LOL .. i love the text JUST in case we didnt no wat it was! :D
gkrit
[quote]Just remember, Sedna's heal only goes up to 1500 and costs a lot of mana to, and from what I've seen, has slower recast time then Bramble.[/quote] but ur missing its main ingredient -- condition removal. That out ways any heal amount imo. [quote]If we boost the HP of shield to scale better, it should lose out in other areas, like recast/cost/max active shields.[/quote] we dont want i higher number, coz that wont improve the skill at all. Coz late game heavily de
ooo ... i like the look of that map. lol i love where the healing crystal is. wheres the portal?
yeh nice compilation. lol ... id love to see your wall'o'text zehdon :P
i agree with wyatan. [quote who="noother10" reply="6" id="2347768"]I don't really like the idea of buffing the shield further, and it doesn't make sense to have it reflect slows or have mitigated damage because of armour. The shield goes around the DG and blocks incoming attacks, it doesn't reflect them, so why should it reflect slows, and the attacks don't even reach the armour, so why should it mitigate it.[/quote] i think the slow down idea was to be something like " when y
lol thx man. yes, ideally it would be good to have EVERYONE present their issues forward in a civil manner, but i dont think thats realistic in todays world. Its in an indiviuals personality/nature that determines how they will come across when presenting their dilemma. so it rlly does depend on the tolerance level on the other end.
Quoting Istari in pacovs thread "Reading through this thread really does make clear why Brad stopped participating in these forums. If you don't like Demigod or think it is "broken" then don't play it. As far as we are concerned, Demigod is a good game that works well. It isn't perfect but no game is and Gas Powered Games continues to work to make i
Give Bramble Shield some side effect for 3rd and 4th skill level: not interruptable when Shielded throws back slowing effects on attacker i think the second option would be of great benefit. Violent Siege: deal normal damage as area damage its range should be much larger also. its a lvl 15 skill ... it should be good considering it can only be used on st
In bud form she can hit multiple targets with her auto attack, And when out of bud she cant. I was thinking maybe we change composts functionality to... "Compost - increase the amount of targets that can be hit by 1/2/3 additional nearby enemies (this hit radius will be slightly larger than that of her bud form). You also deal +10/15/20 more dmg. Changing it to something like that will promote OTHER builds (more viable offensive builds, that dont H
[quote who="wrastler118" reply="10" id="2347058"]How about an upgrade to the towers that allows them to shoot further away? I've played a bunch of times and whoever seems to have 1-2 Regulus', can destroy the towers and dominate pretty easily. Add distance to how far the towers can shoot and take away that huge advantage. [/quote] that will take away the characters uniqueness as it is. Its wat hes built for and i think if u counter it, itll be like breaking the hands of a gaming geek.
i guess. but doesnt his attack power increase when u switch to ice mode? yeh fire aura increases dmg also (and if u had the ice form benefit at the time ud be doing significant dmg but by the time u switched twice theyd be out of range anyway).
wat im thinking is, its not an item you carry around in ur inventory. - theres an upgrade at citadel, that allows you to buy more towers - these tower positions will be predetermined (as cypher mentioned) but you can choose which location. Highlighted points on map will appear as to where u can place them when u select this upgrade. - a maximum of X amount of towers can be built at that specific location. (You hahve to give the opposing team a chance to push through ev
thanks cypher and xavior, didnt think id get such a positive response lol. xavior - what u posted there was my original idea. I changed it to reflect dmg coz i thought it would make this item more interesting and not make u an ELITE tank, coz end game some ppl rlly do get tanked and taking em out takes ages. With the dmg being reflected im making it so that u still get the full amount of dmg but 75% of that hits ur attacker. And it may not be as OP as u think (or more OP than I think
[quote who="mrappard" reply="14" id="2346806"]I am 90% sure he was not meant to run and shoot simply cause fire form get's very powerful when combined with the Aura. [/quote] well doesntthat make his auto attack useless if that was the case. its pretty much deterred ppl from staying in fire mode. it would make fire tb much more viable late game if he could move and attack.
go more in depth with this idea. Ive got thoughts but i think its completely diff to what ur probably thinking.
for steel skin i wanted the effect to occur often to make it seem slike it does something. but ill drop its chance a lil.
thanks. yeh i wasnt too sure about how much % chance i should make it. Maybe 50% reflected dmg?
oooooooo... that would be very nice to have. i actually like the idea of the fireballs coming from his hand while moving lol. so if i change it to wat uve said, then they fix it, what do i do with this change? will it change with the patch to how it shoudl be?
Im just gonna make a list of favor item ideas that come to my head and edit progressively. ALSO , Exxcentric is willing to mod these into the game (when he has the time) so we can test them. So if anyone is interested in testing these items just post in this thread and post the items ur most interested in. Then we'd pick the most popular ones and go from there. 1. Dejavu Essence Passive +400 max mana
QoT Questions (mainly coz i think shes is most underpowered) - What are the thoughts on Bramble sheild so far? Will it be tweaked? - Will the functionality of Uproot be changed? Ive seen many threads regarding Uproot being useless, so im just curious as to whether there has been any discussion on this. - The same question applies for compost also.<br /
i agree with I_Killed_A_Dwarf. these things along with others (dont need to mention coz theres many posts on these alrdy) rlly need to be fixed b4 anything new content. recently, theres been demand for a rematch option, but more importantly there has been demand on fixing bugs for ages now. Yet it seems the devs r more i
"For instance, I traditionally come from the camp who play games intuitively. I don't like having every number spelled out. I was, for instance, against letting users see the tech tree. Not even in a manual." is it becoz of this the descriptions r lacking atm? in a game like this, do we rlly wanna "learn"? to some degree i think so, but i dont think ppl will go that in depth with a game like this. There's alrdy enough to learn
wow thats a very good thread.
r u talking about when u use wand of speed for example and ur near enemies, u stop then have to order ur character to mave again? coz if u r then that def needs a fix. weve asked for it to be fixed b4 but it still hasnt happened. stuff that says "instant" cast should not stop the order u have requested prior activation of the INSTANT item. I hate either chasin or fleeing with wand of speed coz it either gets u killed or fall behind ur kill due to the stupid stopping.
Skill descriptions TB's auras. They dont tell u how much they speed up allies or slow down enemies. Nor does perma say how much mana u recieve. Some figures would be nice to see. Rook. Archer tower, tower of light, trebuchet. yeh, they do show dmg when they hit, but it would be nice to see how much dmg they cause before u actually get the skill. And when they increase in dmg it should also say by how much. *ive prob missed a couple of others but all im