yeh i no. but its different when i just checked 2 secs ago. unless it had previously which i was unaware of.
gkrit
well its 12am friday here. so its hard for me to judge when things are actually going to happen. but seems like TB has had some sort of tweak (more like alteration which hasnt rlly changed much) with circle of fire (i think... coz i just checked it out and the cancelling happens differently).
just tried to see if circle of fire was changed and im able to have 2 circle of fires up at the same time. HOWEVER, the second one casted cancels out when the first one finishes. is this intended? coz i dont think its much of an improvement from when both of them cancelled out when you casted CoF b4 ur previous one expired.
well its 12am here so ... doubting ill get the patch tonight (unless its been delayed again?).
oh ok kool ... i think it would be better if melee and ranged had the same chance rate.
Exx, would you be able to mod "chance effect items" so that ranged character have the same chance of benefiting from one of these items as a melee character does? ranged characters are squishy as it is so i dont see y ranged characters should be nerfed in regards to chance items.
[quote]Charm of Mystery: +8 MPS, +8 HPS, 10% chance to block 400 damage, Use: Warp to target area, and one of these effects will take place: You are Healed for 800 HP and Gain +15 HPS, 850 Mana Restored, +30 MPS, All enemies in small radius will take 650 Damage and be stunned for .5 seconds. CD is 60 seconds and move 10% faste
out of those 3 unclean ... i like the blood-brothers' chest guards. the only think i think that needs to be dropped a little is the armor, maybe 450?.
nice. i just think cape of plentiful mana should just have decreased cooldown rather than haveing a health bonus effect. and i still think wings of the seraphims effect should only break if you use a skill. but as u said ... all meant for testing anyway.
[quote who="-Sorian-" reply="32" id="2447757"] Quoting gkrit, reply 25so we can have 2 ring of fires active at any one time? If your recast is fast enough.[/quote] oh good. thank you.
so we can have 2 ring of fires active at any one time?
bauble must be a fantastic favor item if the AI is using it
[quote who="JagerJack" reply="21" id="2447687"] Quoting gkrit, reply 19 meaning it goes beyond how long its supposed to be active (beyond 10 secs)? or if two ring of fires are possible to make, none of them are cancelled out? The second seems like the obvious answer, since that was an issue.[/quote] i think they shouldnt cancel out. so i say leave it as is. your spending the mana and time to cast it, so why should you be res
[quote]Others are really hard to get; Ashkandor(18000)- 'everybody is saving for' - is still +25%, the same as mage slayer.[/quote] ur forgetting about the 10% chance of 4x critical which is pretty massive. AND its other stats. hoever it does seem a lil high the cost (18k atm), shoudl be more like 17k.
well its mainly liquid fish passive. is it like erebus' minionsn where they just spawn on creep death or ....? im just wondering how that whole concept works (spheres and fish).
added 16. Eye of Guidance
[quote]When I look at the selection of current favor items, I can't help but notice that most of them mimic purchasable items, or citadel upgrades, or even some abilities in some way, shape, or form.[/quote] reason for this is ive tried to make majority of them easily implementable by not having new mechanics introduced.
[quote]The Torch Bearer’s Ring of fire doesn’t go away [/quote] meaning it goes beyond how long its supposed to be active (beyond 10 secs)? or if two ring of fires are possible to make, none of them are cancelled out?
imprison sounds kinky. buut death sound like a sexier skill lol.
sound pretty interesting. i found the concept a lil confusing but tried to put it all together in my own hea dto make sense so i think its diff to what ur trying to portay lol.
[quote]Poisoned Dagger Current: Effect: +5% Attack Speed, 20% chance on hit to reduce Movement Speed by 25% for 8 seconds. Proposed: Effect: +5% Attack Speed, 20% chance on hit to reduce Movement and Attack Speed by 30% for 10 Seconds. [/quote] i strongly disagree with this one. Everyone that ive seen use this favor item has had a 95% success rate at killing an opponent coz of this snare effect. with what u have suggested there, it makes killing 100% suc
[quote]Torchbearer has 3.64 mana regen at level one, a MPS flag gives 15, so you'd be at 18.64. With an 80% scaled helm you'd hit 33 mana per second.[/quote] i always think in relation to cataract (as its most played). i guess if scaled were 80% and playing in exile, the casters would be nice and efficient for once...
[quote]Everybody use it. It's a must item, and nobody uses potions. I'm against that; it is not 'balance', and it must be nerfed. It must compete with other item to get into item slot, such as potions & trinkets (and with teleports & capture locs in lesser degree - and while i'm at that, i would like to see the Capture lock cost increased to 500)[/quote] i think potions should stay as they are but they should drop in price. 220 instead of 275 gold maybe? [quote]@ gkrit
and zehdon. i rlly like what u have proposed also.
propsed ideas. Symbol of purity Use Removes all negative effects and heals you for 450 health. Cooldown: 25 secs Staff of the Warmage Passive +700 mana +15 attack 10% chance on hit to gain 100 health and mana. Saam-els Cloak Passive</