Did you fix the infamous hyena laser array centering bug (i.e. lasers were focusing in a indefinite point on the back of the unit model instead of center)
Esch1lus
added screenshot
Mauler can't center buildings with its yellow beam weapon. It looks like it appeared after 2.9x patch, where Mauler was able to use its main weapon to hit buildings. I don't know if it's intentional or not, but it just trespass the target (or rather, it centers behind its target).
1080Ti, best price to performance ratio.
Good points :) Let me explain my point of view. Halving their dps means that there's a longer (doubled?) time window before they can destroy a single target. That means that you have more time to counter them if you're unprepared for an air attack. But at the moment aa turrets are too good, t1 aircrafts are literally useless if there's a turret in the target region (which is very common against AI), while they're extremely good if there are no air defenses at all.
You should revise unit design. Orbital nullifiers have bad models, extractors are too small and difficult to see at higher zoom level. Arthemis bullets are beautiful but they do not make any impact fx whatsoever. They just fall like slow drops of water before vanishing. And aa turrets missiles are sluggish. I have to say that substrate turret fx are brilliant.
1) Drone Hive backpedaling brings them far from harm's way, making them less likely to be targeted. For the same reason, it happens that they are the least t2 units remaining after trading blows with an AI army. It looks weird sometimes - dreadnoughts soaking all the damage while hives are free to make whatever they please. 2) I know it's pure subjective, but I noticed that latest released units are unrelated to their faction design-wise. I mean, circle-shaped engines are lacking in s
Best 1: Reaper for the fx T1 seems weak overall, swarms of T1 units are decimated in matter of seconds from midgame on.
Same issue with the same GPU here.
[quote who="Xaosinc" reply="11" id="3692579"] SC2 handles this perfectly. The game says "Nuclear Launch detected" and shows a red circle with a countdown, giving you time to react. Something like this would help in this game with the detonates. [/quote] That's a good point, orbital strike tries to warn you but you have to center your screen on detonation area otherwise you won't notice it (and you have to hurry disbanding your army otherwise they'll stick to the
Well I don't find AI that hard, I'm able to win on Tough and beyond (only in smaller maps though) even with these ingame flaws. Actually I think that there's an asimmetry between the number of actions required to use orbitals and the number of actions required to prevent them. Calling a strike is a matter of few clicks, while countering it requires a more intensive micromanagement (keeping nullifiers far from harm's way, put them in build order, counter orbitals etc.). That means that th
[quote who="RomeoReject" reply="6" id="3692433"] I'm not sure I follow your logic... I mean, I also hate the orbital abilities, but then I just turn them off? And if you're finding a match too hard on the harder difficulties, why not just drop it? I mean, I could understand if you were getting stomped on Easy or something, that'd be different. [/quote] I don't find the game so hard, but I think that these issues are not just "personal" and more than a nuissance.
At the moment orbital nullifiers are not well distributed among units, they just stand in the rear of the army waiting to be focused down by AI. I suppose they can make orbital strikes like end-game powers hence limiting their power and availability.
I played with orbitals OFF but I don't think that cutting down game options will improve the game in any way. Orbitals are not correctly placed in actual meta, drone swarm and orbital strikes are too easy to abuse and their access is pretty linear and not time consuming. You can access them with a simple building and by the time you are spamming research points you are able to constantly rain fire from distance and at zero cost in resources, multiplied by the number of your enemies in ga
The reason why the game seems dull is the AI behaviour and general gameplay inconsistency. First: I do not like how AI manages to react to the player. If I play a 3v3 in a huge map, AI is consistently spamming orbitals destrupting everything I do, ignoring my allies in the meantime; I'm not efficient as micro-player but this is not supposed to be funny, since my allies are not scratching my foes in return. For the same reason I find myself overwhelmed by 3 armies sent in a r
I really appreciated your work on dreadnoughts, but I must say that even with boosters I'm always out of radioactives, no matter how I expand, while I'm always exceeding with metal.
Ram issue. I had the same before upgrading to 16GB. Notice that open browser will drain all your free memory. Check your paging file memory as well.