TBH, i think DA's AA is a lil weak. It should have a minor buff. I feel as though DA should be some sort of an outrageous dps character next to UB but i dont think he lives up to it when compared to a UB.
gkrit
i forgot to mention something before.... warp area 1 - lasts for 1.6 secs and does 250 dmg each hit. warp area 2 - lasts for 3.2 secs and does 500 dmg each hit. warp area 2 is practically 4x better than warp area 1. It lasts twice as long and does twice as much dmg. This makes warp area 1 seem completely useless when doing this sort of comparison. so what i wanna suggest is this; - warp area 1 - lasts for 3.2 secs and does 250 dmg each hi
[quote who="JagerJack" reply="10" id="2455457"] Quoting lifekatana, reply 8SPIT IS OP. Why the fuck do people not understand this? If I lose 1500 hp from one skill at level 10 with only 4k hp thats insane. Why the fuck do people not understand that it's damage over time, and that you can use any variety of health affecting items to mitigate it? If I have 900 health, and I get hit by fireball IV, I'm done. But if I get hit by spit IV, I can use a sigil, gadget, etc. to live through i
what is it that makes it go down?
the cast time of UB's spit doesnt change anything though in a TB vs Spit situation. once he gets the cast time goign hes got the skill in alrdy anyway. the only thing i can rlly think of that would balance out this major issue is nerf spits range slightly.
im not sure about a top 3 but i rlly like the concept behind fungus lord.
lol kool kool
From different threads ive heard ppl mention that characters like TB and Reg have now been put in a disadvantage because melee have always been able to get he better of them in any situation. I do agree with this so here is why im making this thread. Why be a range character (in general)? When choosing a character that is capable of attacking from a distance, you assume that you'll be able to avoid any close combat depending on how you play. Due
he slaughters coz hes supposed to. but UB is still above him in all areas (tanking, dps, life etc). dont forget ... none of DA's skills infilct any negative effects on a target. his skills either give him a positional advantage or individual buffs (speed, dodge, crit rate). give it some time and ppl may even find out how to play against him very well.
i think u guys r all missing warp areas key purpose. IVe found that with BotS it refills practically all ur mana. i think the dmg is the bonus part in that respect. but not only that, it grants invincibility. ive also used this skill to quickly finish off a low health enemy if ur having troubles keeping up. it may not be as effecive as oaks surge dmg-wise as such but it has its advantages.
[quote who="Epiphenomenon" reply="11" id="2452118"]BotS doesn't work well. I've been using Magnus Rod + Hungarlings. [/quote] it depends. if u conserve ur skill usage and only use skills in the most ideal moments then i believe BotS is the best when combined with warp area. i have done this and havent found myself disadvantaged as of yet (still need to play some really good players first). Although i find myself freeing slots of mana equips and allowing room for other more ver
thank you, ill try that as soon as i can.
DA is my no.1!
TB and Reg need a stat increase (lets not forget about QoT though). ranged characters have a nice advantage and for that they need to be slightly weakened, but i think what they have now is beyond weak in regards to stats. When it comes to DA's apabilities and all other melee character with ranged abilities, ranged characters lose their effectiveness. Ranged characters are weak for a reason so why should melee have such effective ranged abilites. - Fireball does 1050
[quote]shadow swap: another core ability, i think its balanced or even could cost a bit more[/quote] one inconvenience i found about this skill... when teaming up with a DA (i chose erebus) i found it hard to coordinate team attacks. for example, if a target started to get out of range DA would shadow swap and i would swarm to try get ahead of target (wasting my swarm for no reason since i have to run back) missing my combination of both swarm and bite. to get to my poin
[quote]- Dead Eye: Snipe stuns enemy for 2s OR 3->5% to stun for 0.3->0.5s[/quote] i still think its should be 50% chance to stun target for 1 sec. CMON its a lvl 15 skill for crying out loud
what happened to all the other skills that shouldve been buffed? and lets not forget her stats...
[quote who="Epiphenomenon" reply="9" id="2451465"]It's fore shadowed skin. [/quote]
i think i know who he is...
Since TB's fireball was brought up, i wanna quickly put out an opinion of mine. What i think is stupid is that if a TB tries to fireball a UB (being a squishy character and all, ull wanna try avoid as much dmg as you can) with the best attempts at avoiding dmg, ull effectively be more dmged since by the time u cast ur fireball at a UB he wouldve had the time to run in and spit on you paying u back for all the dmg u dished out on him + more (1650 dmg over 10). 2 spits and a TB
im having issues with trying to install r2p. b4 it tries to install i get a pop up saying "Problem with XML. Application file list not found (ready2play)". can anyone help?
[quote who="Shade" reply="16" id="2450820"] Quoting abuggeredhedgie, reply 12 Useful tricks with DA is you can see Warp-Strike on an enemy creep as an escape mechanism. Both Oculus and DA have a warp-ability at the expense of not having a Stun. Shadow Swap is his stun.[/quote] its more like an interrupt
well ive only seen it happen a couple of times.... annoying when it happens but i get over it
well ... i could of possibly been able to test the new demis if i could actually INSTALL ready to play but i keep getting this error that wont let the installation begin ...it makes me angry knowing theres a way of gaining access to the new demis but am restricted by something beyond my knowledge of how to fix this problem of mine...
[quote]However, Oculus seems to be the better of the two, at the cost of an interrupt. Though his lightning balls pretty much fail. High mana cost, low damage, and 20 second duration :-/[/quote] i think minions in general would be more viable if they costed a LOT less in mana than wat they do now.