--MASTER THREAD CLICK HERE-- ----------------------------------------------------- # Erebus ----------------------------------------------------- Version 1.21 Bite - re-applied the armor debuff - fixed tooltip <span style="text-dec
gkrit
how do u open bp files?
well ill show you what ive doen for ereb coz i tweaked him.
where did u find that code abuggered, give me the folder directory plz lol
[quote]Don't really like your changes to acclimation, it still seems absurdly powerful. I'd just reduce the mitigation from it's current 40% to something like 25% and keep the current threshold damage. 25% for 10 seconds is A LOT. Espiecially when you consider the already very high armor that UB has and Ooze to drop everyone's attack speed.[/quote] i just have to reply to this before i go on lol. The duration of this buff only lasts 5 secs (i havent changed duration of this at all).</
well he has very little staying power so waiting for a crit is not goign to be a viable option. So the more often you can crit the more beneficial it will become. Once you try him out, youll know what im talking about.
yeh OMG i cant find the code that controls the base stats!!!! anyone know where i could find these? yeh i know what ur talking about, i would change quitye a few of these stats if i knew where they were but im having toubles finding them. :(
im dont think bite needs a nerf. the debuffs r only 3 secs. if u take them out though they are enough to make erebus lose his unique ability's effectiveness. but if i do end up nerfing it ill only take out the armor reduction debuff. but bak onto oak/.... yeh i dont rlly wanna change too much more with oak apart from what ntropy mentioned. so ill wait till after i release the mod before everyones patience runs out :P
ok ill look into it as soon as i can
its actually not another 1 pointer. if u think about it, the benefits are huge when investing more than one point. 20% chance - 1 out of 5 hits 25% - 1 out 4 hits 30% - close to 1 in 3 hits 40% - close to 1 in 2 hits ive tested these out many times and ud be surprised at the amount of benefit it has in each point.
yeh i may look at that skill again and fix its last level. Thx for pointing that out.
i could make the duration difference between levels more drastic?
[quote who="gkrit" reply="5" id="2473262"]ill see if i can allow him to move also, while changing forms (like Qot).[/quote] i dunno if this will be possible coz i think theres more code that im missing to change the timing on this function. ill increase the duration but ill leave the aura benefit out until after the release of this mod.
[quote who="ntropy" reply="8" id="2474005"]I dont really like Rally. Any way to make it more useful?[/quote] ill see if i can add a constant passive buff for this skill, in conjunction with its current function. any suggestions for what it could be?
[quote]i dont think that you should nerf the good characters much[/quote] you make it sound like i completely stuffed up Oak. 3rd shield is still a 6 second stun. if u die after that, its ur fault for being ill-prepared. BUT what i coudl do is add the health benefit to the 3rd shield instead of just applying for the 4th shield.
adding them invididually is up to you. if u are, just make them sub links underneath the current masterthread title. Thanks for including it btw. and yes .. all character mods will be apart of one mod (if thats what you were referring to).
the radius is rather small. its only 10. edit: but it can easily be changed just lemme know.
i only removed it from shield level 3. shield 4 is still stun immune. [quote]But why nurf oak and buff UB (till level 15)[/quote] i buffed a skill that was rarely (RARELY) used with a UB. to me stun immunity early game is way too beneficial.
* new links added
--MASTER THREAD CLICK HERE-- ----------------------------------------------------- # Sedna ----------------------------------------------------- Version 1.21 Bug fixes - fixed tooltip for inspiring roar so that it shows <span style="text-d
--MASTER THREAD CLICK HERE-- ----------------------------------------------------- # Rook ----------------------------------------------------- Version 1.21 Poisoned Arrows - increased movement speed debuff to -15%
Hes quite fine as it it but i thought his third shield is pretty rape at that time in the game. --MASTER THREAD CLICK HERE-- ----------------------------------------------------- # Oak ----------------------------------------------------- Version 1.21 <span style="text-decor
I know there is currently a mod being worked on by morpheus but these are the changes i feel QoT needs to become a competetive character. Ill see if i can work in a way to make uproot heal allied structures and maybe figure out a way how i can restructure composts effect when i can. Discuss. --MASTER THREAD CLICK HERE-- ----------------------------------------------------- <span style="color: #33
im hesitant about nerfing spit atm. Only coz there are abilities that can negate its effect. 1. Heal 2. Shield. If theres no sedna or Oak on ur team then u should be more cautious when approachin a UB or even come prepared when planning on taking a UB (Potions). I know its powerful but the only thing i would do to change it if needs be, It would be a minor range reduction.
ill see if i can allow him to move also, while changing forms (like Qot).