gkrit

gkrit

Joined Member # 3458265
4 Posts 30 Replies 867 Reputation

im having issues with trying to install r2p. b4 it tries to install i get a pop up saying "Problem with XML. Application file list not found (ready2play)". can anyone help?

42 Replies 28,780 Views

i couldnt care less if there were doubles in a game, as long as we get the game started im happy.

5 Replies 1,877 Views

[quote who="Felric" reply="30" id="2449332"]Rook has a similar problem... I think the real problem for TB is also the same as it is for Rook(am I the only one whose noticed rook can't attack on the move either?!), I'm guessing that they slow down to match the enemies speed before they get into attack range, thus keeping them from ever attacking on the move, or atleast thats what it looks like to me anyway...[/quote] i thought rook could. only majority of the time hes always too slow t

61 Replies 129,611 Views

[quote]- Fixed TB’s ability to attack while moving in Fire Mode. [/quote] i think this needs to come out of the patch notes as we've established now that it wasnt fixed.

93 Replies 44,243 Views

[quote who="Spooky__" reply="6" id="2449250"] - Warp area - stunning him during this skill seems a little rigid/unpredictable. Stunning him during the skill "semi-interrupts" but he completes the rest of the skill immediatly after, and he is stunned once completing warp area.I am not quite sure if you mean it like that, but Bat Swarm has the same behavior. Sometimes when you stun an Erebus right before he bat swarms, the swarm will execute, but he will come out stunned on the other side.

30 Replies 77,718 Views

Just want to bring these bugs to attention; Common visual bugs: - action pose - common bug, usually in a running pose which im pretty sure occurs after a warp skill (not 100% sure tho). - the invisible elevator - after using warp area (or during) he appears to be clipping through the ground of the arena. I think proper position is recovered when he moves again. <span style="text-dec

30 Replies 77,718 Views

[quote who="-Sorian-" reply="25" id="2449171"]That is what I tried. Code-wise, it should work. Since it isn't it has to be something in the animation. I will talk with someone tomorrow that knows more about the animation system side of things to see whats what. Not giving up on this.[/quote] oh ok kool. at least u tried :P.

61 Replies 129,611 Views

[quote who="morpheas768" reply="11" id="2449068"] Quoting gkrit, reply 10not only this .... what happened to the 'rematch' option once a game has fninshed? Hmmm they never said anything about a "rematch" option.... What are u talking about?[/quote] never said they were gonna add this ... but there was a lot of demand a while ago for it

61 Replies 129,611 Views

[quote who="irek1988" reply="33" id="2448904"]- Added support for ignoring players in-game. Supported commands: /ignore /squelch - any idea what this is about? Izuz so you saying your demigod re engaged tower without command even while being on low hp? Is that a good thing. I mean if you zoom out for second to see whats happening on other line your demigod might commit suicide on tower during that time... Specially with regulus u need to watch the whole map at all times.[/quote]</

93 Replies 44,243 Views

[quote who="CelMare" reply="3" id="2448745"]you guys are funny (i mean SD) .... claimed the precvious patch notes being only a part seem to ahve been more or less complete. what happend to QOT? you basically changed nothing. the buff to the summon shambler skill gets compensated by an not needed nerf to entourage. this sucks. so where are the big promisses?[/quote] i agree with this. i dont think that was a buff for qot at all. - her vas

93 Replies 44,243 Views