gkrit

gkrit

Joined Member # 3458265
4 Posts 30 Replies 867 Reputation

[quote]I really would prefer having weak favor items get buffed or strong ones get nerfed than getting new strong favor items that make all of the current ones obsolete.[/quote] Agreed. ALSO, Cost of favor items is a rediculous restriction method IMO. They should either; - cost all the same - cost nothing All favor items should be equal in strength. (which will require a lot of testing. these forums would be the first for ppl to express their opinion on

41 Replies 21,621 Views

[quote]The AI will be made artificially stronger (+50% hp/mana... which is a lot. I mean, let's say your good UB teammate has a crash at level 10. They probably chose good items and such... add on 50% extra HP and the HP flag and the AI could be walking around with 10k hp. That's quite a behemoth, even if it's a stupid one), as well as give smaller rewards than other players (half the reward).[/quote] this is a simple solution to the issue (an easy way out). What i think we all want i

8 Replies 9,065 Views

[quote who="aalex12" reply="46" id="2434151"] Frogboy Q: But originally you said you’d release v1.2 in September August. It’s November! What’s the deal?! A: Our estimates were made back during the time when we had planned on having public betas of features. But there has been such an outcry of “splitting the community” that we had to eliminate the public beta process which in turn has greatly increased the internal QA resources required which, naturally

52 Replies 158,524 Views

i think online play in this game offers WAY more than it has to with single player. They are exactly the same thing only online u dont vs stupid AI. of course, if the game is being bought then i guess its a job well done but, id like to think the game would continue to be played just because it is a fun game. only i just dont see this with the current figures. lets just hope the new demis bring back all the players that have left.

35 Replies 17,766 Views

im still sticking to it that TB and Qot need either a health increase or an armor increase so that they at leat negate some of the dmg thats being dished out by aa. the armor will allow them to hold just that little longer against a melee class while skill will still have full effect (obviously). but obscenitor.... you make it sound as if a character being ranged is game breaking. it does have its advantages in some circumstances but it rlly isnt as advantageous as you make it

39 Replies 19,414 Views

to me 1000+ memenbers isnt that high at all for online. yeh ppl may be playing single player in this game but theres only so much you can do in single player, thats y i turned to multiplayer. rlly, is 1000+ members online something to be proud of? im not trying to be offensive here but i no if i made a game and its main purpose was online play and only 1000+ players are on at any one time, id think of it as a bit of a disappointment.

35 Replies 17,766 Views

i like the layout btw. its nice and clean and gets you straight to the point while showing us the perspective you are taking it from. it also comes across as 'unbiased' i guess. now onto ur idea about the whole situation. that first idea could be a good idea. although it could be a little to sophisticated (maybe not though, as its hard to tell rlly). end game rlly becomes "dps = win" and the 2 that are most capable of that at the quickest pace is UB followed by oa

39 Replies 19,414 Views