If you are using entrenchment 1.02 or sins 1.16 the manifest is no longer needed for maps. You just need to copy your galaxy files in this folder (win XP): C:\Documents and Settings\"Your Username"\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForge and when you want to select your map just cycle through the maps screens until you get the galaxy forge screen and there are your maps now.
TohKlidan
[quote]NOTE : if you plan to release a BSG mod useing these models defore i finish this stock replacement model pack please contact me for the proper credits. So far Coxxon, Unknown Warrior, Fallen warrior, Dnkids, Charles Oines , Richard Livingston and Kreeargh should be credited for the models , texture and design work. I will add all proper readmes in the final release.[/quote] till now i just want to play around with the cylon ships but if something will be added from your work t
Have you looked in these 2 threads: https://forums.sinsofasolarempire.com/339832 https://forums.sinsofasolarempire.com/329520 they explain very good how to customize your templates.
[quote who="doberman211" reply="12" id="2171589"]I found out the problem with mars being purple. It was the planetGlow color. I changed it to brown. Looks much beter now. Well I wouldnt say better. it looked kinda cool purple. You should try it! It makes it look terraformed. Just no water.[/quote] Ok can you tell me the color code ? then i will change it. [quote who="svarogteuse" reply="13" id="2171758"] I have noticed while playing that all the capital shi
I hope we will get a new Forge Tools version for this patch. Including a fixed Galaxy Forge. cause in the latest version of GF the some of the templates cannot used with the included template editor.
[quote who="dresda" reply="11" id="2170940"]Hey what version is this for? Also, can you tell me exactly how to download it? You said it doesn't work like a regular mod thanks[/quote] I cant say with version it is but after I extracted all files it looks to me like a replacement mod, where you have to replace all files in your installation folder. if you want to use them. Otherwise you can just use the meshes and textures and build a mod around it
[quote]For those of you that love Celestial Bodies enhancements to the game (like I do!) I've been looking for ways to allow people to enjoy both Requiem and Celestial Bodies at the same time. After a bit of fiddling, I have now have a user-friendly way for people to play Requiem v1.16 + Celestial Bodies v0.8b at the same time. Here is the link explaining how to do it http://db.imperial.cc/show.cgi?id=sins&a=view&f=2&t=13 Testing feedback welc
I just updated the map images for (click on the links to see the maps): CB Mars Wars CB Birth of the Trade Order CB Purple Saturn Day <
Updated map image with doberman211's new galaxy forge icons.
Updated map image with doberman211's new galaxy forge icons.
Updated map image with doberman211's new galaxy forge icons.
[quote who="svarogteuse" reply="9" id="2170951"]Yea I've loaded it up in game many times and had no problems with the planets being outside the star radius. A lot of them are, and a lot of the companion stars are too. Visited the entrire solar system. Dintd build on any of the outer worlds. I'll run a game today and do everything I can to the outer worlds and see if i can get it crash. I dont have entrenchment. Maybe thats an entrenchement bug? Does anyone know?[/quote] It
Downloaded :) thanx for the cool stuff.
[quote who="doberman211" reply="5" id="2169192"] And whats the problem with the Solar Sins planets? Is it the mesh or the entity? i can change a mesh file from the game its self and redirect the texture thing. But if its the entity well then i have no idea. Ya. Im switchin to blue. [/quote] What do you mean? can you explain it a bit more detailed. by the way doberman I removed the black borders from your icons, you can download the new version here:
[quote who="doberman211" reply="3" id="2168122"]Will that mod be ready? I hope so because i just cant merge them. But i did make a galaxy forge for Solar Sins and CB mods. https://forums.sinsofasolarempire.com/349130[/quote] Good work doberman211 may i add the galaxy forge icons to my mod? for the next release?
[quote]All Thanks to TohKlidan for his hard work and allowing me to merge the two together! [/quote] And thanks for doing the merge ;) it is also hard work!
[quote]I'm done making a galaxy forge with the CB and DS planets but im not to sure on how to upload stuff.[/quote] You can upload it to www.filefront.com or www.mediafire.com and send me a link via pm or post it here.
[quote]I just want the mesh. and im still not quite sure how to add a texture onto a model. i want to just paste it on or something. For the gas giant texturing, would it work if you identifie the planet as a gas giant so the game will make it possible for spherical maps to work but remake the entity file so its abillitys are the same as a terran planet for Earth. I know that cybdevil already made one but it looks like it was burnt or something.[/quote] if yo
[quote]And how do i add a planet to the string files of this mod? Do i add it into the String Changes? I figured out how to add stuff to it but i kinda took a long break so i forgot. I had the black hole star from Solar Sins in but then my game minidumped for some reason. i couldnt figure out what was wrong. I had to restart. And no it wasnt the black hole because i deleted it all and still minidumped.[/quote] The black hole from 7sins works only with sins 1.05. The abiliti
I started Particle Forge 3 with sins 1.16 and entrenchment 1.02 installed and it starts no longer! :( The only thing that happens is that the microsoft "send error report" dialog shows up. I was using the Particle Forge last time with entrenchment 1.01 and it worked so maybe the particle forge isn't compatible?! Or is there another way to fix this? EDIT: Ok i fixed it, i just downloaded the forge tools again and now it work
I updated the techtree pics in the first reply (see above), for the next version (0.9). The Colonization Research for "Ancient Relic" Planets, they are placed in low tiers, but cost allways the same as tier 5 techs, like Gas Giant Colonization. The new research is for a few new special planets, one of them is the Dyson Sphere (see: http://tohklidan.impulsedri
[quote]however, i was under the impression that the resize program changes those values when it re-calculates the new size?[/quote] yes the resize programm adjust this values, too. But you have to be shure that your radius changes in the entity files are bigger than the boundingradius. [quote]Have you tried the testmod and what do you think?[/quote] not so far but iam home again now and after my son is in bed I hope i have some time.
[quote who="Khalashnikovf" reply="15" id="2157486"]TohKlidan, you are awesome, your mod is awesome. Thanks for that. I have a question: Have you planning to create some other types of planets? Because I´ve really missing lot of planets. Like: Urban covered city (completely or with Oceans or some Green areas), Wasted types (Toxic, Industrial,Barren,Rocks), Some Non-Oceans types, Oceans types (completly Deep Oceans, Whole shelf and some little Islands), Ice types (Tundra, Icy
I have never tried to change the values so i cant say what is happening. But if you found it out i would be nice to share your expirence. ;)
[quote]Does the map size, small, medium, large or huge determine the zoom out range?[/quote] Indirectly yes. cause if you have a map with many stars it is zoomed out much more to fit your whole map in the screen.