Airship_Artillery

Airship_Artillery

Joined Member # 3467059
3 Posts 11 Replies 314 Reputation

[quote who="Tamren" reply="17" id="2138575"]Gizmos and Gadgets being my favorite. [/quote] Oh wow, I remember that game so well...especially the challenge where you had to get a ball in one of the hoops (though you had several "balls" and several ramps, and you could even put sand and oil on there...epic.) Also recall playing with those "chimps" on was a PAIN, you'd just complete a challenge like the lever, weights, whatever, only to have your BRAND SPANKIN' NEW OWN THE ENE

255 Replies 658,639 Views

the reason why it's so uncertain is that the lasers are also purple. You do know that they are there however, because you hear the "pew-pew-pew-pew" (or whatever sound it makes). Plasma are a lot quieter.

6 Replies 3,067 Views

well, mostly my ideas were ways for pirates to overcome the starbases and junk in entrenchment. pirates seem worthless with starbases, and I thought this would help. I do want to hear your ideas though.

28 Replies 48,590 Views

first off, sorry if I'm doing a thread that's been repeated before, but I wanted to put my thoughts into this one. current pirate ships: pillager, rogue, cutthroat, reaper, corsair. Basically, come up with ships that fill missing roles (like cruisers and what not). I'll start: Pirate Brute. Brute is a nasty ship that is only encountered on larger scale pirate attacks. Brute is a rather unique ship because it's the pirate capital. In my mind, the brute

28 Replies 48,590 Views

I know there are rare circumstances where it appears that a planet is on top of another planet, but a lot of times the junp was straight up or down, did this happen or was it really a glitch? Former happened to me in several occaisions on random maps

7 Replies 9,805 Views

I think you're comparing two different genres. CoD might have a huge following, but it's an FPS. We are dealing with an RTS (and a rather long one at that), many people don't have time to put hours+ into games, whereas FPS you can go in and out rather quickly. On Topic: I think several factors come into play here, not only the time issue, but single-player is so much different than multiplayer that some (like myself included...though I play comp stomps) don't want to try b

6 Replies 8,121 Views

yeah, his converter is sweet. In fact, that's how I made my first map (even though it absolutely stinks...) by making it in Galaxyforge 1.1 (3 won't work for me) and making the map then updating! (long process, but worth it)

12 Replies 7,382 Views

I think I addressed this before, it appears to be a common coincidence. Simply open the galaxy.manifest in entrenchment with notepad or something similar, type in your map name (in the same format as the defaults), and you should be good to go. Airship_Artillery

12 Replies 7,382 Views

yes, the user maps do go the same place, I know since I made my own. Entrenchment's mapmaking is a little different, you still stick the maps in the galaxy folder, but you also have to open the "galaxy.manifest" (with notepad) and type in the map manually. if you did everything right you should be good to go.

3 Replies 5,362 Views

I think you right click on the lane and it says "connection settings" "connections types" (or something like that) then you change it from phase lane to worm hole

8 Replies 10,698 Views

Hello, I've been hosting some Sins games with a couple of my friends who I know, and it seems that the moment they connect, it kicks me out of my game. It takes them several tries to finally succeed without kicking me out. Has anyone had this kind of experience? Airship_Artillery

0 Replies 3,389 Views

to me, I think the team concept should really stand out. I usually play with a couple of friends in a comp stomp. It works out really nice because we're just trying to formulate the best route as a team. I don't know, just my thoughts.

20 Replies 15,031 Views