gkrit

gkrit

Joined Member # 3458265
4 Posts 30 Replies 867 Reputation

I'm currently adding and tweaking some figures for the demis we are finding that lack effectiveness/efficiency. I know these types of mods aren't very popular atm but i wouldnt mind working on these thoroughly so i can request it to become an official patch. I am trying to alter as few things as possible (for the considered underpowered demis) just so that there isnt a noticeably big change but enough to change their incompetence to competent! However, i am going to need opini

147 Replies 279,019 Views

[quote]Reducing it back to 20/25/30/40% with 1.5x crit is then the same as the unmodded value, isn't it? Or less now that Assassins Speed lvl15 has only %10 instead of %15 of proc.[/quote] the original %'s for precision are 10/20/30/40%. So basically only the last 2 levels are the same but my main objectives was to make the earlier levels more "effective". about the level 15 assassin speed, i reduced the proc but increased the effect coz later game ive assumed a DA to have fa

54 Replies 15,654 Views

lol. ive just made another DA tweak adjusting the crit rate in precision and adding that attack speed buff to warp strike. i have now made it 20/25/30/40% crit chance and 1.5x crit throughout all levels. my added buff to warp strike does: for 6 secs (across all levels) after warping, you gain 15/20/25/30% attack speed. ill post up download link in OP.

54 Replies 15,654 Views

I constantly see people complaining about this game as if it the worst game in history, but i beg to differ. I just love playing this game coz; - the pace of the game is nice - learning curve isnt big - easy to play - outstanding graphics - addictive game style - community is great for the competition - unigue character ideas - ... and im sure there's more!!! Okay its got its flaws but those are easily ignored when you want to have fun.<

7 Replies 4,656 Views

the process i think u should take, should be adjusting 1 demigod at a time and then keep adding new demis to the mod as you go along. im willing to help u with this also. it may take a while to get this working but i eventually got ppl to get my DA balance mod so we could finally test it out. IT would be nice though if more ppl would get it (which is the boat ur in right now). we'll have to discuss the changes as we go along, maybe through r2p?

36 Replies 8,187 Views

[quote who="oo7_warhammer" reply="34" id="2468799"]Hey GK, I think you need to test vs a wider variety of DG's. I was using beast, but varied from my "normal" build. Knowing once you warp strike in, you would be doing melee attacks, I opted for cheap $400 armor early, and $400 gladiator gloves to lay the damage on you. I do think you need to build your DG according to your opponent, not smart to go melee vs beast,

54 Replies 15,654 Views

ur missing that if u go passive build, u r sacrificing skill points in other burst dmg skills. so i just brought precision up to the standard of making a burst dmg build in a sense. but atm everyone goes for burst dmg skills without really investing in the passives coz that is rlly the only thing thats going for him. i just wanted to make them a little more appealing to the player. which i believe i have with these tweaks. u say that becoz DA deals nice burst dmg, he needs to

54 Replies 15,654 Views

[quote who="HorseStrangler" reply="7" id="2468195"]Oak can interrupt Sedna's heal if he times it correctly. When TB enters into a certain range you know exactly what he's going to do, there's no reason why a good Oak can't interrupt it it pretty reliably even at .6 seconds. There's nothing special about the skill which justifies its long cast time and susceptibility to interrupts.[/quote] what if uve been in range for a while its a little hard to predict then and .6 secs makes it almo

49 Replies 17,591 Views

Penetrator if u do think my precision tweak is just way to strong, think about all the disadvatanges DA has... - Area dmg ineffectiveness - no negative effect infliction - high energy cost - if he goes precision focus, it becomes a game of "chance" - low def and low max health - low base AA dmg - easily countered That being said, if im going to change precision again, im goign to just change the 2x crit at the end. BTW, Reme

54 Replies 15,654 Views

if i new where the code was in regards to demigods base stats are in the dgdata.zip i would change some figures and post my changes in the modding category. General Changes needed: - proc penalties need to be evened out (as obscen mentioned). - more armor or health regen for ranged characters. TB - was thinking of increasing cast range to 25. This would allow a TB to fireball without 100% chance of being countered by a spit. i still beileve however that it

49 Replies 17,591 Views

QoT's .... vines, are so mesmerising .... [e digicons]:dur:[/e] okay ... seriously Sedna, shes got a cute pussy.

15 Replies 4,301 Views

[quote who="Derog" reply="8" id="2467848"]i think you need to completely understand how the buffing works an where it is done. i cant help you with that but i can tell you a way how you might find what you need. first add a custom attribute to the table that doesnt affect others (unique name). then go to a place in the code where you think that this information should be available somehow. then you use the function PrintInformation(1) from the script i posted here during the last d

13 Replies 52,806 Views

@ ddd888 Instead of just saying the "tweaks are crap", how about suggesting some tweaks urself? Uve done nothing so far to help the growth process of this demigod. ive tested these many times, have u even bothered to download it yet? the tweaks here is what ive personally found to bring DA up

54 Replies 15,654 Views

im not sure if its the same problem we r having but im unable to login in either. and to make it even weirder, /opengames.asp doesnt work for me either. but prior this i was in custom games and when i tried to host i was getting a NAT facilitator error massage thingy... so is anyone able to tell me wats wrong? edit: this is wat i get when i try to load opengames.asp ... Provider <span s

10 Replies 5,077 Views

id be willing to help u nzac with ur balancing mods. ive tried to balance out DA as much i can in comparison to all other demis. while doing that ive changed a few things here and there for other demis like Qot and Sedna. We should get in game more often and discuss these things (even through r2p if ur willing). My other main concern is bringing generals' minions importance up. ive looked at ur balancing thread and found it a lil overwhelming, coz there were many changes. That

50 Replies 21,612 Views