Kestral2040

Kestral2040

Joined Member # 3474405
3 Posts 60 Replies 1,311 Reputation

[quote who="OrionM42" reply="20" id="3256389"]Nice job on the Fallen Enchantress Manual, Kestral2040! It really does look classic! As Kael said, thanks to you and your team for putting it together (Toby Sarnelle, Kathleen Land, Brian Clair). It's another one of those "little things" that makes the whole package (the game, as well as the Beta process) seem that much cooler ... and a Cut Above ... what we typically see from Stardock's competitors. Congratula

102 Replies 579,457 Views

[quote who="seanw3" reply="10" id="3256295"]Lovely manual and I got an honorable mention! It felt more like a yearbook than a manual, remembering back through all the changes and developments over the past six months. The best part is the faction pages. Great job there.[/quote] thanks! I realllly wanted the faction pages to stand out and get people excited to play... I personally LOVE the variety of play the different faction provide players and feel it gets overshadowed sometimes. Pl

102 Replies 579,457 Views

speaking of... once we get the word from the top, the manual is ready for dissemination ;) for those eagerly awaiting a massive tome to read. .... and as I type this it's approved: https://forums.elementalgame.com/434518 enjoy!

37 Replies 25,777 Views

[quote who="Lord Reliant" reply="6" id="3256108"]We'll try to avoid all of the blood, sweat and tears on the digital pages, knowing it was a labor of love (or a task passed down by overlord Derek).[/quote] cant it be both? ;)

11 Replies 12,812 Views

oh and for those that wanted this list and cant wait... since we still haven't finished the manual, here is a list to sate you: Main UI Enter : End Turn Spacebar : Skip unit’s turn (consuming all moves) Escape : Options Menu Control + G : Show/Hide Grid Control + S : Quick Save</spa

37 Replies 25,777 Views

[quote who="Leo in WI" reply="17" id="3254022"] Quoting Kestral2040, reply 16 I made some super awesome game information screens that we would loooove to get in there when we have time too, which if you guys saw I'm sure you would agree Pics or it didn't happen!! [/quote] I wish I could, but then you would all want it so badly and be mad at its absence ;)

37 Replies 25,777 Views

[quote who="Kongdej" reply="14" id="3253912"] Quoting Kestral2040, reply 13we are gonna try to make the manual (and its information) available in as many forms and to as many people as possible... but I don't think there is gonna be time to get a direct hot key list into the game itself. No ability to change the hotkeys to different buttons? aawww Sincerely ~ Kongdej[/quote] yea not for release at least... it would be nice for the future but there

37 Replies 25,777 Views

we are gonna try to make the manual (and its information) available in as many forms and to as many people as possible... but I don't think there is gonna be time to get a direct hot key list into the game itself. If Derek will let me I will gladly post it here, on the website, link through the games ect ect when it's done. Which could be today even :) We also have a grammar/spelling nut (english major) here who has looked over half of it so far... So hopefully that part wont

37 Replies 25,777 Views

it is a bug that you can currently use raise land to turn a hill into a mountain (which we will be fixing). We like the idea of people being clever and opening up new routes around the map using a cheap terraforming spell, but we don't like the idea of creating impassible areas easily (slow moving is fine)

31 Replies 23,540 Views

expect a minor nerf to despair in the coming days ;) it is meant to be terrifying, but right now it doesn't provide much in the way of options for the player to combat it (aside from lots of hp/resist)

19 Replies 28,532 Views

there is an improvement that reduces champion recruit cost (adventurer's guild) already, that being said I think everyone here is right to some extent. :) I personally think champion costs are probably a *little* too high, but as Trojasmic mentioned it is still important to keep the perks that reduce champion costs important. Expect them to come down a little bit, but not enough as to render those traits useless

35 Replies 105,385 Views