this must be the most ultimo shutdown char ive seen. combo bleed, silence and root, and the poor enemy wont be able to do anything but die. Root may be his only major dmg output but 5 secs is a LONG time. In this game 3 secs is prob max u can have a "stun" so to speak. Change bleed to just... --> lvl 2 --> When shaman use normal attack there is a 5% chance to open a wound. Target loses 200 health over 3 secs. --> lvl 5 --> When shaman use normal atta
gkrit
lol hack .... but that is so tru.
ill be ur concept artist lol
maybe with the rematch option, there could be a "Lobby" option also. That way if everyone agrees that they want to keep demis, options, map the same itll just start the game again (without being taken to the lobby). "Lobby" will obviously take everyone in the previous game bak to the lobby to change up a few things.
am i right that if u assisted in dmging an enemy then u die and either teammates or towers kill that enemy that killed u, u still get assist money? coz ive had it several times, it says that i get gold up top, but havent payed attention to whether it actually get awarded the assist gold.
[quote who="ZehDon" reply="7" id="2343745"]Agreed, the Towers I think are fine, however I'd really loved to have seen different looking reinforcements for each side.[/quote] yeh that would be kool
lol .. it would be good if the devs actually do create something along the lines of wat we want created
ohh ... ok i get it now. but i think that would make things a lil too complicated. but then again, maybe not. I was thinking that ONLY allies r able to pick compounds (enemies dont see it or just unable to pick it up). might add the following description if you think its a good idea ... "Zephyr and Holy compound - You can only place 1 compound of each on the map at a time at lvls 1 and 2. At level 3, you r able to place up to 2 compounds of each type on the map." </stro
i dunno .. but i think its penalty is much greater than its benefit (if ur a constant dyer that is). its just stupid that it would dmg allies anyway. sedna gets heal per second and speed with one of her skills and theres no negative side to that. so imo, it should be changed to benefit allies also and dmg enemies
i put it up in the master list. [quote who="XaviorsFist" reply="5" id="2341822"] I also recommend that if his compounds are dual usage for each. Each one has a positive effect and each on has a negative effect and depending on if it's ally or enemy target then it choses. The damage one could be absorbtion for allies and damage to enemies. The heal one could be HoT to allies DoT with debuff to enemies. Holy even could become dual usage with a nice long 10 second or more buff
im all for high towers ... normal towers r for noobs....IMO
1. Alchemist A. Light Assassin B. http://forums.demigodthegame.com/361755 2. Arachnid A. Dark Assassin B. http://forums.demigodthegame.com/360882
yeh i think the cooldown for flag locks should be longer. i think the team locking should have to fight for the flag not run in, chain cap and then run out.
theres always that one game that makes u think a char is OP.
thx for some feedback wraid. your r def right about revitalise soul, it rlly needs a buff as it is very circumstantial or can work against u. imma rework it :P
lol ty. i actually had this thought for a couple of days bak but u made me want to post it up after seeing urs.
well im getting confused at that fact skills cost money? is it to use it or buy the skill? umm about the exp denial stuff ... i think its taking advantage of too much of how the game naturally plays out. if u steal exp from a demigod you r gonna gain levels rlly fast while denying them levels to a high degree, meaning ur team will overpower the others in a short amount of time. that being said ... maybe u could so eomthing like: <span style="font-size: x-small;
Type: Assassin (male) Base stats (ROUGHLY) health: 1500 mana: 1200 move speed: 6.0 attack: Ranged - 120 - 140 attack spd: 1.55 Brief Background: Has magical ability which he imbues into his creations/compounds. His compounds enhance ally effectiveness and some are created as a lethal source to bring down enemies. *Compounds can be placed on the floor for allies to pick at
yeh i think patches need to come out a little faster. i reckon the biggest problem is that there wasnt enough content in the game on release, and now everyone wants that content now.
[quote who="wraid" reply="8" id="2340675"]I can tottaly see an Arachnid and minion Hunter team going at it and ripping through Sedna + UB [/quote] LOL .. that would be hot!
hmm ... not too sure about this one. i dont like how flare consumes all ur equips. does it actually get rid of them once u use this skill? when u say items do u mean equips like boots of speed or consumables? i dont rlly see anyone playing a character like this.
kool, thx wraid for more ideas, coz all ideas r good. i tried using one other upload site, but i had to make it a link. u cant actually view the image in these forums like u have posted burningpet. and yeh sry about such a large pic size, realised it after i sent it. looking forward to seeing ur 3d sometime. ill prob send u the other version of the creature via email and u can do wat u want with it and post it up here (if i cant manage to do it).
i like this idea coz it involves a lot of mana effects, which we dont have much of atm. Although it can get a lil confusing and overwheleming to use a character like this coz there might be too much to take into account maybe? Mana Surge(passive): The 4 levels of this abbilities are tied to the levels of Summon Mana Reaver. With this power, when a mana reaver is killed it star
thx yoshi, ill check it out. and thx wraid. i like the concept of both those skills u suggested. howvere spiders web may be a lil OP lol. 4 or 5 secs would be its max snare duration if there attack and armor is reduced. *if only i knew how to post images here. i click the insert image tab and it comes up with "type URL" wtf am i supposed to do with that?!?! ive got another version of the arachnid id like to post up*
well the point i tried to get across with hideous laughter "draining mana" is that all of this characters' skills cost ALOT of mana. so i was thinking that this skill could give him some mana support.