RomanGuy

RomanGuy

Joined Member # 3457054
0 Posts 17 Replies 502 Reputation

[quote who="Scorpiana" reply="24" id="2569840"] As we currently have the option to build a siege workshop, I would find it very strange if we wouldn't be able to directly assault the walls. Why have siege engines without implementing a real siege? [/quote] My worst fear is that the sieges will take place similar to regular land battles with abstract bonuses to the armies based on the defender's city defenses and the attacker's siege engines. Nothing the devs

31 Replies 98,240 Views

My main worry is that siege battles will just be land battles with an abstract bonus for the city defenses or that they form into battles outside the gates that determine the fate of the city. Such an implementation would seem to be takng the easy way out and avoiding all the special battles situations that make siege battles so fun. I also see a special circumstance in besieged coastal cities. Coastal cites with harbors would have to be assumed to be receiving s

31 Replies 98,240 Views

I said this in another post. As of now, the major reason I feel pressured to spam cities is to take advantage of all the resources that I find. This could be helped by allowing us to build a unit that could go out and build outposts that harvest resources and send the resource back to whatever city you want, maybe by building low level roads. That way you could even have one massive central city surrounded by outposts feeding resources to it, which of course w

16 Replies 16,331 Views

@Lavitage- I do remember Frogboy saying that attacking part of the city attacks the whole city. It makes me wonder what exactly he has in mind. I do agree with the time limit I think, as long as it is meant to translate to how long the turn took or something, otherwise let the fight finish. However, the attacker should have to eat artillery fire, that's just part of assaulting fortified positions and castles. The attacker would have to start the battle out

31 Replies 98,240 Views

Yes I would like the ability to construct outposts or small towns for the sole reason of transporting resources back to cities. Right now I feel pressured to spam cities to take advantage of all the surrounding resources, which is not realistic nor very fun. I was thinking of maybe a unit that could be buildable in major cities, like a caravan or something, that could go out and set up outposts next to resources and then send the resources back automatically to whatever cit

6 Replies 5,734 Views

I can't tell exactly when it happened. I was off exploring and the window for a son being born came up. I think I was able to click the window to change the name but I couldn't tell before it crashed. http://dl.dropbox.com/u/5133204/Elemental/Bugs%26Crashes/Elemental0_295-2010-03-07T20-25-30-314.zip

0 Replies 512 Views

I have to say that I hope something that makes siege battles unique is developed. Sieges are supposed to be epic battles that take place as the attacker tries to drive the defender off the walls or break through the walls, then battles in the streets, and eventually battle for the keep/citadel. I would be extremely disappointed if sieges are only regular land battles with a bonus to defendors for the walls and a bonus to attackers for siege equipment. Thats not

31 Replies 98,240 Views

Well, this was my first time playing the game as a new tester and so first problem. I had just right-clicked to move a unit, my scout unit, onto a dragon statue and CRASH! Linky: http://dl.dropbox.com/u/5133204/Elemental/Bugs%26Crashes/Elemental0_295-2010-03-04T16-40-42-95.zip Love the game so far![e digicons]:grin:[/e]

0 Replies 477 Views

[quote who="Raven X" reply="7" id="2545478"] Can anyone else name ANY other company where a potential customer can go ask a question and get a quick and direct answer from the CEO?!?! I don't think so....THIS is why STARDOCK ROCKS!!! [/quote] Yes I can, Paradox Interactive if you catch the devs on the forums at the right time, but that's all I can think of. I love both Stardock and Paradox for their awsome support and awsome strategy games. I hav

16 Replies 10,494 Views

I just had a quick question. What are the planned PC specs required for Elemental? I am considering preordering, but I would like to know if my computer is good enough to run it decently and on at least medium graphics settings, otherwise I'll probably wait until I get a new computer sometime in the distant future. And what's all the talk about 32 bit and 64 bit? How different will the versions for each be? Since I have a 32 bit, would I be missing out on

16 Replies 10,494 Views

Wow, I haven't really played many games that let you customize units, sounds great. I do have some questions: Are units made up of mutiple troops, or are they treated as one soldier in combat (i.e. can you kill individual troops in the unit and do they each have an attack)? How many troops are in a unit and can that change with technology or resources?

41 Replies 31,436 Views

I have Trinity. In the games tab it should just say "Sins of a Solar Empire: Trinity." You can select the games individually in the menu that comes up when you want to play it.

3 Replies 2,812 Views

I'm completely new to Sins (just bought Trinity) and am using the Distant Stars mod. After two games, I turned the pirates off. They ended up being my most dangerous opponent, which is not what pirates are supposed to be. It sounds like they just need to have their upgrades stop, preferrably just below the three factions max upgrades, instead of infinitely increasing.

71 Replies 186,290 Views

All I would like is improved AI performance in building, colonial expansion, and fighting in whatever way you can. Thanks for coming back and improving an already great game.

169 Replies 397,962 Views