Sorry you will have to wait for a few days at least. As Dolynick posted here: https://forums.sinsofasolarempire.com/330420/page/3/#2075040
TohKlidan
[quote who="Annatar11" reply="6" id="2075506"]Wasn't there an entity.manifest file you had to modify? I haven't gotten home to look at the new mod setup, though.[/quote] in beta 3 the strings where changed to the modded ones but no longer in 1.0 Also i have changed the BackdropFrontEnd.dds with my mod logo and this file needs no manifest at least i haven't found anyone in the entrenchenchment installation folder. and the logo doesn
I installed entrenchment 1.0 now :D One of the first things i checked was if modding now works. Now we have 2 different modfolders: Mods-v1.15 and Mod-Entrenchment v1.0 so i copied the files i updated for beta 3 into the entrenchement modfolder. But i still not works. any hints?
Wow, good work. first i was disapointed, because i had to reinstall the complete game, but after entrenchment asked me which language to install i know the cause why ;) cool i have installed the german version now. the new sounds are still english but this doesnt matter. Only one thing left the german umlaute (mutated vovel) are broken and are displayed as a square.
[quote who="walkers64" reply="3" id="2073796"]Is there a new galaxy forge that works with the latest version of Sins and Entrenchment?[/quote] Not now, but maybe a few days after the final entrenchment is released (which is announced for today the 25th).
me also Darkshimmer. @Teal: yes IronClad did a great job, but I doupt that the final release is still the 25th. With the new manifest system a lot of new problems arised and i think it will take a while to fix this. But maybe we get another beta patch next week.
[quote who="darkshimmer" reply="6" id="2070165"] didn't work. i tried Mods\SoA 2.0.03d\Entrenchment Mods\SoA 2.0.03d\Entrenchment\SoA 2.0.03d i tired to mimic the game folder and put in the manifest files. Made new a new player file for 1 of my races. updated the GalaxyScenerioDef file for 1 race, and only added 1 ship for that race, it just doesn';t find it at all [/quote] I also tried: 1. Mods\[Mod Name]
This would be nice to have. On the other hand there seems a lot of problems for modding (at least with entrenchment) with this new update. So I decided to wait with my next release until final entrenchment is out. And I hope the new forge tools will come soon, and have this feature also. If not i will definetly use your tool! [e digicons]:thumbsup:[/e] I think the most work is to convert the maps (galaxy fil
I also have problems with beta 3 and my mod. i posted it here: https://forums.sinsofasolarempire.com/340552
there are located here: C:\Documents and Settings\USERNAME\Local Settings\Temp\Sins Dump if you use Win Xp on vista i dont know.
ok i just tested if i got any more minidumps. after I deleted every map and no dump came up i thought the problem is solved. sorry :(
I updated all my files for beta 3 now. Since this new manifest thing is included with the newest beta, I decided only to copy my changed files into the modfolder. Next i started entrenchment and enabled my mod, no crash and minidump, but also it seems not to work correct. Since i have the german version of sins i have a lot of strings no found messages, especially in the mod management menu. In my mod I just copied the engl
[quote who="dchan1936" reply="2" id="2069241"]Lol map designer isn't working too[/quote] you just have to delete your old galaxy files you have created with the ingame map designer. I got also a minidump until i deleted all files there.
Ok not all as i wrote before. but some like Agamemnon's Bounty.
I updated to entrenchment beta 3.0 now, and looked through the galaxy files as you said. What makes me a bit suspicios is, that in the entrenchment galaxy folder are only 2 maps (Derelict and Melting point) with the changes you said. and all maps in the basic sins galaxy folder are still in the old format. does this mean that only the 2 updated maps work in entrenchment???
[quote who="wrath2552" reply="4" id="2068522"]What happened? is the filefront link broken? i click on it, and it instantly takes me to the filefront home page. its not on the users filefront homepage either.[/quote] strange, the beta2.5 link still works, but if I go to my filefront profile both files don't show up. I don't know why this happends. Does filefront delete files without any warning?
about the new manifest system: Does it mean a mod build for entrenchment works automaticly with vanilla sins? Is it still necessary to deliver all gameinfo, particle and window files? Or only the things that you changed with a mod?
no the z-axis is done randomly i think or if 2 planets are narrow together than they are randomly sorted in the z-axis
[quote who="wrath2552" reply="2" id="2067048"]This looks awesome! will try it out! can the extra planets be added to galaxy forge in any way?[/quote] All new planets can be used in Galaxy Forge, you just have to put the galaxyDef file and the icons folder into your GalaxyForge folder. I just made no special icons for the sol system, but all generic icons are in there.
Thx Teal!! [e digicons]:thumbsup:[/e] And thank also Cybdevil he made the textures for our sol system. The only two planet textures I made are for Mercury and for the generic NoAtmosphere Planet. And I think they look not so good as the others.
No till now nothing like that can be done. No way to setup the starting researches for a scenario and no events. Sorry, but a lot of modders have stumbled about this. Maybe events will come with a future addon. Since it was mentioned that one of the upcoming expansion will have a story driven campaing. but it is nothing concret it is just a rumor.
Here another idea for the future from a forgotten post of me in the beta subforums: Add a Fog of War parameter (possible values true/false default: false) for the galaxy forge or in each planet entity. if the value is true it has the same effect like stars there where shown on the map from the begining with no phase lanes. I think this is not much work to do, and it gives us modders the control to show companion star
another thing with pirates that might be cool: different pirate factions the current ones are based on Tec, but what about a advent or even vasari based pirate faction maybe you can choose the faction during the setup in galaxy forge. or place more than one on a map. In the current version you can set more than one piratebase on the map but there all belong to the same pirate leader.
I just want to give some updates about the modding progress. About a non-entrenchment version: I will release a source pack (containing only the changed or new files) of my mod with the next update, so everyone can easily downgrade it or even use it in other mods. Since the text length for the scenario description is very limited. Here some informations about "Birth of the Trade Order", "Mars
Yes please stick it, cause the search button always gives me zero results!