DA needs a buff. i think that concludes the argument here...
gkrit
im trying to add affects to abilities through buffblueprints and such but i havent successfully achieved anything of the sort. im able to add extra buffs to existing/established 'Affects' but ive hit a wall with making my own. Can someone address all the key aspects of a buffblueprint and what is needed to be addressed in order to add Affects on existing abilities (should the skill's function be manipulated accordingly)? for example... I want Warp Stri
ill work on crit strikes some more and see from there...
i just wanna direct some ppl to my mod tweaking DA's skills... ive listed the changes there but id realy like for ppl to actually test them in the game. im serious about his balancing so im hoping that others will spend a little time in helping me in this balancing process. Go to the mod thread here
I am too for the fact that DA needs a buff. He may be a support character but that doesnt mean they should be completely useless in all other aspects.
[quote]This is true but but it appears no one cares enough to do anything about it.[/quote] i cared enough to do something about it... thats why i made a mod tweaking his skills... unfortunately ppl dont pay much attention to these so its hard for me to even make a request so that i can make what i modded official.
[quote who="lifekatana" reply="18" id="2462688"]NERF HIM!!!1!!!1![/quote] sarcasm or serious? he rlly does need a buff. if you read all my posts above, ive tried to justify as best as i can why i made these changes. If you havent tested this mod, then i suggest you do test it before commenting. Its the only real way your going to have a better understanding of how it works.
mmmmmmm.....:P
i think hes just glad he got that one off his chest...
[quote]2 things: I think precision needs to be more reliable. Sure, on average it is a damage increase...but it's possible to get a bad string and do far less. When DA goes in, he is risking his neck big time. He needs to be able to rely on his attacks getting the job done. As such, I was thinking perhaps have it 100 percent crit chance, but the actual crit modifier gets changed. something like: 1.08 , 1.10, 1.2, 1.25 would match the average damage of the numbers you have. I think
i think your change for plenor to have 35% mana regen is an undesired stat. seeing as though you have plate visor with 50% mana regen id rather have that over plenor at this stage. I'd rather have 1000 max mana and 50% - 70% mana regen.
ive been thinking about requesting my assassin tweak mod to become an official patch for the game. But before then i want as much feedback as i can get on this. I would like others out there to test this on real players (not just AI). I havent had much of a response with this so im just wanting to prompt ppl into downloading this mod for the sake of DA's future viability.
thats way too OP imo. i reckon its fine as it is now, but i tweaked it in my DA skill tweaks mod just so that it hits all creeps in early waves.
Sword of Rectitude i suggest you drop the cooldown time of this favor item down to 20-25 secs.
As a computer game player, i was something to control my mouse and keyboard so i can do much better things with my hands.
but mix .. get my mod! lol DA plays so much better with my tweaks. It should become an official patch imo :P
yeh thats what i was doing ... comparing items that morph had changed but i still couldnt figure it out. but after you did it i started to see the connections between certain things for some reason lol
well im doing mod stuff to balance certain things out against each other. just trialling a few things atm as u know nzac :P
wow good job ... it works ... now i just gotta check out what uve changed and added. spent 4 freakin hour + to get this working and u did it in less .... lol ... obviously coding not rlly my thing :P
will u able to edit the code above to add a 5% attack speed increase into the gloves?
'ENCHANTDAMRADIUS' , im curious to know if this makes it an aura or something ... coz doomspite has a diff buff type name. RateofFire - is what ur looking, but i think it has to reference it from something, but im not quite sure. im still looking at it coz if i can manage something like ill be able to apply this knowledeg to other stuff and expand from there.
by the way aussie peeps, i modded DA to balance him out a bit. The details and dowload are in the link below... http://forums.demigodthegame.com/370374
nice work! i like when shes fixing her hair :P
ive chosen brutality gloves for this just so i can get the feel of howo to add and manipulate stuff. What im trying to do is add faster attack rate to it. although i cant seem to get it working. Can someone just guide me through what needs to be changed/added? here the original code for brutality gloves...so just put in bold what changes u make and describe the process, thanks. What im putting in bold is what i wanna know what it does, or what its for. ################
@ Obscenitor so why should UB and erebus have 6.3 movement speed? Out of the lot i think DA is the one who should have this stat benefit. It only makes sense since he cannot debuff anyones movement speed (unlike erebus and UB who are already fast by default). Whis brings me to Gishmibop's reply... @ Gishmibop "Warp Strike: Also gives -10% move speed for 5 sec / -15% for 6 sec / -20% for 7 sec Now this becomes an e