OWA89

OWA89

Joined Member # 3440534
1 Posts 0 Replies 264 Reputation

[quote who="Ordian" reply="4" id="2070082"]It appears that filefront deleted the Non-entrenchment version of the mod (bastards), so I will get another up and running as soon as I finish the conversion on it. Also, the entrenchment version may not get converted this time around before the set release date of this wendsday, as I am celebrating a B-Day on monday and so both sunday and monday are kinda jammed pack full of RL stuff. Seeing that the entrenchment final is set to be

847 Replies 2,505,761 Views

[quote who="AlphaSite" reply="23" id="2069506"] Quoting awolfhk, reply 22 Quoting Ordian, reply 19Okay guys, beta 3 and v1.14 are set for release and I will begin working on converting the mod when they become available. Until then, if you wish to continue playing this mod I suggest that you do not upgrade to the new versions unless you back up your Sins folder and run the mod from there until I am able to get these changed over and up for the public. Due to th

847 Replies 2,505,761 Views

are you sure to give universal abilities to the swamp planet? I hardly image advents take in consideration to live on a swamp planet... and i see some difficulties for tecs also XD :P edit: in my opinion, you should modify the number of levels for each planetary upgrade. now that you're putting universal abilities, to research 3 levels for each might be a little... frustrating :D can i just make a very easy question? why don't you put arrows in the fleet tree? another que

847 Replies 2,505,761 Views

i've noticed that the marauder's phase gate ability doesn't work... i casted it and asked my fleet to jump to another planet (with a phase gate on it) but the fleet didn't take the short way to it.... X3

6 Replies 3,218 Views

keep the bonus planetary abilities as they're now. I think it's better is every race has its own bonuses, just because every race can feel better in some planets and so this fact "help" them to exploit the planet in a better way. think about vulcanic planets. they're vasari's homeworld. so they can gain some bonuses from this type of planets (as they're doing now). if they can live well in vulcanic planets, so they may survive in the same way in a toxic planet (the other races, that a

847 Replies 2,505,761 Views

[quote who="MindsEye" reply="6" id="2055152"]Phase node is good for vasari. What is bad is in entrenchment the kostura creates a node at any planet it fires on. To me this is really unfair and there is no way to counter except leave your fleet on your back worlds.[/quote] it's a temporary phase gate. and it's really good.

12 Replies 5,099 Views

[quote who="verybad" reply="4" id="2054786"]NO NO NO NO NO! If you want Phase stabilizers, then play Vasari. I want a better economy, can the Vasari reverse engineer that?[/quote] i agree

12 Replies 5,099 Views