Chain mail should have an advantage over plate in that it's lighter, therefore allowing more mobility/agility/speed. Remember Frodo's Mithril mail? It was so light because it was chain mail, allowing more speed, yet it was of superior material than typical plate mail. An extreme example, but you would never give an archer more than chain mail, for example, to allow them to use their bows. Not true in this game. Oh, and no female armor yet, it appears. Chain mail bikinis
Beric01
Fully agree. When it's inside the enemy territory, with the current state of the AI, I've been known to declare war just to complete the quest.
[quote who="Eisenhund" reply="21" id="2655938"]You can't have Ale in the game because of the ESRB? What level do you need to have a fantasy RPG staple?[/quote] Yeah really? I was sure expecting this game to be teen rated. Surely we're not going for 10+?
[quote who="UnsocialEntity" reply="8" id="2655375"]2B or not 2B, that is the question. /dodges incoming tomatoes.[/quote] Awesome. [e digicons]:grin:[/e]
[quote who="Phazon88" reply="3" id="2652948"]I'm sure you'll be able to create as many orcs as you do threads in this forum.[/quote] QFT. He has almost as many threads as replies. Try contributing a little more, Nemesis?
Great discussion so far. Looks like Frogboy is actively reducing the busywork and increasing the strategy. I'll wait for the next version to see how much things have actually changed though.
I just hope it arrives before I go off to college.
I couldn't get more that 5 cities without an out of memory error. That or alt-tabbing. I'm browsing the forums a TON now, but I'm not gonna play the game again until another patch.
I'm starting to agree that there's too much busywork and not enough complication. Good stuff so far.
In Neverwinter Nights they were called feats. Could be interesting; not sure about it yet.
So I'm a little disturbed at how the cities are going right now. It seems we have two distinct camps, And I thought we could consolidate the discussion on the level of complication of the city-building element (no pun intended) of this game. On the one hand we have: Complicate it still further Frogboy seems heavily in this camp, and seems to have asked us how to do this. For example, Frogboy has asked us to think up additional building that can
Many others agree with you on the tediousness of city building, including me. Particularly all of the food buildings. I agree the world is cheerful, but remember, it's been a while since the cataclysm, as Thiryn mentioned.
Yep. An annoying bug. Originally reported in this thread. https://forums.elementalgame.com/384051
[quote who="Nick-Danger" reply="5" id="2650002"] Quoting Beric01, reply 2For some reason I can't seem to transfer the weapon my sovereign started with to someone else. Is this intentional?Dunno if it's intentional but I can't either. Starting items don't show in the "Items" list (bottom left bar), tho they show in the char screen (with char history and stats).[/quote] Yeah, I hate how I have to hang onto my original sucky sword. Even if it sold for zero, why
1) Same here. I have to zoom out and then back in to move overland. 2) Just left-click on them and you interact. Remember, in a game, a right-click is always taking an action. left-click is simply finding out information or using a menu.
For some reason I can't seem to transfer the weapon my sovereign started with to someone else. Is this intentional?
[quote quoting="post"] I discovered the technology that should allow me to build a barracks, but I don't see it in the list of available buildings. ::Confused:: Also, I cannot build a Granary, even though I seem to have the required resources. Can anyone help? [/quote] Granaries seem to require a farm already built, though it does not say that. I seem unable to use them, even in cities with 12 gardens. &
[quote who="Ron Lugge" reply="12" id="2649930"] Food is very hard to obtain, because I feel like gardens are a waste of space. Farms are too rare. Materials are common, but it takes SO long to build that lumber camp (12 turns). I barely seem to have enough building slots to build enough farms for my houses, and it just takes 3 markets or schools and my slots are full. Perhaps food is meant to be scarce? [/quote] Perhaps, or maybe it's just the Beta
I think the books/ scrolls are fine; I just think we need to increase the power of the level ups. 1 addional attack for defeating two monsters? Really? The towns/cities both do not look right, and are tedious. Not sure what else we need, but we need something big, and more interesting. Agree that quests are boring and need more variety. I also hate it when the unit I escort moves one square, and the destination is 20 squares away.
[quote who="SavageBananaMan34" reply="2" id="2649902"]Speaking of the game music, are there tracks in this game that sound almost exactly like some of GalCiv 2's tracks or is it just me? [/quote] Yeah, for a moment I was like, "Am I playing GalCiv?" Was interesting. But yeah, I really want the old one back.
Is this the final centralized topic for this idea now? [e digicons]:P[/e] Regardless, let's see how far we can take this idea so that Frogboy responds.
[quote who="Frogboy" reply="11" id="2649870"] 1. You need to build too many houses early on for the city too really develop, but far less as technology progresses and you get higher capacity housing. Naturally this is just a beta so it'll change, but last night I had a city that got to level 5 (1000 people) with only 2 villas after having researched improved housing a ton of times. My other cities were overflowing with them since I had built tons of them back when all I could make was hu
[quote who="TheProgress" reply="4" id="2649866"] Quoting Beric01, reply 3Isn't one turn 1-3 months or something right now? Useful piece of info to work with. Luckily elemental is set within a fantasy world - the growth rate of family members (which I think is the main reason each turn is a number of months) can be increased. 1 turn equaling 2 weeks wouldn't be bad...[/quote] Oh, meaning that people age faster than seasons? Or that a season could last 5 y
The thing I like about this kind of research is that you identify the problem (i.e. not enough food), but that doesn't mean you'll get the orchard you need for that one town. You might get bees, or better farms, or something else. So it's still random, but a little more in the area of finding a problem, instead of getting 20 techs all available. Question: going along with this, what if you research an armor tech halfway, and then switch to weapons? Does that research st
I've seen many messages that sovs were killed early on. Not sure exactly why though.