i agree with mansh00ter, a dev exe is necessary. i'm making a translation of the string file and even for me it's necessary to have a dev exe: if i've to translate something that is written on an infocard i need to see how much space i can use, see if the modified string is too long and other things like it -.-
OWA89
hi all, i'd like to remember that the little bug about autocasting phase gate ability of vasari starbase is still present. well, there are two possibilities: 1- the ability cannot be autocasted (in this case please remove the note about right click for autocast) 2- someone had forgotten to set autocast=true :D i didn't have time to check it, but had someone solved the problem about phase gates in star gravity wells or is it still impossible to qu
does anyone know something about the release of new developers.exe???
that would be very nice XD i'd like to have a space graveyard as desktop wallpaper XD
may i suggest to increase the number of squadrons you can build (like 4 for each hangar platform for example) due to the fact of the increased number of type of squadrons? also, i don't know if you've already done it, but i'd like to suggest also to make carrier ships REAL carrier ships. I mean: more than 1 squadron for transporters and more squadrons for carrier caps... :D
i've got another question for you: i hadn't much time to play the mod now, so i couldn't verify it, but are corpses treated like debris? what i'm wondering is: do corpses stay flying in the space (like a space graveyard) togheter with ships debris? :D
aren't corpses a bit too big related to ships? O.o
have you included the new bailknight?
could you be able to make debris with parts of the starbases? like a piece of the circular part of advent's one? XD it would be great XD XD XD uhm, can you suggest me a high value?
nice XD so i can set the debris lifetime to infinity? XD
can you explain well what carnage in space is?
are you sure he's going to do it?
i made a way to have both... i removed from your mod all the files linked to visual effects except ones needed for explosions (i've removed those ones from the bailknight mod). then i started using both mods (thanks to new mod system XD). i've made some tests using the developer's exe ('cause i was also translating things related to in-game menues) and it seems to work!!!
annatar has made a conversion of bailknight effects for entrenchment, but if you try to use both mods (your and bailknight) the second one overrides volumetric explosions part of your mod -.-
nonono :D we miss again the point the problem is grammar. if i translate the IDS_ strings, when i play the game it shows grammatically incorrect sentences. i need to tell the game to display IDS_TARGETOBJECT_ strings BEFORE IDS_TARGETOWNERSHIP_ ones in order to have a sentence that always respects italian grammatical rules. :D i hope i've explaned well the problem this time [e digicons]:grin:[/e]
sorry i didn't read that reply XD
yeah i know it, but i need to know if it's possible to change the position of IDS_ strings, like having IDS_TARGETOWNERSHIP_ after IDS_TARGETOBJECT_ ones... is it clear now?
another thing: are you sure that the bailknights part of the mod is working??? i still see the original soase graphical effects! O.o instead, the volumetric explosions one seems to work
i've encountered another problem. i was translating the "IDS_TARGET..." strings (the ones the game needs for "target enemy frigates" for example) and i noticed that this type of strings are a big problem for a translation, 'cause of the facts english and italian structure of the sentences is different. is there a way to change the order the game displays this strings? (for example, in "target enemy frigates" i need to invert "enemy" and "frigates") P.S. where is
ordian can't you split the mod in two or more now? thanks to the new mod system, now you could stop release again and again the graphical part (bailknight and explosions for example) and give us only the part of the mod that really needs to be updated. so we can also have a smaller file to download :D
hi ordian! great job again :D i'd like to inform you i'm working (alone) on a complete italian translation (yes, i'm italian XD) of soase and as soon as i'll finish this hard work (32% by now) i was thinking about translating your additional strings also, in order to have an italian version on the mod. i hope you'll like this news :D
i'll remind this tips for future times, at the moment i'm still (fortunately?) at the very beginning of this hard work. i've translated quite all the menus and other string for a total of 1862/5785 strings translated... uhm, a nice 32% XD thanks for the help :D
i'll try :D thank you
Hi all! I'm trying to make a very simple mod, an Italian translation for SoaSE :D I began this work with the old Entrenchment Beta 3 and i've seen that in the final release there're 24 new strings... Does anyone know where the new strings are?
but actually you cannot set the autocast! the infocard says the ability (only with the starbase) can be autocasted, but it's not possible to enable autocasting!