Hmmm .... i dont think i should touch anything to do with his base stats atm. Coz reg can be quite powerful with some of these changes. Once ive put these up for download, we can all test it and give feedback then on what each demi needs from then on. been working on Qot today, ill post it up prob tomorrow (hopefully then ill have everything i plan for her, done).
gkrit
i thought buffing mines of the sort would be a bad idea. They are fine as they are now IMO. Just through the suggestion out there anyway since trig wanted some sort of buff to it. be sure to check out the updates!
that can be true... but the duration of this skill i feel is very important since you are required to be next to the opponent for this skill to be useful in the first place (which is obvious). It could be the time it takes for you to travel from ur spot to ur enemies location (dpending on circumstances). Howvere this will need testing. Once i put the mod up for dl, we can all test these diff apsects that im changing :P
* CHANGED BESTIAL WRATH/UNRELENTING *
lol. well apparently this week it was supposed to be. but ill give it 2 more weeks
well when im testing my mods i see the game loading take a lil longer than usual each time i start up a match. But i find closing the game altogether then reopening refreshes this problem. edit: i do a lot of alt+tabbing while testing so that could be the cause of lag each time i match up.
the code may be simple but its applying it to the skill thats the problem. MotB has quite a weird layout and anything could stop it from working (maybe coz im not the best at coding out there) and basically what i did took me ages lol. but what ur suggesting is what i tried to do with my debuff which i added last night. the slowing of attack speed and lower dmg output. I wanted to make Mark somewhats a "shutdown" skill. It will play nicely against a melee character now and eve
- ADDED - - changes to deadeye - Mark of the betrayer tweak - tracking device tweak
double post :(
i know where your comin from but tbh, he shouldnt be as strong as either UB, Oak, or erebus. Hes a support character which is something we got to keep on thinking about. Theres no other character in game that can inflict an everlast debuff (unless removed by shield or heal) or anyone that can dmg an opponent from half the arena away. So these are great advantages in itself. We can underestimate his capabilities. Dont think ive stopped here with buffing/tweaking Reg coz he's al
[quote]I dont think 3 abilty points for lesser effect even if it does not cost mana and is constanly reapplied as instantly being overpowered.[/quote] you said it urself, "it costs no mana". This is a massive benefit in itself. Take this scenario for example... You have a fleeing enemy on low health, An oak with no mana, and a reg with the maim ability. This means the difference between an oppositions survival and death. Maim is prob an underestimate
[quote who="Trigeminal" reply="20" id="2471095"]gkrit, you don't seem to be proposing any changes for mines, snipe, or maim, do you think they are fine?[/quote] Maim - i feel this can be a very powerful tool strategically coz for one, you are inflicting this from a ranged position and if u have a nice dps ally on ur side at the time the opponent will find it very hard to flee. If im going to buff it in any way i might just increased the debuff duration by 1 second. It
[quote]Not that I ever get the tracking bug, but what is the current time limit on it? It seems to go off after 30-60secs making it useless. Could it be set to only turnoff at health crystal?[/quote] it lasts for 20 secs btw. which i think is fair enough coz its annoying as it is if someone constantly snipes you. now onto what i think should be implemented of whats been suggested so far... - an interruption added to MotB - deadeye reworked altoget
[quote]Although I have no idea why he's buffing UB's death effect.[/quote] It deals more dmg in a shorter time. I just think death effects should have more of an impact so ull prob be seeing these throughout all characters i tweak. edit: Ive never actually used BW so as you can tell my tweak was a pitiful one lol. So ill rework some figures and see what u all think this time.
yeh i forgot to post that i needed some suggestions as to what we shoudl do with reg. sry this is all i did for him thus far (pitiful to some point lol i know but i dont want to do too too much). plz provide suggestions as to wat u think reg needs to make him more viable and ill see wat i can do.
--MASTER THREAD CLICK HERE-- ----------------------------------------------------- # Regulus ----------------------------------------------------- Version 1.23 Angelic Fury - damage of the splash dmg is reduced to -75/60
Kept it very minimal
--MASTER THREAD CLICK HERE-- ----------------------------------------------------- # Unclean Beast ----------------------------------------------------- Version 1.23 Bestial Wrath I,II,III,IV - changed durations to 6/7/8
im a bit hesitant about doing something like that coz ive figured several different build of equips and skills where he can become a deadly force and with my buff to warp strike, the higher burst dmg and faster attack rate allows him to dish out dmg fast meaning less time spent in a confrontation. the DA dl is available for u to test
i see where you're comin from but id rather start small than change the game altogether.
btw, ive worked on tweak for UB focused on BW. ive reduced the cost and cast time slightly with a shorter follow through time. i will post the whole thing soon along with reg. When i post these up in the modding section, plz give feedback.
yeh i mentioned in the other thread that was part of the plan but is going to be a seperate mod since that aspect is item related.
--MASTER THREAD CLICK HERE-- ----------------------------------------------------- # TorchBearer Tweaks ----------------------------------------------------- Version 1.23 Deep Freeze I - increased debuff duration to 6 seconds <str
[quote who="Thanatosesc" reply="3" id="2469359"] Should that have read -5%? 0.05% seems really not noticeable... Outside of that correction, the changes look good. Are your plans to release the mod when all is done or to simply release it as you fix each DG? Also, are you planning on having a thread per DG, all referenced by one 'master' thread? That way we can keep discussion focused and it will probably make your life easier. Cheers, T
TB was my main concern since hes recieve much complaint but im planning on buffing ... - reg - Qot - sedna (minions more than anything) - maybe rook (need to look into it) demis like UB, oak and erebus are not rlly in the plan but if i do alter things they will be very very minor, as nerfing may get a negative response from the public.