Green Armani

Green Armani

Joined Member # 345409
0 Posts 0 Replies 5,736 Reputation

Anytime you take credit for work which you did not make but you are saying that you made it is called a "rip". I'm not saying it is or it isn't but when someone comments that they have seen this somewhere else it brings up the question...."is it?" I for one do not want someone taking credit for anything that I have ever made and I'm sure you wouldn't either.....so what is there to do? That's the admins job. I'm just bringing it up since WC clearly states in it's guidelines concerning this mat

36 Replies 15,733 Views

Weaksid is very correct. Although all objects are already hollow per say they don't reflect quite as well as a "truely hollow" object. Basically the reflections are much more impressive in Weaksids step then just a regular object. Just make sure that you are placing the same shape object inside another (Not that it's mandatory but reflections will be more unpredictable with different shaped objects). Quickest and easiest is to have your outer object (which you will give a positive attribute

44 Replies 20,479 Views

The nudge factor! If you ever wanted to move an object just by a hair this is where nudging (as it's called) comes in handy, but first a quick run down of moving an object via the keyboard: Simply select the object you want to nudge and using the arrow keys on your keboard your object will move in the following manner: Left and right arrows moves an object along the x axis (horizontally) Up and down arrows moves an object along the z axis (horizontally) Page up

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Oops....see what happens when you are to anxious...... Moving a single object: Direct Dragging.....To constrain along the x axis press and hold CTRL+Alt while dragging with the mouse To contrain along the y axis press and hold Alt while dragging with the mouse To constrain along the z axis press and hold CTRL while dragging with the mouse

44 Replies 20,479 Views

Is it me or do a lot of you post at other sites? I guess I only stick with WinCustomize because it's the best on the Web.....right? I've gone to other sites that post walls that make me go hmmmmmm. Maybe it's cuz the mderators here are some tough cookies.

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Since some of you would like to know more I'll continue this thread once I get home since I have an easier time "remembering" Bryce when I'm actually in it

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I strongly disagree. The thing is that Bryce has so many uses and looks that anyone who is willing to learn the functionality of Bryce can make images that don't look "Brycey" (not that I'm one). I'm sure you've gone to renderosity and seen all the different images and how they vary

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Basically what aqua is saying is that myself as a Marine grabs and holds onto C#%@S which personally pisses me off. Yeah it was just a joke to the rest of you but no one seems to be able to say things like that face to face.....hmmmmm **Green_Armani goes to relax so that he may return to enjoy the message board later**

42 Replies 5,555 Views

Speaking of military.....look at this picture I took last week on a training excercise http://community.webshots.com/photo/57782100/65469903jwlyPK this is why the Osprey program is having such a hard time....Marines just wan to play around Naw, it's just an image I doctored in PS7....it actually just had 4 guys jumping out but I felt this pic needed some excitement. That one guy in the from is HARDCORE!!!

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Bryce is the light.....BoXXi come into the light........Naw, you do extremely well in PS so I can see why you probably don't need to use Bryce. I use both............

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Really strange but all my images have been made in Bryce so atleast from my standpoint if the wall is presented well then it doesn't matter what it was made in, right? I guess since Bryce isn't popular I'll just let this thread fall of the bottom

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Make sure your not saving the jpeg from photoshop with the preview option selected under preferences. Sometimes a website which requires a .jpg won't accept those. I'm not saying WC is like that but maybe a possiblity. Disregard if you aren't even using PS.....

31 Replies 5,578 Views