanks annatar! I found the texture file with the arrows, and i hoped that i could add some new... :( It seems there is a lot of hardcoded stuff. :(

5 Replies 6,498 Views

As i found out the position of each research HUD button in the research tree is stored in its entity file Example: researchWindowLocation block 2 pos [ 1 , 3 ] ResearchField "NonCombat" But how can i change the position of the arrows that link researches and their preferences together? Or is this done automaticly if I define a preference for a research project?

5 Replies 6,498 Views

The unstable Gas Ability of Gas Giants seems not to work. I jumped in with severall frigates to test the unmoded behavior of this ability for my mod. after killing the pirates i moved all ships close to the planet, but no frigate took any damage.

3 Replies 1,195 Views

Is it possible for the devs to add a new variable to all planet entities , for making a planet visible from the start? call it something like ShowPlanetFromStart possible values TRUE or FALSE default is FALSE if the value is true it has the same effect like stars there where shown on the map from the begining with no phase lanes. I think this is not much work to do, and it gives us modders the c

0 Replies 666 Views

Where can I get the updated GameInfo files for entrenchment (in text format not binary)? Cause the convertData.exe cant convert the entrenchment enities back into text. Otherwise i dont know how to run my mod with the entrenchment beta cause all files in the forge tools are for sins vanilla.

67 Replies 168,464 Views

I like the explore and colonize aspect of the game, i hope there will be more to explore and more diplomatic options perhaps. Also i like the forge tools!!! (I hope you will update them too) It also would be cool if there will be Twinstar Systems!! And also Moons that can be upgraded.

154 Replies 337,287 Views

So far I played the beta of Entrechment with TEC and Advent. And yes the Starbases are not that good as i thought. Especially if you place them in a region that can't be colonized. So here are my idea: If a starbase is build in deepspace (non colonizable gravitywell) it gets a Construction frigate for free and for each level you upgraded your base it generates additionial tactical slots for building up othe

225 Replies 562,113 Views