that probably something else im gonna address... I might increased the cooldown time on Cap locks. [quote]Why do you feel he should be able to do that at level 10? [/quote] Why i think the stun immunity should take effect at level 10 is because: - It doesnt make lvl 4 shield completely redundant. As it stands now, you only need to invest in the first 3 levels of shield, only because lvl 3 shield is powerful enough to carry out these game breaking capabilities (co
gkrit
[quote]i can just say it over and over again: most oaks dont get shield 4 at all. now they have to. thats one whole skill point thats missing and they get the interesting version of shield to late.[/quote] thats exactly my point. so you think shield lvl3 is alrdy ultimate enough making shield 4 redundant. might as well just cut the shield skill line down to 3 since its at its most effective anyway at that lvl. You basically just justified in that paragraph of yours why my nerf
[quote]Nerfing shield is nerfing a common, robust strategy that's a part of pretty much every game and is critical to oak's gameplay.[/quote] u claim this, but you say erebus cant have this same strategy? Thats completely a matter of opinion. Erebus just has a different way of doing what oak is able to do. u also say that an erebus uses mist as a tool to completely avoid battle. My response to this... find a new build coz ur only disadvantaging urself by limiting erebus' true
[quote who="The_Regicide" reply="32" id="2479186"]More people need to start playing this. How about balancing items and the like?[/quote] yeh this is the next thing im addressing. But not sure how long it will take to get everything up.
[quote who="Derog" reply="30" id="2478530"] Quoting ntropy, reply 28I already suggested that, what do you think of my numbers? doesnt matter what i think. that gkrit guy doesnt react at all to what most of us write.[/quote] you have it completely wrong. Im gonna release an upgrade of this mod addressing new things taht ppl have mentioned. What made you think this in the first place? edit: "...Also, I am guessing it is hard to listen to
btw in the next version of this mod ive applied the heal benefit to the 3rd shield.
ive seen many ppl die when using mist. It allows the opposition to prepare themsleves for when you get out. Dont forget a reg can easily counter mist with planting mines on top of you. I dont see now why i should nerf mist if HorseStrangler and Esuzu are fully against me having nerfed Oaks shield 3. Is this a bit of favoritism i sense? Mist can be a dangerous tool for the user if used incorrectly. Use it for too long and youll have trouble getting out of trouble. Dont fo
nzac... your purely for major changes which is what i wanted to avoid (and many others also). Many other ppl agree with the changes and added effects ive applied because it doesnt alter the game too much. They are merely buffs to assist the demigod, not to make them outright powerful under every circumstance and completely different to what they are now. in a game like this u need a type of every class. - support - tank - offensive/dps You cant have eve
umm .. i have to check whether it alrdy had s stun immunity. ill get bak to you on that. lifekatana ... finally someone who sees a problem with the current stun immunity with lvl 3 shield!
[quote who="Esuzu" reply="50" id="2477442"] Quoting HorseStrangler, reply 39 Quoting gkrit, reply 38Im sry obs and esezu if ur completely biased and think that he should be completely invincible from lvl 7.I'm sorry that you're unable to ever kill an oak after it reaches level 7, but I don't have that problem and in fact I think it's completely fictitious. As Obs says: It's not impossible to kill Oak after lvl 7. It just gets a bit harder. If he is ganked and stunned he mostly
so your saying i wanted to nerf oak just simply because "I" cant handle his ability to avoid death at every possible instance from level 7 onwards? you couldnt have been more wrong. [quote]Can you articulate why he should be stun immune at level 10? There's no direct, logical answer to it. It's a trick he's always had, it's a fundamental part of how he plays, it's a unique utility which contrasts Sedna's ability to remove debuffs repeatedly, it's a fun way to save teammates wh
[quote]I agree. 4/7/10[/quote] ive made a short list of changes to be in the next mod and this is apart of it.
yes i will and ill put it in and put up a new version of this mod.
[quote who="UncleanBeast" reply="45" id="2477266"]Sheild isnt powerful until later. In fact Oak isnt powerful till later. Immunity to damage for 2 seconds? Wow, that is amazing... not even counting the 35 second CD.[/quote] wtf, its starts of with 3 seconds and goes upwards from there. Dont forget theres a 2 second upgrade between level 2 shield and lvl 3 shield.
@ HorseStrangler you just took out one segment of ALL ive said and based ur justifaction on that of why my change is completely unnecessary and seem like i made a biased decision (claiming to have no logic behind it). Ive posted the logic behind it, but you refuse to accept it or even take it into consideration. For one, i dont find stun immunity annoying and since i nerfed id be nerfing myself because i use oak quite a bit. But i just dont care coz i think its a fair change in the bi
yeh but thats until lvl 10 for the far swarm. and btw ereb only gets swarm at level 5. oak can have shield from the start. oaks shield is far more superior than erebus' swarm. u cant directly counter shield. Erebus can be caught up to with wand of speed it just depends on how the opposing team tries to counter ur strategy. where as shield can be applied and instantly tp out of there anywhere on the arena with no harm done. If ur smart ull do gank tactic also against and erebus
ill change this and put it in the v2 of the mod.
[quote who="Esuzu" reply="37" id="2476770"] Quoting HorseStrangler, reply 27I don't mean to be rude, but quite frankly I just won't play the mod. I think it's a fun mechanic. I enjoy using it and I enjoy watching opponents try to use it, and I just don't see the purpose of forcing Oak to wait until level 10 without just going all the way and removing it completely (which I wouldn't support at all of course). The game is already very, very well balanced and this particular chan
[quote who="abuggeredhedgie" reply="29" id="2476024"] Quoting gkrit, reply 27-- Now that the mod is up for download, i ask that you all put ur suggestions forward in dot-points in their respective threads. it will make it much easier for me to respond this way. Howabout just addressing the ones we've already made D:[/quote] just put all ur points together that uve suggested now. Itll just make it easer lol.
i dont see why ur complaing so much? its only a couple of levels more till u become invincible. Its not like i removed it completely. and u think i havent improved the weaker demigods at all, i dont know what ur talking about here... i improved QoT, Reg and more. Rather than nerfing the stonger characters (coz i knew that would cause an uproar) i wanted to buff the weaker ones. ...i think ur just looking for an additional excuse on top of your love for oak to enforce that this
its pretty much what nzac said. i dont care about the how useful it is for getting out of tight situations. Thats why they are called 'tight' in the first place. If you got urself into a situation you cannot handle, its ur fault if you do but if u can avoid it then ur only playing smart and not exploiting skills capability just for that purpose. Only do it if you can. Portal locking early game was my only issue with the stun immunity that came with shield 3. i think no
also, in regards to tower health. i have to look elsewhere for the code. So ive left them as they are for now.
-- Now that the mod is up for download, i ask that you all put ur suggestions forward in dot-points in their respective threads. it will make it much easier for me to respond this way.
well it was either removing the speed slow down of armor. I chose armor coz the slow down is bites complimentary effect. and plus it made his skill so unique. thats y i chose that direction. what im gonna ask for ppl to do now is put their suggestions after testing this mod down in dot points. this will make it easier for me and see where everyone is coming from in a much chorter time frame thanks. i will post this up in the master thread.
MOD IS UP FOR DOWNLOAD YAY!!!!