gkrit

gkrit

Joined Member # 3458265
4 Posts 30 Replies 867 Reputation

lol, sry if you felt you were being ganged on but i assumed that you felt it was OP and was in need of change, which im strongly against. Mist is fine, and if u can mist for a whole game then good on you for wasting money on equips just for that purpose.

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thx man, now that youve done it ill see what i can do to make it seem adequate (but it should be fine as it is anyway). edit: btw, did you alter any other code outside of the HQueen_Abilities.lua file?

23 Replies 78,813 Views

teseer, you also said you seen it "once". i dont think that justifies why this skill would need to be nerfed. Did you ever consider changing your tactic when he misted all game? there are so many ways to overcome a mist ereb indirectly, you just gottqa work on it...

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yeh thats what i want to do derog. but getting the functions is the problem for me. as i said im no pro at coding, atm im only able to make alterations and add/remove certain things. if someone out there is able to add a tower healing effect for this skill go for it, and then send me the code. Ill credit you if thats what you want.

23 Replies 78,813 Views

let him chill there i say. You can do way more important things if ur not standing in one spot. like push forward into their base, its one less person to think about if theyre just chilling in mist for the whole game...

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notes taken. i think ill adjust the health regen debuff to 20%. and i might change motb slightly unless u guys think otherwise?

67 Replies 17,737 Views

very nice feedback on QoT there exx! as youve mentioned, she does need a little more work though and i saw this when i was using her also. im capped atm so ive slowed down my modding process a little i hope to get back to it soon though. Hopefully im getting close to a finished mod :P

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[quote who="Derog" reply="46" id="2484115"]but unlike oaks shield you can stay that way like forever and bind the enemy to you. they dont have to stay... well sometimes they have. i.e. if you do that on an unlocked flag or when youre half dead. though youre limited to doing nothing so its a bit like that 5 seconds invincible item just like forever.[/quote] ur missing key facotrs. Unlike oaks shield, While using mist you...: - cannot use any skills or items (which is not the ca

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[quote who="grimunk" reply="53" id="2483971"] BTW, I tried Vengeance in a game. It really wasn't worth it. It either needs to do way more damage, or should be replaced with something useful.[/quote] its quite spammable though and can help against minions hordes late game, and dont forget, its FREE damage. It can be used as a form to clear minions from around ur cit if ur in a tight position. And while switching back to ur normal form use mines then switch to angel form again to m

67 Replies 17,737 Views

esuzu... so true and exactly my point why mist should stay as it is. It serves no "effective" purpose other than to negate debuffs, or used as an escape tactic, much like oaks shield followed by teleport. both have their pros and cons, it then just depends on how you use it.

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yeh i tested it in a 3v3 earlier today. All positive feedback from everyone that played it, which is a good sign for a start. And its also good to know quite a few others had downloaded it also. and as for the tooltips, yes i have changed/added all necessary details. edit: As i played Qot today, it seems Qot may need a bit more tweaking though. My buff to ground spikes may need an additional buff (maybe longer duration to attack speed rather than just 5 secs a

147 Replies 279,808 Views

about deadeye grimonk, ive taken stun out alrdy and changed it to slow down enemies health regen by 50% and attack speed by 30% for 5 secs at a proc rate of 15. Now during late game its expected ull have fast attack speed, implying that you should be able to pull off this powerful debuff quite regularly. lol trig. Funny you should say that coz someone told me he thought he was OP now :P but I think these need to be tested over a longer period of time.

67 Replies 17,737 Views

lol what i said has got nothing to do with pessimism. It was more of me not being able to comprehend why a melee character had higher mana stats than a pure skill dependant class. but lets stay on topic of... "Should I tweak the stat bonuses you gain when levelling?"

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it may be a little more complicated than first thought though. i just found the code and i think all characters address that same code because all stat buffs are all the same. So i may not be able to do that. HOWEVER, that being said, i could take another path which i want to ask everyone else before i make any alterations. Currently as you level up u gain additional bonuses to ur stats, which we all know. Now what im suggesting is im able to change the amount granted (its a standard

147 Replies 279,808 Views

"He's a melee character with amazing Mana Regen." oh yeh about this ive also nerfed UB's base mana regen and max mana slightly. I dont think that such a strong melee character should have such great mana regen and max mana (for christs sake his max mana is higher than a skill dependant QoT, Sedna etc.). But before you get at my throat about nerfing UB, its only very minor and most likely wont be so noticeable. [quote who="HorseStrangler" reply="47" id="2482356

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yeh i started to look into these else but havent changed htem yet because i was just altering a few base stats of each character. However i think im going to have an issue trying to do the stat buffs coz some of the demis have this in their uit code while others dont. Unless anyone else knows where i could find this stuff? edit: and also! i was thinking of making these stat buffs demi specific. For example, TB would have a greater boost in mana related stats than a melee chara

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[quote who="HorseStrangler" reply="40" id="2480056"]Shield II is 4 seconds, so it'd have to be 5.[/quote] no it doesnt. the stun immunity is a massive benefit in the first place and dont say it isnt coz youve been arguing that nerfing stun immunity destroys the oaks lvl3 shield completely.

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[quote who="HorseStrangler" reply="37" id="2479936"] Lemme just ask this, Level 3 shield makes level 4 shield completely redundant as it is now, what should i do to change this? If its not taking out stun immunity (which you all know im for), then what? Drop rank 3 shield to 5 seconds, add the extra second on rank IV. Not everyone will take it, but it'll still be a marked improvement over rank III, not to mention it'll be necessary for the infamous lock+tp trick.[/quote] i think

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Of course this issue goes much deeper but how are u you going to change it if you do dont do anything? you gotta start somewhere and i started with oak. But thats not the only reason why i started with oak. Theers just things about lvl 3 shield that make it way too effective for how early you can acquire it in a game. Lemme just ask this, Level 3 shield makes level 4 shield completely redundant as it is now, what should i do to change this? If its not taking out stun immunity (which y

75 Replies 14,045 Views