i agree with polynomial. just increase the effectiveness of the other items we have alrdy.
gkrit
[quote]I really would prefer having weak favor items get buffed or strong ones get nerfed than getting new strong favor items that make all of the current ones obsolete.[/quote] Agreed. ALSO, Cost of favor items is a rediculous restriction method IMO. They should either; - cost all the same - cost nothing All favor items should be equal in strength. (which will require a lot of testing. these forums would be the first for ppl to express their opinion on
First - TB Last - Erebus
[quote who="Purgespam" reply="4" id="2436110"] Quoting mgmetal13, reply 3 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Seriously its only $40.. Thats less than a night out. There are few things were you get as much value out of your money as PC Games.&
Although it would be nice if we are kept updated on whats happening, especially on such anticipated content (the new demis). thx for the response anyway.
so its been more than a week and theres been no new entries in the dev journals about the new demis and wats happening with them. guess we'll have to keep waiting in the dark as usual...
lol wat does NT mean?
[quote]The AI will be made artificially stronger (+50% hp/mana... which is a lot. I mean, let's say your good UB teammate has a crash at level 10. They probably chose good items and such... add on 50% extra HP and the HP flag and the AI could be walking around with 10k hp. That's quite a behemoth, even if it's a stupid one), as well as give smaller rewards than other players (half the reward).[/quote] this is a simple solution to the issue (an easy way out). What i think we all want i
lets just wait and see if this will be commented on.
[quote who="aalex12" reply="46" id="2434151"] Frogboy Q: But originally you said you’d release v1.2 in September August. It’s November! What’s the deal?! A: Our estimates were made back during the time when we had planned on having public betas of features. But there has been such an outcry of “splitting the community” that we had to eliminate the public beta process which in turn has greatly increased the internal QA resources required which, naturally
if nothing on 1.2 here post up something in journals plz frogboy we know whats happenin plz.
[quote who="Polynomial" reply="9" id="2432181"]I suggested ths months ago. No one listened. http://forums.demigodthegame.com/363676[/quote] still no one listening???
i guess its good to have a win % of 66 then ey! im right in the middle. :P
i think online play in this game offers WAY more than it has to with single player. They are exactly the same thing only online u dont vs stupid AI. of course, if the game is being bought then i guess its a job well done but, id like to think the game would continue to be played just because it is a fun game. only i just dont see this with the current figures. lets just hope the new demis bring back all the players that have left.
im still sticking to it that TB and Qot need either a health increase or an armor increase so that they at leat negate some of the dmg thats being dished out by aa. the armor will allow them to hold just that little longer against a melee class while skill will still have full effect (obviously). but obscenitor.... you make it sound as if a character being ranged is game breaking. it does have its advantages in some circumstances but it rlly isnt as advantageous as you make it
wow ... that was massive. thought i might just say that coz im kinda lost for anything constructive.
to me 1000+ memenbers isnt that high at all for online. yeh ppl may be playing single player in this game but theres only so much you can do in single player, thats y i turned to multiplayer. rlly, is 1000+ members online something to be proud of? im not trying to be offensive here but i no if i made a game and its main purpose was online play and only 1000+ players are on at any one time, id think of it as a bit of a disappointment.
yeh she may be able to hit multiple targets, but that doesnt help in a 1v1 situation. and coz her aa is so weak, your best decision is not even bother with fighting an opponent coz its inevitably going to result in qot falling back anwyay. casters are too squishy atm .. their max health needs to be lifted a little.
well u do have a point. but UB's spells are over time and ooze doesnt use up mana and can be left up as long as need to, so hes got the best dps. they may be through skills but his skills just add to his alrdy superior attack rate anyway.
i like the layout btw. its nice and clean and gets you straight to the point while showing us the perspective you are taking it from. it also comes across as 'unbiased' i guess. now onto ur idea about the whole situation. that first idea could be a good idea. although it could be a little to sophisticated (maybe not though, as its hard to tell rlly). end game rlly becomes "dps = win" and the 2 that are most capable of that at the quickest pace is UB followed by oa
changed and added different effects.
i reckon the switching time should be short by default from the very start. i dont think a skill should be required to speed this process up. a good idea but, u no where i stand on this now.
oh ok ... i got the beta key sent to me a couple of days ago. and i mustve missed the "in the next week or so" line. thx for that
thanks for answering