OWA89

OWA89

Joined Member # 3440534
1 Posts 0 Replies 264 Reputation

i agree with mansh00ter, a dev exe is necessary. i'm making a translation of the string file and even for me it's necessary to have a dev exe: if i've to translate something that is written on an infocard i need to see how much space i can use, see if the modified string is too long and other things like it -.-

8 Replies 8,024 Views

hi all, i'd like to remember that the little bug about autocasting phase gate ability of vasari starbase is still present. well, there are two possibilities: 1- the ability cannot be autocasted (in this case please remove the note about right click for autocast) 2- someone had forgotten to set autocast=true :D i didn't have time to check it, but had someone solved the problem about phase gates in star gravity wells or is it still impossible to qu

0 Replies 7,346 Views

may i suggest to increase the number of squadrons you can build (like 4 for each hangar platform for example) due to the fact of the increased number of type of squadrons? also, i don't know if you've already done it, but i'd like to suggest also to make carrier ships REAL carrier ships. I mean: more than 1 squadron for transporters and more squadrons for carrier caps... :D

847 Replies 2,505,460 Views

i made a way to have both... i removed from your mod all the files linked to visual effects except ones needed for explosions (i've removed those ones from the bailknight mod). then i started using both mods (thanks to new mod system XD). i've made some tests using the developer's exe ('cause i was also translating things related to in-game menues) and it seems to work!!!

847 Replies 2,505,460 Views

nonono :D we miss again the point the problem is grammar. if i translate the IDS_ strings, when i play the game it shows grammatically incorrect sentences. i need to tell the game to display IDS_TARGETOBJECT_ strings BEFORE IDS_TARGETOWNERSHIP_ ones in order to have a sentence that always respects italian grammatical rules. :D i hope i've explaned well the problem this time [e digicons]:grin:[/e]

15 Replies 9,331 Views

yeah i know it, but i need to know if it's possible to change the position of IDS_ strings, like having IDS_TARGETOWNERSHIP_ after IDS_TARGETOBJECT_ ones... is it clear now?

15 Replies 9,331 Views

i've encountered another problem. i was translating the "IDS_TARGET..." strings (the ones the game needs for "target enemy frigates" for example) and i noticed that this type of strings are a big problem for a translation, 'cause of the facts english and italian structure of the sentences is different. is there a way to change the order the game displays this strings? (for example, in "target enemy frigates" i need to invert "enemy" and "frigates") P.S. where is

15 Replies 9,331 Views

i'll remind this tips for future times, at the moment i'm still (fortunately?) at the very beginning of this hard work. i've translated quite all the menus and other string for a total of 1862/5785 strings translated... uhm, a nice 32% XD thanks for the help :D

15 Replies 9,331 Views

Hi all! I'm trying to make a very simple mod, an Italian translation for SoaSE :D I began this work with the old Entrenchment Beta 3 and i've seen that in the final release there're 24 new strings... Does anyone know where the new strings are?

15 Replies 9,331 Views