[quote who="DemiSpets" reply="4" id="2444675"]Actually I've won a few games where the enemy team was majorly pushing us back by shelling out for the second tower health & dmg upgrades early (before cur 2). Gave us that additional time to get our shit together and push back, whereas otherwise we would be in a 1 v 4 towers situation. I always seem to have more trouble from towers than enemy DGs lol [/quote] but that expense sets one player back quite a bit. its a hefty co
gkrit
[quote who="irek1988" reply="64" id="2444645"]or maybe they chat on irc? or maybe ur stats are bugged?[/quote] i think we should just stop there on that topic.. moving on...
[quote who="SD_Zebrafox" reply="6" id="2444700"]they were on my account at some point but i havent tried logging in outside of work to see if they still are. why, wanna see em?[/quote] twould be nice lol [quote who="heavenlysynn" reply="5" id="2444684"] Quoting gkrit, reply 4 Before we could test them, we had to sign a contract saying we wont say that we got new demigods. Legal purposes you understand. i never heard such a thing ...I was messing around.[/quote]<
[quote who="Frogboy" reply="71" id="2444629"] frogboy nice to see you here. care to give us estimate when 1.2 goes live? just rough one... Since u want new favors will u reset stats? My estimate is this Wednesday. We could have gone out last Wednesday but given the amount of effort that's gone into this, we didn't want to go out as long as there were any question marks. The weird slow down I mentioned only happened on one machine (not even a QA machine)
unclean ur ideas are good but im trying to ignore how much favor points they would cost. coz that determines how strong an item is. what im trying to do is balance all items equally in strength. shield of hell - too OP when compared to Botf. (again im trying to make them as equally strong to the strongest items in game atm). Rogues codex - pretty kool concept, although that kinda copies erebs mist ability but more advanced since u havent mentioned he is immobilised in this inv
the upgrade at later levels are useless coz of how much they cost. if they didnt cost so much, im pretty sure ppl would invest in them, i no i would...
[quote]Before we could test them, we had to sign a contract saying we wont say that we got new demigods. Legal purposes you understand.[/quote] i never heard such a thing ...
[quote who="Spooky__" reply="60" id="2444211"] guess this moto dont work too well...Every game would be perfect, if the developers have an infinite amount of time to make it and test it.[/quote] so why is it taking so long to dish out the new demis in that case? umm ... why are u trying to defend something that was clearly released at an unsatifactory level? the proof of satisfaction is here in the forums. By unsatisfactory, im talking about the amount of bugs, connectivi
im not too keen on this idea as the top players will come face to face during a match anyway. but thats just me.
[quote]no one knows when it will be done. It will take as long as it needs to take, and it won't be released in a rushed state. [/quote] hmmm.... so thats why demigod was released early? (with bugs, connectivity issues etc). if im not wrong, demigods release date was changed twice and still the game seemed to be unfinished. guess this moto dont work too well...
well thing is, all this stuff was meant to be out at PAX, which was a fair while ago now. How could they get their dates so wrong? ever since then, the only answer weve had in regards to the patch and the new demis and their time of release is "SOON". I mean, why give urself a deadline when you can just say "soon". its just so convenient. "itll be done when its done" - classic quote, easiest way to get out of having a deadline set. imo there should still be a date to for
id forgive the devs if they delayed 1 or 2 things (Patches, content, etc). But its happened basically on all occasions and WITHOUT word of what is going on. im too kind and still forgiving them, only coz i like the game so much. The worst thing about delays is when there is no explanation as to what is happenin. im sure the devs are all busy but a thread does not take long to create just to notify everyone. Im sure that then we wouldnt get so many raging posts to find this information
[quote]Level 7: Adsorbs 1300 damage for 30 seconds and will reflect 20% of all damage done back on the attacker, cost 650 mana. Level 10: absorbs 1350 damage, reduces all damage by 50%, reflects 25% of damage back onto the attacker, makes user immune to stuns and slow for the first 15 seconds of the shield. Cost 700 mana[/quote] thats the type of stuff ive been waiting for. ive sugegsted mutple ways of fixing this skill but i dun think anyone pays notice. but basic
lol nice. was thinking of getting it. is it any good? im playin borderlands atm also. MAD GAME! pm me ur psn name so i can add u to the friends list.
wait .. u sure u got the functionality right for dejavu essence? coz the next skill u activate within the 5 secs, recharges 50% faster and activates 25% faster. im not sure wat u mean about the similarity between tb deep freeze and this. and thx for working on it anyway. would love to check out all these when ur done
yeh ok .. that cleared it up... could be good
scales of fortune would be very weak early game though (apart from getting consunables easier). theres been a bit of debate on this ones effectiveness that is was to weak on +4 curr. it doesnt benefit u stat wise so you have to wait mid-late game to become quite powerful. i dunno... its a hard item to balance from the top of ur head...
about staff of renewal... we all no casters need to invest heavily into mana equips and even with vlem and plen, mana can still be tight for some skill-dependant characters. What i suggested, i dont rlly think could be that OP. Any max mana bonus isnt rlly that great unless you have something to regen back efficiently thats why i proposed a +6 regen. ALSO, if your casting faster (due to the -20% cooldown), that means your max mana will drain faster coz ull tend to spam skills as
i found that when i used it it would only work when i was facing my opponent. when facing the opposite way, it glitches up and doesnt work. try this though, coz it mightve just glitched up on me that one time.
any time is fine with me, just hop on online and see if any one else is in the au channel (/channel demigod-au) and we;'ll go from there
wait... how does it works exactly? the person with brmable shield cant be interrupted? anyone on ur team around alliy with brambles cannot be interrupted? im a lil confused :/
i think theyll all play great and balance against each other very well. although, if possible, will you be able to work on dejavu essence? coz i think it would be rlly interesting to have and help casters relatively well in heated situations.
[quote]+20 health per second would be balls-out insane on the charm of life. It should be +10 tops. you've gotta realize it'd be +400 health in just 20 seconds, ignoring monks, it'd catch up to BotF within 26 seconds and outpace it dramatically afterwards.[/quote] although we are trying to balance out all favor items strengths. but +10 or +15 would be nice for charm. some tweaks i would do.. Bejewelled goggles (meant for ranged AA characters) +12 vision r
[quote who="T-Man" reply="17" id="2442629"]Soon.[/quote] i think this has become my least favourite word in the english vocabulary...
[quote who="heavenlysynn" reply="4" id="2441582"] Quoting Frogboy, reply 2Epoch 3 will start shortly after v1.2.yay I got a chance to fix my record now that I have a better feel of qot[/quote] and hopfully by then qot gets a decent buff